Exploring the use of a respiratory-computer interface for game interaction. - Jorge Arroyo-Palacios; Daniela M. Romano (ICE-GIC, 2009)

Bio-Affective Computer Interface for Game Interaction. - Jorge Arroyo-Palacios; Daniela M. Romano (Int. J. Gaming Comput. Mediat. Simulations, 2010)

Real-time emotion recognition, adaptation and interaction using physiological signals. - Jorge Arroyo-Palacios (2011)

How to Build an Embodiment Lab: Achieving Body Representation Illusions in Virtual Reality. - Bernhard Spanlang; Jean-Marie Normand; David Borland; Konstantina Kilteni; Elias Giannopoulos; Ausiàs Pomés; Mar González-Franco; Daniel Pérez-Marcos; Jorge Arroyo-Palacios; Xavi Navarro; Mel Slater (Frontiers Robotics AI, 2014)

Dancing with Physio: A Mobile Game with Physiologically Aware Virtual Humans. - Jorge Arroyo-Palacios; Mel Slater (IEEE Trans. Affect. Comput., 2016)

Believable Virtual Characters for Mixed Reality. - Jorge Arroyo-Palacios; Richard Marks (ISMAR Adjunct, 2017)

Is the Sequence of SuperAlarm Triggers More Predictive Than Sequence of the Currently Utilized Patient Monitor Alarms? - Yong Bai; Duc H. Do; Quan Ding; Jorge Arroyo-Palacios; Yalda Shahriari; Michele M. Pelter; Noel G. Boyle; Richard Fidler; Xiao Hu 002 (IEEE Trans. Biomed. Eng., 2017)

Bringing Video Game Characters into the Real World on a Holographic Light Field Display. - Jorge Arroyo-Palacios; Mahdi Azmandian; Steven Osman (IVA, 2019)

Guiding the Behavior Design of Virtual Assistants. - Mahdi Azmandian; Jorge Arroyo-Palacios; Steven Osman (IVA, 2019)