Narrative Presence in Intelligent Learning Environments. - Jonathan P. Rowe; Scott W. McQuiggan; James C. Lester (AAAI Fall Symposium: Intelligent Narrative Technologies, 2007)

The effects of empathetic virtual characters on presence in narrative-centered learning environments. - Scott W. McQuiggan; Jonathan P. Rowe; James C. Lester (CHI, 2008)

Toward intelligent support of authoring machinima media content: story and visualization. - Mark O. Riedl; Jonathan P. Rowe; David K. Elson (INTETAIN, 2008)

Student Note-Taking in Narrative-Centered Learning Environments: Individual Differences and Learning Effects. - Scott W. McQuiggan; Julius Goth; Eunyoung Ha; Jonathan P. Rowe; James C. Lester (Intelligent Tutoring Systems, 2008)

Story-Based Learning: The Impact of Narrative on Learning Experiences and Outcomes. - Scott W. McQuiggan; Jonathan P. Rowe; Sunyoung Lee; James C. Lester (Intelligent Tutoring Systems, 2008)

Archetype-Driven Character Dialogue Generation for Interactive Narrative. - Jonathan P. Rowe; Eunyoung Ha; James C. Lester (IVA, 2008)

Narrative-Centered Learning Environments: A Self-Regulated Learning Perspective. - Lucy R. Shores; Jennifer L. Robison; Jonathan P. Rowe; Kristin L. Hoffman; James C. Lester (AAAI Fall Symposium: Cognitive and Metacognitive Educational Systems, 2009)

STORYEVAL: An Empirical Evaluation Framework for Narrative Generation. - Jonathan P. Rowe; Scott W. McQuiggan; Jennifer L. Robison; Derrick R. Marcey; James C. Lester (AAAI Spring Symposium: Intelligent Narrative Technologies II, 2009)

Off-Task Behavior in Narrative-Centered Learning Environments. - Jonathan P. Rowe; Scott W. McQuiggan; Jennifer L. Robison; James C. Lester (AIED, 2009)

Predicting User Psychological Characteristics from Interactions with Empathetic Virtual Agents. - Jennifer L. Robison; Jonathan P. Rowe; Scott W. McQuiggan; James C. Lester (IVA, 2009)

Modeling User Knowledge with Dynamic Bayesian Networks in Interactive Narrative Environments. - Jonathan P. Rowe; James C. Lester (AIIDE, 2010)

Individual differences in gameplay and learning: a narrative-centered learning perspective. - Jonathan P. Rowe; Lucy R. Shores; Bradford W. Mott; James C. Lester (FDG, 2010)

A framework for narrative adaptation in interactive story-based learning environments. - Jonathan P. Rowe; Lucy R. Shores; Bradford W. Mott; James C. Lester (FDG, 2010)

Integrating Learning and Engagement in Narrative-Centered Learning Environments. - Jonathan P. Rowe; Lucy R. Shores; Bradford W. Mott; James C. Lester (Intelligent Tutoring Systems (2), 2010)

When Off-Task is On-Task: The Affective Role of Off-Task Behavior in Narrative-Centered Learning Environments. - Jennifer Sabourin; Jonathan P. Rowe; Bradford W. Mott; James C. Lester (AIED, 2011)

Early Prediction of Cognitive Tool Use in Narrative-Centered Learning Environments. - Lucy R. Shores; Jonathan P. Rowe; James C. Lester (AIED, 2011)

Improving Models of Slipping, Guessing, and Moment-By-Moment Learning with Estimates of Skill Difficulty. - Sujith M. Gowda; Jonathan P. Rowe; Ryan Shaun Joazeiro de Baker; Min Chi; Kenneth R. Koedinger (EDM, 2011)

Integrating Learning, Problem Solving, and Engagement in Narrative-Centered Learning Environments. - Jonathan P. Rowe; Lucy R. Shores; Bradford W. Mott; James C. Lester (Int. J. Artif. Intell. Educ., 2011)

Goal Recognition with Markov Logic Networks for Player-Adaptive Games. - Eunyoung Ha; Jonathan P. Rowe; Bradford W. Mott; James C. Lester (AAAI, 2012)

