Comparing software product lines and Clone and Own for game software engineering under two paradigms: Model-driven development and code-driven development. - Jorge Chueca; Jose Ignacio Trasobares; África Domingo; Lorena Arcega; Carlos Cetina; Jaime Font 001 (J. Syst. Softw., 2023)

Leveraging Phylogenetics in Software Product Families: The Case of Latent Content Generation in Video Games. - Jorge Chueca; Daniel Blasco; Carlos Cetina; Jaime Font 001 (SPLC (A), 2024)

Search-based co-creation of software models: The case of particle systems for video games. - Jorge Chueca; Carlos Cetina; Oscar Pastor 001; Jaime Font 001 (Inf. Softw. Technol., 2024)

The consolidation of game software engineering: A systematic literature review of software engineering for industry-scale computer games. - Jorge Chueca; Javier Verón; Jaime Font 001; Francisca Pérez 001; Carlos Cetina (Inf. Softw. Technol., 2024)