Development of a distributed multi-player computer game for scientific experimentation of team training protocols. - Sen Cao Richard; Richard A. Volz; Jamison Johnson; Jonathan Whetzel; Dianxiang Xu; Maitreyi Nanjanath (Electron. Libr., 2004)

Preparing for the aftermath: Using emotional agents in game-based training for disaster response. - Donna Djordjevich; Patrick G. Xavier; Michael L. Bernard; Jonathan Whetzel; Matthew R. Glickman; Stephen J. Verzi (CIG, 2008)

Large-Scale Conflicts in Massively Multiplayer Online Games. - Rogelio Cardona-Rivera; Kiran Lakkaraju; Jonathan Whetzel; Jeremy R. Bernstein (Complex, 2012)

Analyzing Effects of Public Communication onto Player Behavior in Massively Multiplayer Online Games. - Kiran Lakkaraju; Jeremy R. Bernstein; Jon Whetzel (Predicting Real World Behaviors from Virtual World Data @ SocialCom, 2013)

Predicting Guild Membership in Massively Multiplayer Online Games. - Hamidreza Alvari; Kiran Lakkaraju; Gita Sukthankar; Jonathan Whetzel (SBP, 2014)

Grandmaster: Interactive Text-Based Analytics of Social Media. - Nathan Fabian; Warren Davis; Elaine M. Raybourn; Kiran Lakkaraju; Jonathan Whetzel (ICDM Workshops, 2015)

Dante Agent Architecture for Force-On-Force Wargame Simulation and Training. - Brian Hart; Derek Hart; Russell Gayle; Fred J. Oppel; Patrick G. Xavier; Jonathan Whetzel (AIIDE, 2017)

Information Design for XR Immersive Environments: Challenges and Opportunities. - Elaine M. Raybourn; William A. Stubblefield; Michael Trumbo; Aaron P. Jones; Jon Whetzel; Nathan Fabian (HCI (9), 2019)

Experimental Wargames to Address the Complexity-Scarcity Gap. - Kiran Lakkaraju; Jason Reinhardt; Joshua Letchford; Jonathan Whetzel; Bethany L. Goldblum; Andrew W. Reddie (SpringSim, 2020)