Introducing a vertical viral infection method for solving problems with evolutionary programming. - Jonathan W. Lartigue (ACM Southeast Regional Conference, 2008)

Teaching design patterns in gaming. - Jonathan W. Lartigue (J. Comput. Sci. Coll., 2012)

Basic 2D graphics and animation concepts for iPHONE/iPAD games. - Jonathan W. Lartigue (J. Comput. Sci. Coll., 2012)

Free hosting options for student projects. - Rich Halstead-Nussloch; Jonathan W. Lartigue; Orlando Karam (J. Comput. Sci. Coll., 2013)

Google glass for public safety: leveraging Google Glass for automatic information retrieval and notification by public safety officers in the field. - Matthew Christian; Alan Depaz; Max Grimm; Jonathan W. Lartigue; Ronald Sweatland; Charlene Talley (ACM Southeast Regional Conference, 2014)

A tablet-controlled, mesh-network security system: an architecture for a secure, mesh network of security and automation systems using Arduino and Zigbee controllers and an Android tablet application. - Jonathan W. Lartigue; Christohper McKinney; Richard Phelps; Richard Rhodes; Andrew D. Rice; Alexander Ryder (ACM Southeast Regional Conference, 2014)

Touch-level model (TLM): evolving KLM-GOMS for touchscreen and mobile devices. - Andrew D. Rice; Jonathan W. Lartigue (ACM Southeast Regional Conference, 2014)

Integrating Internet of Things (IoT) into STEM undergraduate education: Case study of a modern technology infused courseware for embedded system course. - Jing He 001; Dan Chia-Tien Lo; Ying Xie 001; Jonathan W. Lartigue (FIE, 2016)

Comprehension and application of design patterns by novice software engineers: an empirical study of undergraduate software engineering and computer science students. - Jonathan W. Lartigue; Richard Chapman 001 (ACM Southeast Regional Conference, 2018)