On-line adapting games using agent organizations. - Joost Westra; Hado van Hasselt; Virginia Dignum; Frank Dignum (CIG, 2008)

Adaptive Serious Games Using Agent Organizations. - Joost Westra; Hado van Hasselt; Frank Dignum; Virginia Dignum (AGS, 2009)

Evolutionary neural networks for Non-Player Characters in Quake III. - Joost Westra; Frank Dignum (CIG, 2009)

Games and Agents: Designing Intelligent Gameplay. - Frank Dignum; Joost Westra; Willem A. van Doesburg; Maaike Harbers (Int. J. Comput. Games Technol., 2009)

Guiding User Adaptation in Serious Games. - Joost Westra; Frank Dignum; Virginia Dignum (AGS, 2010)

Keeping the trainee on track. - Joost Westra; Frank Dignum; Virginia Dignum (CIG, 2010)

Organizing Scalable Adaptation in Serious Games. - Joost Westra; Frank Dignum; Virginia Dignum (AEGS, 2011)

Scalable adaptive serious games using agent organizations. - Joost Westra; Frank Dignum; Virginia Dignum (AAMAS, 2011)