A hybrid SDF for the detailed representation of liquid-solid mixed surfaces. - Jong-Hyun Kim 004; Chang-Hun Kim; Jung Lee (Comput. Animat. Virtual Worlds, 2015)

Subtle features of ice with cloudy effects and scratches from collision damage. - Jong-Hyun Kim 004; Jaeho Im; Chang-Hun Kim; Jung Lee (Comput. Animat. Virtual Worlds, 2016)

Realistic Visual Simulation of Water Effects in Response to Human Motion using a Depth Camera. - Jong-Hyun Kim 004; Jung Lee; Chang-Hun Kim; Sun-Jeong Kim (KSII Trans. Internet Inf. Syst., 2017)

Visual simulation of rapidly freezing water based on crystallization. - Jaeho Im; Jong-Hyun Kim 004; Wook Kim; Nuri Park; TaeHyeong Kim; Young Bin Kim; Jung Lee; Chang-Hun Kim (Comput. Animat. Virtual Worlds, 2017)

Robust handling of clumping and stiffness in wet hair animation. - Jong-Hyun Kim 004; Wook Kim; Young Bin Kim; Jaeho Im; Jung Lee; Sun-Jeong Kim (Comput. Animat. Virtual Worlds, 2017)

Incorporating particle motion into an ADF for fast coupling of fluids with rigid and deformable solids. - Jong-Hyun Kim 004; Chang-Hun Kim; Jung Lee (Comput. Animat. Virtual Worlds, 2017)

Reconstructing flicker-free surfaces in hybrid particle-grid water simulation - Robust tracking of fluid surfaces using dual marching cubes. - Jong-Hyun Kim 004; Chang-Hun Kim; Jung Lee (J. Vis., 2017)

Efficient Representation of Detailed Foam Waves by Incorporating Projective Space. - Jong-Hyun Kim 004; Jung Lee; Sungdeok Cha; Chang-Hun Kim (IEEE Trans. Vis. Comput. Graph., 2017)

Visual Simulation of Detailed Turbulent Water by Preserving the Thin Sheets of Fluid. - Jong-Hyun Kim 004; Wook Kim; Young Bin Kim; Jung Lee (Symmetry, 2018)

Physics-inspired approach to realistic and stable water spray with narrowband air particles. - Jong-Hyun Kim 004; Wook Kim; Jung Lee (Vis. Comput., 2018)

Fire Sprite Animation Using Fire-Flake Texture and Artificial Motion Blur. - Jong-Hyun Kim 004; Jung Lee (IEEE Access, 2019)

Realistic fluid representation by anisotropic particle. - Jung Lee; Jong-Hyun Kim 004; Ho-Young Lee; Sun-Jeong Kim (J. Vis., 2019)

An optimized placement of building drawings with moving least squares and K-means clustering. - Jong-Hyun Kim 004; Jung Lee (Multim. Tools Appl., 2019)

Layered non-photorealistic rendering with anisotropic depth-of-field filtering. - Jong-Hyun Kim 004; Jung Lee (Multim. Tools Appl., 2020)

Navigating Non-Playable Characters Based on User Trajectories with Accumulation Map and Path Similarity. - Jong-Hyun Kim 004; Jung Lee; Sun-Jeong Kim (Symmetry, 2020)

Accelerated Smoke Simulation by Super-Resolution With Deep Learning on Downscaled and Binarized Space. - Byeong-Sun Hong; Qimeng Zhang; Chang-Hun Kim; Jung Lee; Jong-Hyun Kim 004 (IEEE Access, 2021)

Post-Processing Framework for Enhancing Liquid Surfaces in VFX Pipeline. - Jong-Hyun Kim 004; Jaeho Im; Jung Lee (IEEE Access, 2021)

Stable and Anisotropic Freezing Framework With Interaction Between IISPH Fluids and Ice Particles. - Jong-Hyun Kim 004; Jung Lee (IEEE Access, 2021)

Synthesizing Large-Scale Fluid Simulations with Surface and Wave Foams via Sharp Wave Pattern and Cloudy Foam. - Jong-Hyun Kim 004; Jung Lee (Comput. Animat. Virtual Worlds, 2021)

Draft layout generation of building drawings on real urban scenes with boundary particle method and priority solver. - Jong-Hyun Kim 004; Jung Lee (Multim. Tools Appl., 2021)

Particle-Based Dynamic Water Drops with High Surface Tension in Real Time. - Ki-Hoon Kim; Jung Lee; Chang-Hun Kim; Jong-Hyun Kim 004 (Symmetry, 2021)

Controllable Swarm Animation Using Deep Reinforcement Learning With a Rule-Based Action Generator. - Zong-Sheng Wang; Chang Geun Song; Jung Lee; Jong-Hyun Kim 004; Sun-Jeong Kim (IEEE Access, 2022)

Optimal Path Control of a Patient for Rapid Infection Testing. - Jong-Hyun Kim 004; Jung Lee (IEEE Access, 2023)

Efficient and Stable Generation of High-Resolution Hair and Fur With ConvNet Using Adaptive Strand Geometry Images. - Jong-Hyun Kim 004; Jung Lee (IEEE Access, 2023)

Efficient Dataset Collection for Concrete Crack Detection With Spatial-Adaptive Data Augmentation. - Jong-Hyun Kim 004; Jung Lee (IEEE Access, 2023)

Efficient Propagation and Remapping of Sound Through a Geometric Approach in Virtual Environments and Terrains. - Jong-Hyun Kim 004; Jung Lee; Sun-Jeong Kim (IEEE Access, 2023)

