Scene consistency and spatial presence increase the sensation of self-motion in virtual reality. - Bernhard E. Riecke; Jörg Schulte-Pelkum; Marios N. Avraamides; Markus von der Heyde; Heinrich H. Bülthoff (APGV, 2005)

Perceiving simulated ego-motions in virtual reality: comparing large screen displays with HMDs. - Bernhard E. Riecke; Jörg Schulte-Pelkum; Heinrich H. Bülthoff (Human Vision and Electronic Imaging, 2005)

Towards Lean and Elegant Self-Motion Simulation in Virtual Reality. - Bernhard E. Riecke; Jörg Schulte-Pelkum; Franck Caniard; Heinrich H. Bülthoff (VR, 2005)

Cognitive factors can influence self-motion perception (vection) in virtual reality. - Bernhard E. Riecke; Jörg Schulte-Pelkum; Marios N. Avraamides; Markus von der Heyde; Heinrich H. Bülthoff (ACM Trans. Appl. Percept., 2006)

Tricking people into feeling like they are moving when they are not paying attention. - Laura C. Trutoiu; Stephan Streuber; Betty J. Mohler; Jörg Schulte-Pelkum; Heinrich H. Bülthoff (APGV, 2008)

Circular, linear, and curvilinear vection in a large-screen virtual environment with floor projection. - Laura C. Trutoiu; Betty J. Mohler; Jörg Schulte-Pelkum; Heinrich H. Bülthoff (Comput. Graph., 2009)

Moving sounds enhance the visually-induced self-motion illusion (circular vection) in virtual reality. - Bernhard E. Riecke; Aleksander Väljamäe; Jörg Schulte-Pelkum (ACM Trans. Appl. Percept., 2009)

Simulating believable forward accelerations on a stewart motion platform. - Daniel R. Berger; Jörg Schulte-Pelkum; Heinrich H. Bülthoff (ACM Trans. Appl. Percept., 2010)

An Integrative Approach to Presence and Self-Motion Perception Research. - Bernhard E. Riecke; Jörg Schulte-Pelkum (Immersed in Media, Telepresence Theory, Measurement & Technology, 2015)

Global Landmarks Do Not Necessarily Improve Spatial Performance in Addition to Bodily Self-Movement Cues when Learning a Large-Scale Virtual Environment. - Tobias Meilinger; Jörg Schulte-Pelkum; Julia Frankenstein; Daniel R. Berger; Heinrich H. Bülthoff (ICAT-EGVE, 2015)