An Efficient Parametric Algorithm for Octree Traversal. - Jorge Revelles; Carlos Ureña; Miguel Lastra (WSCG, 2000)

A Spatial Representation for Ray-Scene Intersection Test Improvement in Complex Scenes. - Jorge Revelles; N. Aguilera; J. Aguado; Miguel Lastra; Rubén Jesús García; Rosana Montes (Eurographics (Posters), 2003)

A Formal Framework for Analysis and Comparison of Simple Ray-Scene Intersection Test Improvement. - Jorge Revelles; Miguel Lastra; Rosana Montes; P. Cano (WSCG, 2003)

Interactive Global Illumination for Quasi-Static Scenes. - Rubén Jesús García; Carlos Ureña; Miguel Lastra; Rosana Montes; Jorge Revelles (Computer Graphics International, 2004)

Serious games for the cognitive stimulation of elderly people. - María José Rodríguez-Fórtiz; Carlos Rodríguez-Domínguez; Pedro Cano; Jorge Revelles; María Luisa Rodríguez-Almendros; María Visitación Hurtado-Torres; Sandra Rute-Pérez (SeGAH, 2016)

Atalaya3D: Making Universities' Cultural Heritage Accessible Through 3D Technologies. - Francisco J. Melero 001; Jorge Revelles; Maria Luisa Bellido (GCH, 2018)