Aplicando Técnicas de Design Thinking para a Especificação de Cenários na Elicitação de Requisitos. - José Carlos Duarte; Adriana Lopes Damian; Rafael Parizi 001; Sabrina Marczak; Tayana Conte (WER, 2021)

Investigating Remote Teaching: How Google Meet and Zoom Affect Teachers and Students' Experience. - Brenda Aguiar; Franciane Alves; Paulo Gustavo; Vinícius Monteiro; Elizamara Almeida; Leonardo C. Marques; José Carlos Duarte; Bruno Gadelha; Tayana Conte (CSEDU (1), 2022)

To the Next Level! an Exploratory Study on the Influence of User Experience on the Acceptance of a Gamified Learning Platform. - Laísa O. Paiva; Moisés Barbosa; Solano Oliveira; Max Barbosa; Victor Klisman; José Carlos Duarte; Genildo Gomes; Bruno Gadelha; Tayana Conte (CSEDU (1), 2022)

Let's Play! or Don't? The Impact of UX and Usability on the Adoption of a Game-based Student Response System. - Myrian Rodrigues; Barbara Nery; Miguel Castro; Victor Klisman; José Carlos Duarte; Bruno Gadelha; Tayana Conte (CSEDU (1), 2022)

What do students prefer - Use Cases, User Story or Design Thinking Techniques? - José Carlos Duarte; Adriana Lopes Damian; Tayana Conte (SBQS, 2022)

Evaluating Approaches to Selecting Design Thinking Techniques : Quantitative and Qualitative Analysis. - Maria Alcimar Costa Meireles; Sabrina Rocha de Souza; José Carlos Duarte; Tayana Uchôa Conte; José Carlos Maldonado (SBQS, 2022)

Design for IoT: An Experimental Study to Understand How Design Thinking Can Help in the Elicitation of Requirements for IoT Systems. - Sabrina Rocha de Souza; Maria Alcimar Meireles; José Carlos Duarte; José Carlos Maldonado; Tayana Conte (SBQS, 2022)

A Problem Analysis in Game-Based Student Response System from UX Elements Perspective. - Brendo Campos; José Carlos Duarte; Genildo Gomes; Leonardo C. Marques; Bruno Gadelha; Tayana Conte (ICEIS (2), 2023)

An Experience in the Gather.town: Factors That Promote Immersion in Systems for the Metaverse. - José Carlos Duarte; Leonardo C. Marques; Bruno Gadelha; Tayana Conte (ICEIS (2), 2023)

ZeroByte: Um jogo de conhecimentos gerais em computação para uma aprendizagem significativa. - Fernanda Pires 001; Luma da Rocha Seixas; José Carlos Duarte; Jean Machado; Rafaela Melo; Marcela Pessoa (SBGames, 2024)

Integrating ChatGPT in Project Management Education: Benefits and Challenges in the Academic Environment. - Ana Carolina Oran; Letícia Braga Montenegro; Hellmut Alencar Schuster; José Carlos Duarte; Williamson Silva; Rayfran Rocha Lima (SBQS, 2024)