The Influences of Online Virtual situated environment to Chinese learning community. - Joni Tzuchen Tang; Yu-Ju Lan; Yao-Ting Sung; Kuo-En Chang; Hsien-Sheng Hsiao; Tzu-Chien Liu (ICCE, 2011)

The Application of Game-Based Learning in Early Childhood Acquisition. - Sanko Lan; Joni Tzuchen Tang; Yie-Su Hwang (ICCE, 2014)

Children Preference Analysis of a Logic Game- "Lily's Closet". - Wei-Tung Nien; Yi Chen Wang; Joni Tzuchen Tang (ICCE, 2021)

A Mixed Study to Understand Taiwanese Children's Preference for A Mobile Game. - Yi Chen Wang; Wei-Tung Nien; Joni Tzuchen Tang (ICCE, 2021)

Developing a digital game for excel skills learning in higher education - a comparative study analyzing differences in learning between digital games and textbook learning. - Man-Ying Chen; Joni Tzuchen Tang (Educ. Inf. Technol., 2023)

Comparative study of game-based learning on preschoolers' English vocabulary acquisition in Taiwan. - Joni Tzuchen Tang (Interact. Learn. Environ., 2023)

Designing an alternate reality board game with augmented reality and multi-dimensional scaffolding for promoting spatial and logical ability. - Huei-Tse Hou; Ying-Sang Fang; Joni Tzuchen Tang (Interact. Learn. Environ., 2023)

Preschoolers' Mathematics Game Preferences and Learning Performance through Designing a Degree of Freedom for a Tablet Game. - Joni Tzuchen Tang; Wei Tung Nine; Yi Chen Wang (Educ. Inf. Technol., 2023)

Exploring Cross-Disciplinary Education: Enhancing Science Learning with Digital Picture Books. - Yan-Yu Jau; Joni Tzuchen Tang (ICCE, 2024)

Developing the Interactive Game-Based Picture Book "Food Ninja" to Enhance Creativity in Elementary School Students. - Wen-Chun Lan; Dejun Mo; Joni Tzuchen Tang (ICCE, 2024)

Investigating the Impact of Cooperative Group Learning on Blended Teaching and Learning Outcomes: A Case Study of Sixth-Grade Students in an Elementary School. - Dejun Mo; Joni Tzuchen Tang (ICCE, 2024)

The transactional distance in the space of the distance learning under post-pandemic: a case study of a middle school in Northern Taiwan using gather to build an online puzzle-solving activity. - Joni Tzuchen Tang; Dejun Mo (Interact. Learn. Environ., 2024)

A mixed-methods study on Children's Learning Achievements and Engagement with a self-care story-based game: Broadening implications for ICT in early childhood education. - Joni Tzuchen Tang (Educ. Inf. Technol., 2025)