ALLES: Integrating NLP in ICALL Applications. - Paul Schmidt; Sandrine Garnier; Mike Sharwood; Toni Badia; Lourdes Díaz; Martí Quixal; Ana Ruggia; Antonio S. Valderrabanos; Alberto J. Cruz; Enrique Torrejón; Celia Rico; Jorge Jimenez (LREC, 2004)

Faster Rendering of Human Skin. - Jorge Jimenez; Diego Gutierrez (CEIG, 2008)

Gaze-based Interaction for Virtual Environments. - Jorge Jimenez; Diego Gutierrez; Pedro Latorre (J. Univers. Comput. Sci., 2008)

Screen-space perceptual rendering of human skin. - Jorge Jimenez; Veronica Sundstedt; Diego Gutierrez (ACM Trans. Appl. Percept., 2009)

Screen-Space Subsurface Scattering. - Jorge Jimenez; Diego Gutierrez (GPU Pro, 2010)

Towards a comprehensive and systematic classification of hardware Trojans. - Jeyavijayan Rajendran; Efstratios Gavas; Jorge Jimenez; Vikram Padman; Ramesh Karri (ISCAS, 2010)

Stylized depiction of images based on depth perception. - Jorge Lopez-Moreno; Jorge Jimenez; Sunil Hadap; Erik Reinhard; Ken Anjyo; Diego Gutierrez (NPAR, 2010)

Real-Time Realistic Skin Translucency. - Jorge Jimenez; D. Whelan; Veronica Sundstedt; Diego Gutierrez (IEEE Computer Graphics and Applications, 2010)

A practical appearance model for dynamic facial color. - Jorge Jimenez; Timothy Scully; Nuno Barbosa; Craig Donner; Xenxo Alvarez; Teresa Vieira; Paul Matts; Verónica Orvalho; Diego Gutierrez; Tim Weyrich (ACM Trans. Graph., 2010)

Filtering approaches for real-time anti-aliasing. - Jorge Jimenez; Diego Gutierrez; Jason Yang; Alexander Reshetov; Pete Demoreuille; Tobias Berghoff; Cedric Perthuis; Henry Yu; Morgan McGuire; Timothy Lottes; Hugh Malan; Emil Persson; et al. (SIGGRAPH Courses, 2011)

Non-photorealistic, depth-based image editing. - Jorge Lopez-Moreno; Jorge Jimenez; Sunil Hadap; Ken Anjyo; Erik Reinhard; Diego Gutierrez (Comput. Graph., 2011)

Separable subsurface scattering. - Jorge Jimenez (SIGGRAPH Computer Animation Festival, 2012)

SMAA: Enhanced Subpixel Morphological Antialiasing. - Jorge Jimenez; Jose I. Echevarria; Tiago Sousa; Diego Gutierrez (Comput. Graph. Forum, 2012)

Digital Ira: creating a real-time photoreal digital actor. - Oleg Alexander; Graham Fyffe; Jay Busch; Xueming Yu; Ryosuke Ichikari; Andrew Jones 001; Paul E. Debevec; Jorge Jimenez; Etienne Danvoye; Bernardo Antionazzi; Mike Eheler; Zybnek Kysela; et al. (SIGGRAPH Posters, 2013)

Digital ira and beyond: creating real-time photoreal digital actors. - Javier von der Pahlen; Jorge Jimenez; Etienne Danvoye; Paul E. Debevec; Graham Fyffe; Oleg Alexander (SIGGRAPH Courses, 2014)

Separable Subsurface Scattering. - Jorge Jimenez; Károly Zsolnai; Adrián Jarabo; Christian Freude; Thomas Auzinger; Xian-Chun Wu; Javier von der Pahlen; Michael Wimmer 001; Diego Gutierrez (Comput. Graph. Forum, 2015)

Emotion challenge: building a new photoreal facial performance pipeline for games. - Alex Smith; Sven Pohle; Wan-Chun Ma; Chongyang Ma; Xian-Chun Wu; Yanbing Chen; Etienne Danvoye; Jorge Jimenez; Sanjit Patel; Mike Sanders; Cyrus A. Wilson (DigiPro, 2017)