Hiperespaços multimédia : criar, mediatizar e explorar conteúdos para aprendizagem a distância - José Bidarra (2001)

Ecological Strategies and Knowledge Mapping. - José Bidarra; Ana Dias (International Conference on Computational Science, 2004)

X-TEC: Techno-Didactical Extension for Instruction/Learning Based on Computer - A New Development Model for Educational Software. - Paula Escudeiro; José Bidarra (WEBIST (2), 2006)

The AIDLET Model: A Framework for Selecting Games, Simulations and Augmented Reality Environments in Mobile Learning. - José Bidarra; Meagan Rothschild; Kurt Squire; Mauro J. G. Figueiredo (Int. J. Web Based Learn. Teach. Technol., 2013)

Serious Game on Sign Language. - Paula Escudeiro; Nuno Filipe Escudeiro; Rosa M. Reis; Fernando Maciel Barbosa; José Bidarra; Ana Bela Baltasar; Pedro Rodrigues; Jorge Lopes; Marcelo Norberto (Interacción, 2014)

Transmedia Storytelling and the Creation of a Converging Space of Educational Practices. - Patrícia Rodrigues; José Bidarra (Int. J. Emerg. Technol. Learn., 2014)

Virtual Sign - A Real Time Bidirectional Translator of Portuguese Sign Language. - Paula Escudeiro; Nuno Filipe Escudeiro; Rosa M. Reis; Jorge Lopes; Marcelo Norberto; Ana Bela Baltasar; Maciel Barbosa; José Bidarra (DSAI, 2015)

The Development of a Gamebook for Education. - Mauro J. G. Figueiredo; José Bidarra (DSAI, 2015)

Connecting Cat - A Transmedia Learning Project. - Patrícia Rodrigues; José Bidarra (ICIDS, 2015)

Real Time Bidirectional Translator of Portuguese Sign Language. - Paula Escudeiro; Nuno Filipe Escudeiro; Rosa M. Reis; Pedro Rodrigues; Jorge Lopes; Marcelo Norberto; Ana Bela Baltasar; Maciel Barbosa; José Bidarra (WEBIST, 2015)

Interactive Design and Gamification of eBooks for Mobile and Contextual Learning. - José Bidarra; Mauro J. G. Figueiredo; Carlos Natálio (Int. J. Interact. Mob. Technol., 2015)

The Development of an eBook for Teaching and Learning Mathematics. - Mauro J. G. Figueiredo; José Bidarra; Rune Bostad (HCI (9), 2016)

Transmedia Storytelling as an Educational Strategy: A Prototype for Learning English as a Second Language. - Patrícia Rodrigues; José Bidarra (Int. J. Creative Interfaces Comput. Graph., 2016)

FeelOpo: An Interactive Installation to Explore the "Beat of Oporto". - Isabel Carvalho; José Bidarra; Carla Porto (Int. J. Creative Interfaces Comput. Graph., 2018)

This is not a tile, just a digital remix. - Elisa Antunes; José Bidarra; Alexandra Gago da Camara (ARTECH, 2019)

Expanding the Mosaic of Transmedia Learning Experiences: Application of a Transmedia Storyworld in ESL Formal Learning Environments. - Patrícia Rodrigues; José Bidarra (ARTECH, 2019)

AR With Cloud Anchors: A Way to Improve HCI and Interactive Art. - João Luís Antunes; José Bidarra; Mauro J. G. Figueiredo (Int. J. Creative Interfaces Comput. Graph., 2019)

Backyard Sounds: An Immersive Sound Experience in Almenara-Vale do Jequitinhonha, Brazil. - Rosimária Sapucaia Rocha; Ângela Maria Mendes Saldanha da Silva Gomes; José Bidarra (Int. J. Creative Interfaces Comput. Graph., 2020)

Um Futuro em (Re)conexão com o Passado - Uma instalação que (re)conecta a relação do homem com a natureza: A Future in (Re)connection with the Past - An installation that (re)connects man's relationship with nature. - Sara Cruz; José Bidarra (ARTECH, 2021)

Supervision of master theses based on Scrum: A case study. - Gonçalo Tomás; Miguel Mira da Silva; José Bidarra (Educ. Inf. Technol., 2021)

IN[The Hate Booth]: a Gamified Installation to Counteract Hate Speech. - Susana Costa; Mirian Nogueira Tavares; José Bidarra; Bruno Mendes da Silva (ArtsIT, 2022)

Assum Livre: A Live Environment for Cyberperformance. - Rosimária Sapucaia Rocha; José Bidarra; Ângela Saldanha (Int. J. Art Cult. Des. Technol., 2022)

Insights from a digital diary: Exploring the Creative Process of the game-installation In[The Hate Booth]. - Susana Costa; Mirian Nogueira Tavares; Bruno Mendes da Silva; José Bidarra (ARTECH, 2023)