Automatic Adjustment of Rigs to Extracted Skeletons. - Jorge E. Ramirez; Xavier Lligadas; Antonio Susín (AMDO, 2008)

Adjusting Animation Rigs to Human-Like 3D Models. - Jorge E. Ramirez; Antonio Susín; Xavier Lligadas (AMDO, 2010)

Improving automatic rigging for 3D humanoid characters. - Jorge Eduardo Ramírez Flores (2016)

Segmentation-based skinning. - Jorge E. Ramirez; Antonio Susín (Comput. Animat. Virtual Worlds, 2017)