Testable Design Representations for Mobile Augmented Reality Authoring. - Christian Geiger 001; Volker Paelke; Christian Reimann; Waldemar Rosenbach; Jörg Stöcklein (ISMAR, 2002)

Rapid prototyping of mixed reality applications that entertain and inform. - Jörg Stöcklein (IWEC, 2002)

The AR-ENIGMA: a PDA based interactive illustration. - Volker Paelke; Jörg Stöcklein; Lennart Grötzbach; Christian Geiger 001; Christian Reimann; Waldemar Rosenbach (SIGGRAPH Abstracts and Applications, 2002)

Interaktive Visuelle Inhalte auf Mobilen Endgeräten. - Christian Geiger 001; Volker Paelke; Christian Reimann; Wolfgang Rosenbach; Jörg Stöcklein (SimVis, 2002)

Rapid Development of Expressive AR Applications. - Christian Geiger 001; Tim Schmidt; Jörg Stöcklein (ISMAR, 2004)

Mixed Reality Authoring for Content Creators. - Volker Paelke; Jörg Stöcklein; Christian Reimann; Waldemar Rosenbach (SimVis, 2004)

Development of an augmented reality game by extendinga 3D authoring system. - Christian Geiger 001; Jörg Stöcklein; Florian Klompmaker; Robin Fritze (Advances in Computer Entertainment Technology, 2007)

HYUI: a visual framework for prototyping hybrid user interfaces. - Christian Geiger 001; Robin Fritze; Anke Lehmann; Jörg Stöcklein (TEI, 2008)

Poster: Design and evaluation of 3D content with wind output. - Anke Lehmann; Christian Geiger 001; Björn Wöldecke; Jörg Stöcklein (3DUI, 2009)

Poster: MVCE - a design pattern to guide the development of next generation user interfaces. - Jörg Stöcklein; Christian Geiger 001; Volker Paelke; Patrick Pogscheba (3DUI, 2009)

A Design Method for Next Generation User Interfaces Inspired by the Mixed Reality Continuum. - Jörg Stöcklein; Christian Geiger 001; Volker Paelke; Patrick Pogscheba (HCI (13), 2009)

MiReAS: a mixed reality software framework for iterative prototyping of control strategies for an indoor airship. - Jörg Stöcklein; Patrick Pogscheba; Christian Geiger 001; Volker Paelke (Afrigraph, 2010)

Mixed reality in the loop - design process for interactive mechatronical systems. - Jörg Stöcklein; Christian Geiger 001; Volker Paelke (VR, 2010)

Mixed reality in the loop: ein interaktives prototypenbasiertes Entwurfsvorgehen für die Entwicklung von Mixed Reality Anwendungen. - Jörg Stöcklein (2011)

Methods for the Design and Development. - Harald Anacker; Michael Dellnitz; Kathrin Flaßkamp; Stefan Groesbrink; Philip Hartmann; Christian Heinzemann; Christian Horenkamp; Bernd Kleinjohann; Lisa Kleinjohann; Sebastian Korf; Martin Krüger; Wolfgang Müller 003; et al. (Design Methodology for Intelligent Technical Systems, 2014)

Development and Test of an Intelligent Technical System Using Augmented Reality. - Bassem Hassan; Jörg Stöcklein; Jan Berssenbrügge (DeSE, 2015)

ARTiSt - An Augmented Reality Testbed for Intelligent Technical Systems. - Bassem Hassan; Jörg Stöcklein; Jan Berssenbrügge (HCI (11), 2015)

Evaluation of Autonomous Approaches Using Virtual Environments. - Katharina Stahl; Jörg Stöcklein; Sijia Li (HCI (11), 2015)

Interactive VR-based Visualization for Material Flow Simulations. - Jan Berssenbrügge; Jörg Stöcklein; Daniel Köchling (HCI (10), 2016)

A Distributed Architecture for Modular and Dynamic Augmented Reality Processes. - Tobias Küster; Jörg Stöcklein; Daniel Röltgen; Martin Trinoga; Nils Masuch; Johannes Fähndrich; Gudrun Tschirner-Vinke; Jan Taschner; Markus Specker; Hendrik Iben; Hannes Baumann; Falko Schmid (INDIN, 2019)

Mixed Mock-up - Development of an Interactive Augmented Reality System for Assembly Planning. - Florian Dyck; Jörg Stöcklein; Daniel Eckertz; Roman Dumitrescu (HCI (10), 2020)

Physically Realistic Simulation of Mechanical Assembly Operations in a Virtual Reality Training Environment. - Florian Dyck; Marc Pilates; Lisa Masjutin; Jörg Stöcklein (REV, 2021)