Toward Narrative Schema-Based Goal Recognition Models for Interactive Narrative Environments. - Alok Baikadi; Jonathan P. Rowe; Bradford W. Mott; James C. Lester (INT@AIIDE, 2012)

Exploring Inquiry-Based Problem-Solving Strategies in Game-Based Learning Environments. - Jennifer Sabourin; Jonathan P. Rowe; Bradford W. Mott; James C. Lester (ITS, 2012)

Reports on the Fourth Artificial Intelligence for Interactive Digital Entertainment Conference Workshops. - David K. Elson; Jonathan P. Rowe; Adam M. Smith 001; Gillian Smith 001; Emmett Tomai (AI Mag., 2012)

Personalizing Embedded Assessment Sequences in Narrative-Centered Learning Environments: A Collaborative Filtering Approach. - Wookhee Min; Jonathan P. Rowe; Bradford W. Mott; James C. Lester (AIED, 2013)

Embedded Scaffolding for Reading Comprehension in Open-Ended Narrative-Centered Learning Environments. - Jonathan P. Rowe; Eleni V. Lobene; Bradford W. Mott; James C. Lester (AIED Workshops, 2013)

Run-Time Affect Modeling in a Serious Game with the Generalized Intelligent Framework for Tutoring. - Jonathan P. Rowe; Eleni V. Lobene; Jennifer Sabourin; Bradford W. Mott; James C. Lester (AIED Workshops, 2013)

Improving Goal Recognition in Interactive Narratives with Models of Narrative Discovery Events. - Alok Baikadi; Jonathan P. Rowe; Bradford W. Mott; James C. Lester (Intelligent Narrative Technologies, 2013)

A Modular Reinforcement Learning Framework for Interactive Narrative Planning. - Jonathan P. Rowe; James C. Lester (Intelligent Narrative Technologies, 2013)

Serious Games Get Smart: Intelligent Game-Based Learning Environments. - James C. Lester; Eunyoung Ha; Seung Y. Lee; Bradford W. Mott; Jonathan P. Rowe; Jennifer Sabourin (AI Mag., 2013)

Deep Learning-Based Goal Recognition in Open-Ended Digital Games. - Wookhee Min; Eunyoung Ha; Jonathan P. Rowe; Bradford W. Mott; James C. Lester (AIIDE, 2014)

Optimizing Player Experience in Interactive Narrative Planning: A Modular Reinforcement Learning Approach. - Jonathan P. Rowe; Bradford W. Mott; James C. Lester (AIIDE, 2014)

FLARE: An open source toolkit for creating expressive user interfaces for serious games. - Bradford W. Mott; Jonathan P. Rowe; Wookhee Min; Robert G. Taylor; James C. Lester (FDG, 2014)

Play in the museum: Designing game-based learning environments for informal education settings. - Jonathan P. Rowe; Eleni V. Lobene; Bradford W. Mott; James C. Lester (FDG, 2014)

Leveraging Semi-Supervised Learning to Predict Student Problem-Solving Performance in Narrative-Centered Learning Environments. - Wookhee Min; Bradford W. Mott; Jonathan P. Rowe; James C. Lester (Intelligent Tutoring Systems, 2014)

Serious Games Go Informal: A Museum-Centric Perspective on Intelligent Game-Based Learning. - Jonathan P. Rowe; Eleni V. Lobene; Bradford W. Mott; James C. Lester (Intelligent Tutoring Systems, 2014)

Generalizability of Goal Recognition Models in Narrative-Centered Learning Environments. - Alok Baikadi; Jonathan P. Rowe; Bradford W. Mott; James C. Lester (UMAP, 2014)

A Supervised Learning Framework for Modeling Director Agent Strategies in Educational Interactive Narrative. - Seung Y. Lee; Jonathan P. Rowe; Bradford W. Mott; James C. Lester (IEEE Trans. Comput. Intell. AI Games, 2014)

DeepStealth: Leveraging Deep Learning Models for Stealth Assessment in Game-Based Learning Environments. - Wookhee Min; Megan Hardy Frankosky; Bradford W. Mott; Jonathan P. Rowe; Eric N. Wiebe; Kristy Elizabeth Boyer; James C. Lester (AIED, 2015)

