Augmented Reality Games: What Do We Know and Where Should We Go? - Marina Knauer; Joschka Mütterlein (FDG, 2015)

Two Worlds, One Gameplay: A Classification of Visual AR Games. - Marina Knauer; Joschka Mütterlein (DiGRA/FDG, 2016)

Immersion, Presence, Interactivity: Towards a Joint Understanding of Factors Influencing Virtual Reality Acceptance and Use. - Joschka Mütterlein; Thomas Hess (AMCIS, 2017)

Exploring the impacts of Virtual Reality on Business Models: the Case of the Media Industry. - Joschka Mütterlein; Thomas Hess (ECIS, 2017)

The Three Pillars of Virtual Reality? Investigating the Roles of Immersion, Presence, and Interactivity. - Joschka Mütterlein (HICSS, 2018)

Specifics of Collaboration in Virtual Reality: How Immersion Drives the Intention to Collaborate. - Joschka Mütterlein; Sebastian Jelsch; Thomas Hess (PACIS, 2018)

Making Sense of Digital Innovations: The Role of the Material Artefact. - Joschka Mütterlein; Verena Thürmel; Thomas Hess (ICIS, 2019)

Digital Technologies and Their Influence on Spaces. - Joschka Mütterlein; Christoph Fuchs 002 (PACIS, 2019)

Believing Journalists, AI, or Fake News: The Role of Trust in Media. - Castulus Kolo; Joschka Mütterlein; Sarah Anna Schmid (HICSS, 2022)

Co-Creation in Virtual Reality: Immersion als Treiber des Kundenerlebnisses. - Joschka Mütterlein; Benedikt Berger; Christian Matt 001; Anne Stirner; Thomas Hess (HMD Prax. Wirtsch., 2022)