Depth-of-Field Region Detection and Recognition From a Single Image Using Adaptively Sampled Learning Representation. - Jong-Hyun Kim 004; Youngbin Kim (IEEE Access, 2024)

Motion Generation and Analyzing the User's Arm Muscles via Leap Motion and Its Data-Driven Representations. - Jong-Hyun Kim 004; Jung Lee; Youngbin Kim (IEEE Access, 2024)

A Geometric Approach to Efficient Modeling and Rendering of Opaque Ice With Directional Air Bubbles. - Jong-Hyun Kim 004 (IEEE Access, 2025)

Neural Network-Based Projective Grid Model for Learning Representation of Surface and Wave Foams. - Jong-Hyun Kim 004 (IEEE Access, 2025)

Improved Air Mesh Refinement for Accurate Strand-Solid and Self-Collision Handling. - Jong-Hyun Kim 004 (IEEE Access, 2025)

Stable and Fast Geometric Exaggeration via Saliency-Based Bilateral Filtering on GPU. - Jong-Hyun Kim 004 (IEEE Access, 2025)

Fire Segmentation in Complex Environments: Learning Representations for Reflection, Haze, and Day-Night Adaptation. - Jong-Hyun Kim 004 (IEEE Access, 2025)

Efficient AR Object Alignment Using Deep Closest Point and Cylinder-Angle Interpolation. - Jong-Hyun Kim 004 (IEEE Access, 2025)

Sketch-Based Interface for Wrinkle Representation With Pen Pressure, Tilt, and Skin-Muscle Deformation. - Jong-Hyun Kim 004 (IEEE Access, 2025)

Efficient Representation of Time-Varying Faded Colors Using Tetrahedral Color Space. - Jong-Hyun Kim 004 (IEEE Access, 2025)

Real-Time Diffraction-Aware Sound Effects for VR and Game Environments Using Curl Vector Approximation. - Jong-Hyun Kim 004 (IEEE Access, 2025)

Orientation-Aware Texture Synthesis Using Rotated Texture Samples With CNNs. - Jong-Hyun Kim 004 (IEEE Access, 2025)

Advanced GPU Techniques for Dynamic Remeshing and Self-Collision Handling in Real-Time Cloth Tearing. - Jong-Hyun Kim 004; Jung Lee (IEEE Access, 2025)

Porous Models for Enhanced Representation of Saturated Curly Hairs: Simulation and Learning. - Jong-Hyun Kim 004; Jung Lee (IEEE Access, 2025)

Learning Representation of Turbulent Vector Fields via Efficient Moving Least Squares Based on Monte Carlo Method. - Jong-Hyun Kim 004; Jung Lee (IEEE Access, 2025)

A 3D Visual Tool for Analyzing Changes in Hair Volume and Length Caused by Medications. - Jonghyun Kim 004; Jung Lee; Seungbin Kwon; Minji Jo; Yunjin Hwang; Insook An (Comput. Animat. Virtual Worlds, 2025)

Numerical dispersed flow simulation of fire-flake particle dynamics and its learning representation. - Jong-Hyun Kim 004; Jung Lee (PeerJ Comput. Sci., 2025)

HandWind-Sim: Real-time-web-based cloth simulation with gesture-driven wind interaction. - Ye-Song Oh; Jong-Hyun Kim 004 (SoftwareX, 2025)

Screen-Space Vortex-Aware Sound Synthesis for Ocean Waves via Particle-Based and Learning-Based Mapping. - Jong-Hyun Kim 004 (IEEE Access, 2026)

Efficient Volume Rendering via Precomputed Density Queries and Predictive Break Conditions for Neural Smoke Reconstruction. - Jonghyun Kim 004 (IEEE Access, 2026)

Perceptually Guided Key Selection for Water Particle Animation Compression via Screen-Space Frontmost Sampling. - Jonghyun Kim 004 (IEEE Access, 2026)

Optimal Keyframe Selection for Hair Strand Animations With Root-Tip Structural Weighting. - Jonghyun Kim 004 (IEEE Access, 2026)

Interactive Yarn-Level Appearance Synthesis via Directional Deformation Filtering Without Explicit Yarn Modeling. - Jonghyun Kim 004 (IEEE Access, 2026)

Learning-Based Airflow Templates for Real-Time Hand-Wind Interaction in Web-Based Cloth Simulation. - Jonghyun Kim 004 (IEEE Access, 2026)

A Unified Perceptual-Physical Framework for Real-Time Underwater Motion Simulation of Immersive Agents and Large-Scale Crowds. - Jonghyun Kim 004 (IEEE Access, 2026)

Robust Keyframe Selection for Motion Capture Editing Using Adaptive Exponent-Based Optimization. - Yeong-Seok Kim; Jonghyun Kim 004 (IEEE Access, 2026)

A Cost-Effective Arduino-Based Interface for Simulating the Gait of Able-Bodied Individuals, Persons With Disabilities, and Zombies in Immersive Virtual Reality. - Jonghyun Kim 004 (Comput. Animat. Virtual Worlds, 2026)

A web-based framework for real-time pose-driven fluid interaction via harmonic function mapping. - Yu-Bin Kwon; Jong-Hyun Kim 004 (SoftwareX, 2026)

FireImpact-Fracture: Unreal Engine-Python framework for interactive thin-shell fracture with flame-induced material weakening. - Seong Yeon Woo; Jong-Hyun Kim 004 (SoftwareX, 2026)