Improving Student Problem Solving in Narrative-Centered Learning Environments: a Modular Reinforcement Learning Framework. - Jonathan P. Rowe; James C. Lester (AIED, 2015)

Opportunities and Challenges in Generalizable Sensor-Based Affect Recognition for Learning. - Jonathan P. Rowe; Bradford W. Mott; James C. Lester (AIED Workshops, 2015)

Designing Story-Centric Games for Player Emotion: A Theoretical Perspective. - Jason Matthew Harley; Jonathan P. Rowe; James C. Lester; Claude Frasson (INT/SBG@AIIDE, 2015)

Sensor-Free or Sensor-Full: A Comparison of Data Modalities in Multi-Channel Affect Detection. - Luc Paquette; Jonathan P. Rowe; Ryan S. Baker 001; Bradford W. Mott; James C. Lester; Jeanine DeFalco; Keith W. Brawner; Robert A. Sottilare; Vasiliki Georgoulas (EDM, 2015)

A Generalized Multidimensional Evaluation Framework for Player Goal Recognition. - Wookhee Min; Alok Baikadi; Bradford W. Mott; Jonathan P. Rowe; Barry Liu; Eunyoung Ha; James C. Lester (AIIDE, 2016)

Decomposing Drama Management in Educational Interactive Narrative: A Modular Reinforcement Learning Approach. - Pengcheng Wang; Jonathan P. Rowe; Bradford W. Mott; James C. Lester (ICIDS, 2016)

Player Goal Recognition in Open-World Digital Games with Long Short-Term Memory Networks. - Wookhee Min; Bradford W. Mott; Jonathan P. Rowe; Barry Liu; James C. Lester (IJCAI, 2016)

Using Multi-level Modeling with Eye-Tracking Data to Predict Metacognitive Monitoring and Self-regulated Learning with Crystal Island. - Michelle Taub; Nicholas V. Mudrick; Roger Azevedo; Garrett C. Millar; Jonathan P. Rowe; James C. Lester (ITS, 2016)

The AIIDE 2015 Workshop Program. - Camille Barot; Michael Buro; Michael Cook 001; Mirjam Palosaari Eladhari; Boyang Li 001; Antonios Liapis; Magnus Johansson; Josh McCoy; Santiago Ontañón; Jonathan P. Rowe; Emmett Tomai; Harko Verhagen; et al. (AI Mag., 2016)

Deep LSTM-Based Goal Recognition Models for Open-World Digital Games. - Wookhee Min; Bradford W. Mott; Jonathan P. Rowe; James C. Lester (AAAI Workshops, 2017)

Toward affect-sensitive virtual human tutors: The influence of facial expressions on learning and emotion. - Nicholas V. Mudrick; Michelle Taub; Roger Azevedo; Jonathan P. Rowe; James C. Lester (ACII, 2017)

Affect Dynamics in Military Trainees Using vMedic: From Engaged Concentration to Boredom to Confusion. - Jaclyn Ocumpaugh; Juan Miguel L. Andres; Ryan S. Baker 001; Jeanine DeFalco; Luc Paquette; Jonathan P. Rowe; Bradford W. Mott; James C. Lester; Vasiliki Georgoulas; Keith W. Brawner; Robert A. Sottilare (AIED, 2017)

Balancing Learning and Engagement in Game-Based Learning Environments with Multi-objective Reinforcement Learning. - Robert Sawyer; Jonathan P. Rowe; James C. Lester (AIED, 2017)

Is More Agency Better? The Impact of Student Agency on Game-Based Learning. - Robert Sawyer; Andy Smith; Jonathan P. Rowe; Roger Azevedo; James C. Lester (AIED, 2017)

Multimodal Goal Recognition in Open-World Digital Games. - Wookhee Min; Bradford W. Mott; Jonathan P. Rowe; Robert G. Taylor; Eric N. Wiebe; Kristy Elizabeth Boyer; James C. Lester (AIIDE, 2017)

Simulating Player Behavior for Data-Driven Interactive Narrative Personalization. - Pengcheng Wang; Jonathan P. Rowe; Wookhee Min; Bradford W. Mott; James C. Lester (AIIDE, 2017)

