Learning software engineering processes through playing games: suggestions for next generation of simulations and digital learning games. - Jöran Pieper (GAS@ICSE, 2012)

Alles nur Spielerei? Neue Ansätze für digitales spielbasiertes Lernen von Softwareprozessen. - Jöran Pieper (SEUH, 2013)

Discovering the essence of Software Engineering an integrated game-based approach based on the SEMAT Essence specification. - Jöran Pieper (EDUCON, 2015)

Die Essenz des Software Engineering - spielerisch und integriert. - Jöran Pieper (SEUH, 2015)

Simulation and digital game-based learning in software engineering education: an integrated approach to learn software engineering methods. - Jöran Pieper (2016)

A case study of software engineering methods education supported by digital game-based learning: Applying the SEMAT Essence kernel in games and course projects. - Jöran Pieper; Oliver Lüth; Michael Goedicke; Peter Forbrig (EDUCON, 2017)

1st International Workshop on Essence in Education & Training (WEE&T 2020). - Luis Fernando Castro; Kendra M. L. Cooper; Anh Nguyen Duc 001; Jöran Pieper; Michael Striewe (CSEE&T, 2020)