Odin: A Service for Gamification of Learning Activities. - José Carlos Paiva; José Paulo Leal; Ricardo Queirós (SLATE, 2015)

Learning Computer Science Languages in Enki. - José Carlos Paiva; José Paulo Leal; Ricardo Alexandre Peixoto de Queirós (ITiCSE, 2016)

Enki: A Pedagogical Services Aggregator for Learning Programming Languages. - José Carlos Paiva; José Paulo Leal; Ricardo Alexandre Peixoto de Queirós (ITiCSE, 2016)

Eshu: An Extensible Web Editor for Diagrammatic Languages. - José Paulo Leal; Helder Correia; José Carlos Paiva (SLATE, 2016)

Gamification of learning activities with the Odin service. - José Carlos Paiva; José Paulo Leal; Ricardo Queirós (Comput. Sci. Inf. Syst., 2016)

Enhancing Feedback to Students in Automated Diagram Assessment. - Helder Correia; José Paulo Leal; José Carlos Paiva (SLATE, 2017)

Improving Diagram Assessment in Mooshak. - Helder Correia; José Paulo Leal; José Carlos Paiva (TEA, 2017)

Authoring Game-Based Programming Challenges to Improve Students' Motivation. - José Carlos Paiva; José Paulo Leal; Ricardo Queirós (ICL (1), 2018)

Moozz: Assessment of Quizzes in Mooshak 2.0 (Short Paper). - Helder Correia; José Paulo Leal; José Carlos Paiva (SLATE, 2018)

Asura: A Game-Based Assessment Environment for Mooshak (Short Paper). - José Carlos Paiva; José Paulo Leal (SLATE, 2018)

Raccode: An Eclipse Plugin for Assessment of Programming Exercises (Short Paper). - André Silva; José Paulo Leal; José Carlos Paiva (SLATE, 2018)

Defining Requirements for a Gamified Programming Exercises Format. - Jakub Swacha; Ricardo Queirós; José Carlos Paiva; José Paulo Leal (KES, 2019)

Game-Based Coding Challenges to Foster Programming Practice. - José Carlos Paiva; José Paulo Leal; Ricardo Queirós (ICPEC, 2020)

A Roadmap to Gamify Programming Education. - Jakub Swacha; Ricardo Queirós; José Carlos Paiva; José Paulo Leal; Sokol Kosta; Raffaele Montella (ICPEC, 2020)

FGPE AuthorKit - A Tool for Authoring Gamified Programming Educational Content. - José Carlos Paiva; Ricardo Queirós; José Paulo Leal; Jakub Swacha (ITiCSE, 2020)

Yet Another Programming Exercises Interoperability Language (Short Paper). - José Carlos Paiva; Ricardo Queirós; José Paulo Leal; Jakub Swacha (SLATE, 2020)

Fostering Programming Practice through Games. - José Carlos Paiva; José Paulo Leal; Ricardo Queirós (Inf., 2020)

GEdIL - Gamified Education Interoperability Language. - Jakub Swacha; José Carlos Paiva; José Paulo Leal; Ricardo Queirós; Raffaele Montella; Sokol Kosta (Inf., 2020)

An Open-Source Gamified Programming Learning Environment (Short Paper). - José Carlos Paiva; Ricardo Queirós; José Paulo Leal; Jakub Swacha; Filip Miernik (ICPEC, 2021)

Mooshak's Diet Update: Introducing YAPExIL Format to Mooshak (Short Paper). - José Carlos Paiva; Ricardo Queirós; José Paulo Leal (SLATE, 2021)

Programming Exercises Interoperability: The Case of a Non-Picky Consumer. - Ricardo Queirós; José Carlos Paiva; José Paulo Leal (SLATE, 2021)

FGPE Gamification Service: A GraphQL Service to Gamify Online Education. - José Carlos Paiva; Alicja Haraszczuk; Ricardo Queirós; José Paulo Leal; Jakub Swacha; Sokol Kosta (WorldCIST (4), 2021)

Automated Assessment in Computer Science: A Bibliometric Analysis of the Literature. - José Carlos Paiva; Álvaro Figueira; José Paulo Leal (ICWL, 2022)

Poster: Students' Usability Evaluation of the FGPE Gamified Programming Learning Environment. - Jakub Swacha; Filip Miernik; Marzena Sylwia Ignasiak; Raffaele Montella; Ciro Giuseppe De Vita; Gennaro Mellone; Ricardo Queirós; José Carlos Paiva; José Paulo Leal; Sokol Kosta (ISD, 2022)

Managing Gamified Programming Courses with the FGPE Platform. - José Carlos Paiva; Ricardo Queirós; José Paulo Leal; Jakub Swacha; Filip Miernik (Inf., 2022)

Automated Assessment in Computer Science Education: A State-of-the-Art Review. - José Carlos Paiva; José Paulo Leal; Álvaro Figueira (ACM Trans. Comput. Educ., 2022)

Sifu Reloaded: An Open-Source Gamified Web-Based CyberSecurity Awareness Platform (Short Paper). - José Carlos Paiva; Ricardo Queirós; Tiago Gasiba (ICPEC, 2023)

GATUGU: Six Perspectives of Evaluation of Gamified Systems. - Jakub Swacha; Ricardo Queirós; José Carlos Paiva (Inf., 2023)

FGPE+: The Mobile FGPE Environment and the Pareto-Optimized Gamified Programming Exercise Selection Model - An Empirical Evaluation. - Rytis Maskeliunas; Robertas Damasevicius; Tomas Blazauskas; Jakub Swacha; Ricardo Queirós; José Carlos Paiva (Comput., 2023)

Comparing semantic graph representations of source code: The case of automatic feedback on programming assignments. - José Carlos Paiva; José Paulo Leal; Álvaro Figueira (Comput. Sci. Inf. Syst., 2024)

Designing a Multi-Narrative Gamified Learning Experience. - Yannik Bauer; José Paulo Leal; Ricardo Queirós; Jakub Swacha; José Carlos Paiva (ICPEC, 2025)

Clustering source code from automated assessment of programming assignments. - José Carlos Paiva; José Paulo Leal; Álvaro Figueira (Int. J. Data Sci. Anal., 2025)