Interactive Narrative Personalization with Deep Reinforcement Learning. - Pengcheng Wang; Jonathan P. Rowe; Wookhee Min; Bradford W. Mott; James C. Lester (IJCAI, 2017)

Enhancing Student Models in Game-based Learning with Facial Expression Recognition. - Robert Sawyer; Andy Smith; Jonathan P. Rowe; Roger Azevedo; James C. Lester (UMAP, 2017)

Using multi-channel data with multi-level modeling to assess in-game performance during gameplay with Crystal Island. - Michelle Taub; Nicholas V. Mudrick; Roger Azevedo; Garrett C. Millar; Jonathan P. Rowe; James C. Lester (Comput. Hum. Behav., 2017)

Play in the Museum: Design and Development of a Game-Based Learning Exhibit for Informal Science Education. - Jonathan P. Rowe; Eleni V. Lobene; Bradford W. Mott; James C. Lester (Int. J. Gaming Comput. Mediat. Simulations, 2017)

Modeling Player Engagement with Bayesian Hierarchical Models. - Robert Sawyer; Jonathan P. Rowe; Roger Azevedo; James C. Lester (AIIDE, 2018)

Filtered Time Series Analyses of Student Problem-Solving Behaviors in Game-based Learning. - Robert Sawyer; Jonathan P. Rowe; Roger Azevedo; James C. Lester (EDM, 2018)

Scaffolding Peer Facilitation in Computer-Supported Problem-Based Learning Environments. - Asmalina Saleh; Cindy E. Hmelo-Silver; Yuxin Chen; Katherine Shanahan; Jonathan P. Rowe; James C. Lester (ICLS, 2018)

High-Fidelity Simulated Players for Interactive Narrative Planning. - Pengcheng Wang; Jonathan P. Rowe; Wookhee Min; Bradford W. Mott; James C. Lester (IJCAI, 2018)

Detecting and Addressing Frustration in a Serious Game for Military Training. - Jeanine DeFalco; Jonathan P. Rowe; Luc Paquette; Vasiliki Georgoulas; Keith W. Brawner; Bradford W. Mott; Ryan S. Baker 001; James C. Lester (Int. J. Artif. Intell. Educ., 2018)

Improving Sensor-Based Affect Detection with Multimodal Data Imputation. - Nathan L. Henderson; Andrew Emerson; Jonathan P. Rowe; James C. Lester (ACII, 2019)

4D Affect Detection: Improving Frustration Detection in Game-Based Learning with Posture-Based Temporal Data Fusion. - Nathan L. Henderson; Jonathan P. Rowe; Bradford W. Mott; Keith Brawner; Ryan S. Baker 001; James C. Lester (AIED (1), 2019)

Intelligent Cognitive Assistants to Support Orchestration in CSCL. - Haesol Bae; Krista D. Glazewski; Cindy E. Hmelo-Silver; James C. Lester; Bradford W. Mott; Jonathan P. Rowe (CSCL, 2019)

Supporting Collaborative Problem Solving in a Game-Based Learning Environment. - Asmalina Saleh; Yuxin Chen; Cindy E. Hmelo-Silver; Krista D. Glazewski; Bradford W. Mott; Robert G. Taylor; Jonathan P. Rowe; James C. Lester (CSCL, 2019)

Sensor-based Data Fusion for Multimodal Affect Detection in Game-based Learning Environments. - Nathan L. Henderson; Jonathan P. Rowe; Bradford W. Mott; James C. Lester (EDM (Workshops), 2019)

Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning. - Bradford W. Mott; Robert G. Taylor; Seung Y. Lee; Jonathan P. Rowe; Asmalina Saleh; Krista D. Glazewski; Cindy E. Hmelo-Silver; James C. Lester (ICIDS, 2019)

Predictive Student Modeling in Educational Games with Multi-Task Learning. - Michael Geden; Andrew Emerson; Jonathan P. Rowe; Roger Azevedo; James C. Lester (AAAI, 2020)

Automated Analysis of Middle School Students' Written Reflections During Game-Based Learning. - Dan Carpenter; Michael Geden; Jonathan P. Rowe; Roger Azevedo; James C. Lester (AIED (1), 2020)

