Controlled Procedural Terrain Generation Using Software Agents. - Jonathon Doran; Ian Parberry (IEEE Trans. Comput. Intell. AI Games, 2010)

A prototype quest generator based on a structural analysis of quests from four MMORPGs. - Jonathon Doran; Ian Parberry (PCGames@FDG, 2011)

Emergent Economies for Role Playing Games. - Jonathon Doran; Ian Parberry (Int. J. Intell. Games Simul., 2012)