Adventure Before Adventure Games: A New Look at Crowther and Woods's Seminal Program. - Jonathan Lessard (Games Cult., 2013)

Early Computer Game Genre Preferences (1980-1984). - Jonathan Lessard (DiGRA Conference, 2015)

Design Rationale for Natural Language Game Conversations. - Jonathan Lessard (FDG, 2015)

The Character as Subjective Interface. - Jonathan Lessard; Dominic Arsenault (ICIDS, 2016)

Striving for author-friendly procedural dialogue generation. - Jonathan Lessard; Etienne Brunelle-Leclerc; Timothy Gottschalk; Marc-Antoine Jetté-Léger; Odile Prouveur; Christopher Tan (FDG, 2017)

Subject and Subjectivity: A Conversational Game Using Possible Worlds. - Ben A. Kybartas; Clark Verbrugge; Jonathan Lessard (ICIDS, 2017)

Documenting trajectories in design space: a methodology for applied game design research. - Rilla Khaled; Jonathan Lessard; Pippin Barr (FDG, 2018)

Expressive Range Analysis of a Possible Worlds Driven Emergent Narrative System. - Ben A. Kybartas; Clark Verbrugge; Jonathan Lessard (ICIDS, 2018)

A Sketch-Based Tool for Authoring and Analyzing Emergent Narratives. - Ben A. Kybartas; Clark Verbrugge; Jonathan Lessard (AIIDE, 2020)

A Force Dynamic Model of Narrative Agents. - Quinn Kybartas; Clark Verbrugge; Jonathan Lessard (AIIDE, 2021)

Blabbeur - An Accessible Text Generation Authoring System for Unity. - Jonathan Lessard; Quinn Kybartas (ICIDS, 2021)

Tension Space Analysis for Emergent Narrative. - Ben Anderson Kybartas; Clark Verbrugge; Jonathan Lessard (IEEE Trans. Games, 2021)

Automatic Interactive Documentation for Emergent Story Discovery. - Jonathan Lessard; Antoine Beauchesne (FDG, 2022)

Dramatic Situations for Emergent Narrative System Authorship. - Jonathan Lessard; Samuel Paré-Chouinard (ICIDS, 2022)