Investigating Visitor Engagement in Interactive Science Museum Exhibits with Multimodal Bayesian Hierarchical Models. - Andrew Emerson; Nathan L. Henderson; Jonathan P. Rowe; Wookhee Min; Seung Y. Lee; James Minogue; James C. Lester (AIED (1), 2020)

Improving Affect Detection in Game-Based Learning with Multimodal Data Fusion. - Nathan L. Henderson; Jonathan P. Rowe; Luc Paquette; Ryan S. Baker 001; James C. Lester (AIED (1), 2020)

Multimodal Player Affect Modeling with Auxiliary Classifier Generative Adversarial Networks. - Nathan L. Henderson; Wookhee Min; Jonathan P. Rowe; James C. Lester (AIIDE, 2020)

Early Prediction of Visitor Engagement in Science Museums with Multimodal Learning Analytics. - Andrew Emerson; Nathan L. Henderson; Jonathan P. Rowe; Wookhee Min; Seung Y. Lee; James Minogue; James C. Lester (ICMI, 2020)

Enhancing Affect Detection in Game-Based Learning Environments with Multimodal Conditional Generative Modeling. - Nathan L. Henderson; Wookhee Min; Jonathan P. Rowe; James C. Lester (ICMI, 2020)

The agency effect: The impact of student agency on learning, emotions, and problem-solving behaviors in a game-based learning environment. - Michelle Taub; Robert Sawyer; Andy Smith; Jonathan P. Rowe; Roger Azevedo; James C. Lester (Comput. Educ., 2020)

DeepStealth: Game-Based Learning Stealth Assessment With Deep Neural Networks. - Wookhee Min; Megan Hardy Frankosky; Bradford W. Mott; Jonathan P. Rowe; Andy Smith; Eric N. Wiebe; Kristy Elizabeth Boyer; James C. Lester (IEEE Trans. Learn. Technol., 2020)

AI-Infused Collaborative Inquiry in Upper Elementary School: A Game-Based Learning Approach. - Seung Y. Lee; Bradford W. Mott; Anne T. Ottenbreit-Leftwich; J. Adam Scribner; Sandra Taylor; Kyungjin Park; Jonathan P. Rowe; Krista D. Glazewski; Cindy E. Hmelo-Silver; James C. Lester (AAAI, 2021)

Enhancing Multimodal Affect Recognition with Multi-Task Affective Dynamics Modeling. - Nathan L. Henderson; Wookhee Min; Jonathan P. Rowe; James C. Lester (ACII, 2021)

Multimodal Trajectory Analysis of Visitor Engagement with Interactive Science Museum Exhibits. - Andrew Emerson; Nathan L. Henderson; Wookhee Min; Jonathan P. Rowe; James Minogue; James C. Lester (AIED (2), 2021)

Adaptively Scaffolding Cognitive Engagement with Batch Constrained Deep Q-Networks. - Fahmid Morshed Fahid; Jonathan P. Rowe; Randall D. Spain; Benjamin S. Goldberg; Robert Pokorny; James C. Lester (AIED (1), 2021)

Multimodal Multi-Task Stealth Assessment for Reflection-Enriched Game-Based Learning. - Anisha Gupta; Dan Carpenter; Wookhee Min; Jonathan P. Rowe; Roger Azevedo; James C. Lester (MAIED@AIED, 2021)

Developing Adaptive Team Coaching in GIFT: A Data-Driven Approach. - Randall D. Spain; Jonathan P. Rowe; Benjamin S. Goldberg; Robert Pokorny; Michael Hoffman; Steven Harrison; James C. Lester (TTW@AIED, 2021)

Early Prediction of Museum Visitor Engagement with Multimodal Adversarial Domain Adaptation. - Nathan L. Henderson; Wookhee Min; Andrew Emerson; Jonathan P. Rowe; Seung Y. Lee; James Minogue; James C. Lester (EDM, 2021)

"What's Important to You, Max?": The Influence of Goals on Engagement in an Interactive Narrative for Adolescent Health Behavior Change. - Megan Mott; Bradford W. Mott; Jonathan P. Rowe; Elizabeth Ozer; Alison Giovanelli; Mark Berna; Marianne Pugatch; Kathleen Tebb; Carlos Penilla; James C. Lester (ICIDS, 2021)

