Comics Stylizations of 3D Scenes Using GPU. - Jordane Suarez; Farès Belhadj; Vincent Boyer 001 (ISVC (3), 2010)

Segmented Images Colorization Using Harmony. - Catherine Sauvaget; Stéphane Manuel; Jean-Noël Vittaut; Jordane Suarez; Vincent Boyer 001 (SITIS, 2010)

Automated Colorization of Segmented Images Based on Color Harmony. - Catherine Sauvaget; Jean-Noël Vittaut; Jordane Suarez; Vincent Boyer 001; Stéphane Manuel (J. Multim. Process. Technol., 2010)

Consistent Media Model for Real-Time Scene Rendering. - Farès Belhadj; Jordane Suarez; Vincent Boyer 001 (Eurographics (Posters), 2012)

GPU Texture Level of Abstraction in 3D Scenes. - Jordane Suarez; Farès Belhadj; Vincent Boyer 001 (Eurographics (Posters), 2012)

GPU Real-Time Medium Model for Artistic Temporally Coherent Rendering. - Farès Belhadj; Jordane Suarez; Vincent Boyer 001 (SITIS, 2012)

GPU Real Time Hatching. - Jordane Suarez; Farès Belhadj; Vincent Boyer 001 (J. WSCG, 2013)

Real-time 3D rendering with hatching. - Jordane Suarez; Farès Belhadj; Vincent Boyer 001 (Vis. Comput., 2017)