Tiny Jungle: Psychedelic Techniques in Audio-Visual Composition. - Jonathan Weinel (ICMC, 2011)

Initial objective & subjective evaluation of a similarity-based audio compression technique. - Stuart Cunningham 001; Jonathan Weinel; Shaun Roberts; Vic Grout; Darryl Griffiths (Audio Mostly Conference, 2013)

A discussion of musical features for automatic music playlist generation using affective technologies. - Darryl Griffiths; Stuart Cunningham 001; Jonathan Weinel (Audio Mostly Conference, 2013)

Visual patterns of hallucination as a basis for sonic arts composition. - Jonathan Weinel (Audio Mostly Conference, 2013)

ACERemix: a tool for glitch music remix production and performance. - Stuart Cunningham 001; Jonathan Weinel; Darryl Griffiths (Audio Mostly Conference, 2014)

Sound through the rabbit hole: sound design based on reports of auditory hallucination. - Jonathan Weinel; Stuart Cunningham 001; Darryl Griffiths (Audio Mostly Conference, 2014)

EEG as a Controller for Psychedelic Visual Music in an Immersive Dome Environment. - Jonathan Weinel; Stuart Cunningham 001; Nathan Roberts; Shaun Roberts; Darryl Griffiths (EVA, 2014)

Easter Eggs: Hidden Tracks and Messages in Musical Mediums. - Jonathan Weinel; Darryl Griffiths; Stuart Cunningham 001 (ICMC, 2014)

Representing Altered States of Consciousness in Computer Arts. - Jonathan Weinel (EVA, 2015)

Optical Research: A Curated Visual Music Collection. - Jonathan Weinel (EVA, 2015)

The Sound of the Smell (and taste) of my Shoes too: Mapping the Senses using Emotion as a Medium. - Stuart Cunningham 001; Jonathan Weinel (Audio Mostly Conference, 2016)

An Interactive Music Playlist Generator that Responds to User Emotion and Context. - Darryl Griffiths; Stuart Cunningham 001; Jonathan Weinel (EVA, 2016)

Simulating Auditory Hallucinations in a Video Game: Three Prototype Mechanisms. - Jonathan Weinel; Stuart Cunningham 001 (Audio Mostly Conference, 2017)

High-Level Analysis of Audio Features for Identifying Emotional Valence in Human Singing. - Stuart Cunningham 001; Jonathan Weinel; Richard Picking (Audio Mostly Conference, 2018)

States of Being: Art and identity in digital space and time. - Jonathan P. Bowen; Tula Giannini; Gareth Polmeer; Carla Gannis; Jeremy Gardiner; Jonathan Kearney; Bruce Wands; Jon Weinel (EVA, 2018)

Deep Subjectivity and Empathy in Virtual Reality: A Case Study on the Autism TMI Virtual Reality Experience. - Jonathan Weinel; Stuart Cunningham 001; Jennifer Pickles (New Directions in Third Wave Human-Computer Interaction (1), 2018)

Audio Emotion Recognition using Machine Learning to support Sound Design. - Stuart Cunningham 001; Harrison Ridley; Jonathan Weinel; Richard Picking (Audio Mostly Conference, 2019)

Cyberdream VR: Visualizing Rave Music and Vaporwave in Virtual Reality. - Jonathan Weinel (Audio Mostly Conference, 2019)

Virtual Hallucinations: Projects in VJing, virtual reality and cyberculture. - Jonathan Weinel (EVA, 2019)

Visualising Rave Music in Virtual Reality: Symbolic and interactive approaches. - Jonathan Weinel (EVA, 2020)

Synaesthetic Audio-Visual Sound Toys in Virtual Reality. - Jonathan Weinel (Audio Mostly Conference, 2021)

Worship the Penguin: Adventures with sprites, chiptunes, and lasers. - Jonathan Weinel (EVA, 2021)

Cyberdream: An Interactive Rave Music Visualization in Virtual Reality. - Jonathan Weinel (SIGGRAPH Asia XR, 2021)

Supervised machine learning for audio emotion recognition. - Stuart Cunningham 001; Harrison Ridley; Jonathan Weinel; Richard Picking (Pers. Ubiquitous Comput., 2021)

Lundheim: Exploring Affective Audio Techniques in an Action-Adventure Video Game. - Tyler Howard McIntosh; Jonathan Weinel; Stuart Cunningham 001 (Audio Mostly Conference, 2022)

Storytelling and VR: Inducing emotions through AI characters. - Gabriela Maria Pyjas; Jonathan Weinel; Martyn Broadhead (EVA, 2022)

Art(NET)work: Visualising interconnected artwork data in VR. - Anne Tsjornaja; Jonathan Weinel; Martyn Broadhead (EVA, 2022)

Book Launch: Explosions in the Mind: Composing Psychedelic Sounds and Visualisations. - Jonathan Weinel (EVA, 2022)

Towards a Framework of Aesthetics in Sonic Interaction. - Stuart Cunningham 001; Iain McGregor; Jonathan Weinel; John Darby; Tony Stockman (Audio Mostly Conference, 2023)

Representing Amphibian Perspectives in a 3D Game Engine. - Raheem A. Lawal; Jonathan Weinel; Darrenlloyd Gent (EVA, 2023)

Retro Stylistic Transformations in Games. - Ross Rodney; Jonathan Weinel; Martyn Broadhead (EVA, 2023)

The Senses Beyond: New Directions in Game Engine Experiences. - Jonathan Weinel (The Arts and Computational Culture, 2024)

Using Voice Input to Control and Interact With a Narrative Video Game. - Andrei Copaceanu; Jonathan Weinel; Stuart Cunningham 001 (EVA, 2024)

Horror in Modern and Retro 3D Games. - Christopher Folorunso; Jonathan Weinel; Nuno Otero (EVA, 2024)

A Place to Tinker and Transform: Our vision for the XR lab for health, well-being and education. - Marianne Markowski; Jonathan Weinel; Marcantonio Gagliardi (EVA, 2024)

Enhanced Squad Behaviour in Tactical Action Games. - Jagunmolu Bamidele Oke; Jonathan Weinel; Nuno Otero (EVA, 2024)

Physics Playground: Presenting 3D lecture content using Unreal Engine. - Jonathan Weinel (EVA, 2025)

Game Audio with Unreal Engine and Metasound. - Jonathan Weinel; Chris Speed (EVA, 2025)

Enhancing Informative Storytelling: Virtual environments with Unreal Engine 5 For real-time events. - James Winchester; Syed Raza; Jonathan Weinel (EVA, 2025)