What's Fair is Fair: Detecting and Mitigating Encoded Bias in Multimodal Models of Museum Visitor Attention. - Halim Acosta; Nathan L. Henderson; Jonathan P. Rowe; Wookhee Min; James Minogue; James C. Lester (ICMI, 2021)

Investigating Student Reflection during Game-Based Learning in Middle Grades Science. - Dan Carpenter; Elizabeth B. Cloude; Jonathan P. Rowe; Roger Azevedo; James C. Lester (LAK, 2021)

Predictive Student Modeling in Game-Based Learning Environments with Word Embedding Representations of Reflection. - Michael Geden; Andrew Emerson; Dan Carpenter; Jonathan P. Rowe; Roger Azevedo; James C. Lester (Int. J. Artif. Intell. Educ., 2021)

Robust Adaptive Scaffolding with Inverse Reinforcement Learning-Based Reward Design. - Fahmid Morshed Fahid; Jonathan P. Rowe; Randall D. Spain; Benjamin S. Goldberg; Robert Pokorny; James C. Lester (AIED (2), 2022)

Leveraging Student Goal Setting for Real-Time Plan Recognition in Game-Based Learning. - Alex Goslen; Dan Carpenter; Jonathan P. Rowe; Nathan L. Henderson; Roger Azevedo; James C. Lester (AIED (1), 2022)

Investigating Student Interest and Engagement in Game-Based Learning Environments. - Jiayi Zhang 004; Stephen Hutt; Jaclyn Ocumpaugh; Nathan L. Henderson; Alex Goslen; Jonathan P. Rowe; Kristy Elizabeth Boyer; Eric N. Wiebe; Bradford W. Mott; James C. Lester (AIED (1), 2022)

Robust Player Plan Recognition in Digital Games with Multi-Task Multi-Label Learning. - Alex Goslen; Dan Carpenter; Jonathan P. Rowe; Roger Azevedo; James C. Lester (AIIDE, 2022)

Enhancing Multimodal Goal Recognition in Open-World Games with Natural Language Player Reflections. - Anisha Gupta; Dan Carpenter; Wookhee Min; Jonathan P. Rowe; Roger Azevedo; James C. Lester (AIIDE, 2022)

Improving Classroom Dialogue Act Recognition from Limited Labeled Data with Self-Supervised Contrastive Learning Classifiers. - Vikram Kumaran; Jonathan P. Rowe; Bradford W. Mott; Snigdha Chaturvedi; James C. Lester (ACL (Findings), 2023)

Enhancing Engagement Modeling in Game-Based Learning Environments with Student-Agent Discourse Analysis. - Alex Goslen; Nathan L. Henderson; Jonathan P. Rowe; Jiayi Zhang 004; Stephen Hutt; Jaclyn Ocumpaugh; Eric N. Wiebe; Kristy Elizabeth Boyer; Bradford W. Mott; James C. Lester (AIED (Posters/Late Breaking Results/...), 2023)

Language Modeling for Plan Generation in Game-Base Learning Environments. - Alex Goslen; Yeo Jin Kim; Jonathan P. Rowe; James C. Lester (LLM@AIED, 2023)

It's Good to Explore: Investigating Silver Pathways and the Role of Frustration During Game-Based Learning. - Nidhi Nasiar; Andres Felipe Zambrano; Jaclyn Ocumpaugh; Stephen Hutt; Alexis Goslen; Jonathan P. Rowe; James C. Lester; Nathan L. Henderson; Eric N. Wiebe; Kristy Elizabeth Boyer; Bradford W. Mott (AIED (Posters/Late Breaking Results/...), 2023)

Language Model-Based Player Goal Recognition in Open World Digital Games. - Yeo Jin Kim; Alex Goslen; Jonathan P. Rowe; Bradford W. Mott; James C. Lester (AIIDE, 2023)

SceneCraft: Automating Interactive Narrative Scene Generation in Digital Games with Large Language Models. - Vikram Kumaran; Jonathan P. Rowe; Bradford W. Mott; James C. Lester (AIIDE, 2023)

End-to-End Procedural Level Generation in Educational Games with Natural Language Instruction. - Vikram Kumaran; Dan Carpenter; Jonathan P. Rowe; Bradford W. Mott; James C. Lester (CoG, 2023)

