SaarCOR - A Hardware Architecture for Ray Tracing. - Jörg Schmittler; Ingo Wald; Philipp Slusallek (Graphics Hardware, 2002)

Realtime Ray Tracing and its use for Interactive Global Illumination. - Ingo Wald; Timothy J. Purcell; Jörg Schmittler; Carsten Benthin; Philipp Slusallek (Eurographics (State of the Art Reports), 2003)

A virtual memory architecture for real-time ray tracing hardware. - Jörg Schmittler; Alexander Leidinger; Philipp Slusallek (Comput. Graph., 2003)

Realtime ray tracing of dynamic scenes on an FPGA chip. - Jörg Schmittler; Sven Woop; Daniel Wagner; Wolfgang J. Paul; Philipp Slusallek (Graphics Hardware, 2004)

Realtime Ray Tracing for Current and Future Games. - Jörg Schmittler; Daniel Pohl; Tim Dahmen; Christian Vogelgsang; Philipp Slusallek (GI Jahrestagung (1), 2004)

RPU: a programmable ray processing unit for realtime ray tracing. - Sven Woop; Jörg Schmittler; Philipp Slusallek (ACM Trans. Graph., 2005)

SaarCOR: a hardware architecture for realtime ray tracing. - Jörg Schmittler (2006)