The Hacker: New Mythical Content of Narrative Games. - Joris Dormans (TIDSE, 2006)

On the Role of the Die: A brief ludologic study of pen-and-paper roleplaying games and their rules. - Joris Dormans (Game Stud., 2006)

Adventures in level design: generating missions and spaces for action adventure games. - Joris Dormans (PCGames@FDG, 2010)

Simulating Mechanics to Study Emergence in Games. - Joris Dormans (IDP@AIIDE, 2011)

Integrating Emergence and Progression. - Joris Dormans (DiGRA Conference, 2011)

Level design as model transformation: a strategy for automated content generation. - Joris Dormans (PCGames@FDG, 2011)

Generating Missions and Spaces for Adaptable Play Experiences. - Joris Dormans; Sander Bakkes (IEEE Trans. Comput. Intell. AI Games, 2011)

Generating Emergent Physics for Action-Adventure Games. - Joris Dormans (PCG@FDG, 2012)

The Effectiveness and Efficiency of Model Driven Game Design. - Joris Dormans (ICEC, 2012)

Adapting game mechanics with Micro-Machinations. - Riemer van Rozen; Joris Dormans (FDG, 2014)

Playable Experiences at AIIDE 2017. - Mike Treanor; Nicholas Warren; Mason Reed; Adam M. Smith 001; Pablo Ortiz; Laurel Coney; Loren Sherman; Elizabeth Carré; Nadya Vivatvisha; D. Fox Harrell; Paola Mardo; Andrew Gordon; et al. (AIIDE, 2017)

Arguing on the Holodeck.: Designing Immersive Interactive Entertainment with Persuasive Intent. - Martijn J. L. Kors; Karel Millenaar; Erik D. Van der Spek; Gabriele Ferri 001; Ben A. M. Schouten; Alyea Sandovar; Cas Ketel; Joris Dormans (CHI PLAY (Companion), 2017)

Wonderful Design: Applying Appraisal Theory to Procedural Level Generation. - Rosa Corstjens; Anders Bouwer; Joris Dormans; Riemer van Rozen (AIIDE Workshops, 2018)

Debugging Procedural Level Designs with Mental Maps. - Riemer van Rozen; Joris Dormans; Georgia Samaritaki (FDG, 2022)

Maintenance in Procedural Level Design: Lessons from Ludoscope. - Daria Protsenko; Joris Dormans; Riemer van Rozen (FDG, 2025)