Cracking the Code of Learning Gains: Using Ordered Network Analysis to Understand the Influence of Prior Knowledge. - Andres Felipe Zambrano; Amanda Barany; Jaclyn Ocumpaugh; Nidhi Nasiar; Stephen Hutt; Alex Goslen; Jonathan P. Rowe; James C. Lester; Eric N. Wiebe; Bradford W. Mott (ICQE, 2023)

Multimodal Predictive Student Modeling with Multi-Task Transfer Learning. - Andrew Emerson; Wookhee Min; Jonathan P. Rowe; Roger Azevedo; James C. Lester (LAK, 2023)

Online Reinforcement Learning-Based Pedagogical Planning for Narrative-Centered Learning Environments. - Fahmid Morshed Fahid; Jonathan P. Rowe; Yeo Jin Kim; Shashank Srivastava; James C. Lester (AAAI, 2024)

NarrativeGenie: Generating Narrative Beats and Dynamic Storytelling with Large Language Models. - Vikram Kumaran; Jonathan P. Rowe; James C. Lester (AIIDE, 2024)

Says Who? How different ground truth measures of emotion impact student affective modeling. - Andres Felipe Zambrano; Nidhi Nasiar; Jaclyn Ocumpaugh; Alex Goslen; Jiayi Zhang 004; Jonathan P. Rowe; Jordan Esiason; Jessica Vandenberg; Stephen Hutt (EDM, 2024)

Dual Process Masking for Dialogue Act Recognition. - Yeo Jin Kim; Halim Acosta; Wookhee Min; Jonathan P. Rowe; Bradford W. Mott; Snigdha Chaturvedi; James C. Lester (EMNLP (Findings), 2024)

Student Perspectives on Expressing Academic Emotions in Digital Game-Based Learning. - Alex Goslen; Jessica Vandenberg; Andres Felipe Zambrano; Nidhi Nasiar; Stephen Hutt; Jaclyn Ocumpaugh; Jonathan P. Rowe (SIGCSE Virtual (2), 2024)

The AI Institute for Engaged Learning. - James C. Lester; Mohit Bansal; Gautam Biswas; Cindy E. Hmelo-Silver; Jeremy Roschelle; Jonathan P. Rowe (AI Mag., 2024)

Detecting and Mitigating Encoded Bias in Deep Learning-Based Stealth Assessment Models for Reflection-Enriched Game-Based Learning Environments. - Anisha Gupta; Dan Carpenter; Wookhee Min; Jonathan P. Rowe; Roger Azevedo; James C. Lester (Int. J. Artif. Intell. Educ., 2024)

Procedural Level Generation in Educational Games From Natural Language Instruction. - Vikram Kumaran; Dan Carpenter; Jonathan P. Rowe; Bradford W. Mott; James C. Lester (IEEE Trans. Games, 2024)

Refocusing the lens through which we view affect dynamics: The Skills, Difficulty, Value, Efficacy and Time Model. - Jaclyn Ocumpaugh; Nidhi Nasiar; Andres Felipe Zambrano; Alex Goslen; Jessica Vandenberg; Jordan Esiason; Jonathan P. Rowe; Stephen Hutt (LAK, 2025)

Predicting Student Reasoning for Self-Reported Affect in Game-Based Learning Environments. - Jordan Esiason; Alex Goslen; Andres Felipe Zambrano; Nidhi Nasiar; Stephen Hutt; Jonathan P. Rowe; Jaclyn Ocumpaugh; Jessica Vandenberg (SIGCSE (2), 2025)

Recognizing Multi-Party Epistemic Dialogue Acts During Collaborative Game-Based Learning Using Large Language Models. - Halim Acosta; Seung Y. Lee; Haesol Bae; Chen Feng; Jonathan P. Rowe; Krista D. Glazewski; Cindy E. Hmelo-Silver; Bradford W. Mott; James C. Lester (Int. J. Artif. Intell. Educ., 2025)

LLM-Based Student Plan Generation for Adaptive Scaffolding in Game-Based Learning Environments. - Alex Goslen; Yeo Jin Kim; Jonathan P. Rowe; James C. Lester (Int. J. Artif. Intell. Educ., 2025)