A Single (Unified) Shader GPU Microarchitecture for Embedded Systems. - Victor Moya Del Barrio; Carlos González; Jordi Roca; Agustín Fernández; Roger Espasa (HiPEAC, 2005)

Shader Performance Analysis on a Modern GPU Architecture. - Victor Moya Del Barrio; Carlos González; Jordi Roca; Agustín Fernández; Roger Espasa (MICRO, 2005)

Workload Characterization of 3D Games. - Jordi Roca; Victor Moya Del Barrio; Carlos González; Chema Solis; Agustín Fernández; Roger Espasa (IISWC, 2006)

ATTILA: a cycle-level execution-driven simulator for modern GPU architectures. - Victor Moya Del Barrio; Carlos González; Jordi Roca; Agustín Fernández; Roger Espasa (ISPASS, 2006)

A SIMD-efficient 14 instruction shader program for high-throughput microtriangle rasterization. - Jordi Roca; Victor Moya Del Barrio; Carlos González; Vicente Escandell; Albert Murciego; Agustín Fernández; Roger Espasa (Vis. Comput., 2010)

A Soft-proofing Workflow for Color 3D Printing - Addressing Needs for the Future. - Ingeborg Tastl; Miguel A. López-Álvarez; Alexandra Ju; Morgan T. Schramm; Jordi Roca; Matthew Shepherd (Material Appearance, 2019)