Transformation Semantics: An Efficient Approach for Collision Detection. - José Gilvan Rodrigues Maia; Creto Augusto Vidal; Joaquim B. Cavalcante Neto (SIBGRAPI, 2006)

Automatic Eye Localization in Color Images. - José Gilvan Rodrigues Maia; Fernando de Carvalho Gomes; Osvaldo de Souza (SIBGRAPI, 2007)

Scale-Space Filtering for Workload Analysis and Forecast. - Gustavo A. C. Santos; José Gilvan Rodrigues Maia; Leonardo O. Moreira 001; Flávio R. C. Sousa; Javam C. Machado (IEEE CLOUD, 2013)

A Machine Learning Approach for SQL Queries Response Time Estimation in the Cloud. - Victor A. E. de Farias; José G. R. Maia; Flávio R. C. Sousa; Leonardo O. Moreira 001; Gustavo A. C. Santos; Javam C. Machado (SBBD (Short Papers), 2013)

A Live Migration Approach for Multi-Tenant RDBMS in the Cloud. - Leonardo O. Moreira 001; Flávio R. C. Sousa; José G. R. Maia; Victor A. E. de Farias; Gustavo A. C. Santos; Javam C. Machado (SBBD (Short Papers), 2013)

Cloth Simulation Using Triangular Mesh: A Study of Mesh Adaptivity. - Suzana Matos França de Oliveira; Creto Augusto Vidal; Joaquim Bento Cavalcante Neto; Laise Lima De Carvalho; José Gilvan Rodrigues Maia (SVR, 2013)

How to deploy a virtual learning environment in the cloud? - Emanuel F. Coutinho; Leonardo O. Moreira 001; Gabriel Antoine Louis Paillard; José Gilvan Rodrigues Maia (EATIS, 2014)

Towards improvements on the quality of service for multi-tenant RDBMS in the cloud. - Leonardo O. Moreira 001; Victor A. E. de Farias; Flávio R. C. Sousa; Gustavo A. C. Santos; José Gilvan Rodrigues Maia; Javam C. Machado (ICDE Workshops, 2014)

Cloth Simulation with Triangular Mesh Adaptivity. - Suzana Matos França de Oliveira; Creto Augusto Vidal; Joaquim B. Cavalcante Neto; Laise Lima De Carvalho; José Gilvan Rodrigues Maia (SIBGRAPI, 2014)

GameVis: Game Data Visualization for the Web. - Victor R. M. Feitosa; José G. R. Maia; Leonardo O. Moreira 001; George A. M. Gomes (SBGames, 2015)

An Interactive Storytelling Model for Non-player Characters on Electronic RPGs. - Artur O. R. Franco; José G. R. Maia; Joaquim A. M. Neto; Fernando A. C. Gomes (SBGames, 2015)

Machine Learning Approach for Cloud NoSQL Databases Performance Modeling. - Victor A. E. de Farias; Flávio R. C. Sousa; José G. R. Maia; João P. P. Gomes; Javam C. Machado (CCGrid, 2016)

Learning Optimal Decision Lists as a Metaheuristic Search for Diagnosis of Parkinson's Disease. - Fernando de Carvalho Gomes; José Gilvan Rodrigues Maia (MOD, 2016)

Elastic provisioning for cloud databases with uncertainty management. - Victor A. E. de Farias; Flávio R. C. Sousa; José Gilvan Rodrigues Maia; João Paulo Pordeus Gomes; Javam C. Machado (SAC, 2016)

Assessing the Experience of Immersion in Electronic Games. - Arthur Silva Bastos; Renata Faria Gomes; Clemilson Costa dos Santos; José Gilvan Rodrigues Maia (SVR, 2017)

Analyzing Actions in Play-by-Forum RPG. - Artur de Oliveira da Rocha Franco; José Wellington Franco da Silva; Vládia Celia Monteiro Pinheiro; José Gilvan Rodrigues Maia; Fernando Antonio de Carvalho Gomes; Miguel Franklin de Castro (PROPOR, 2018)

Regression based performance modeling and provisioning for NoSQL cloud databases. - Victor A. E. de Farias; Flávio R. C. Sousa; José Gilvan Rodrigues Maia; João Paulo Pordeus Gomes; Javam C. Machado (Future Gener. Comput. Syst., 2018)

OntoVal: A Tool for Ontology Evaluation by Domain Specialists. - Caio Viktor S. Avila; Gilvan Maia; Wellington Franco; Tulio Vidal Rolim; Artur de Oliveira da Rocha Franco; Vânia Maria Ponte Vidal (ER Forum/Posters/Demos, 2019)

A Method based on Convolutional Neural Networks for Fingerprint Segmentation. - Paulo Bruno S. Serafim; Aldísio Gonçalves Medeiros; Paulo A. L. Rego; José Gilvan Rodrigues Maia; Fernando Antonio Mota Trinta; Marcio E. F. Maia; José Antônio Fernandes de Macêdo; Aloísio Vieira Lira Neto (IJCNN, 2019)

Ontology-based Question Answering Systems over Knowledge Bases: A Survey. - Wellington Franco; Caio Viktor S. Avila; Artur Oliveira 001; Gilvan Maia; Angelo Brayner; Vânia Maria P. Vidal; Fernando Carvalho 001; Valéria Magalhães Pequeno (ICEIS (1), 2020)

Vehicle Re-Identification by Deep Feature Embedding and Approximate Nearest Neighbors. - Artur O. R. Franco; Felipe F. Soares; Aloísio Vieira Lira Neto; José A. F. de Macêdo; Paulo A. L. Rego; Fernando A. C. Gomes; José G. R. Maia (IJCNN, 2020)

A Novel Approach for Automatic Enhancement of Fingerprint Images via Deep Transfer Learning. - Aldísio Gonçalves Medeiros; João P. B. Andrade; Paulo Bruno S. Serafim; Alexandre M. M. Santos; José G. R. Maia; Fernando Antonio Mota Trinta; José A. F. de Macêdo; Pedro P. R. Filho; Paulo A. L. Rego (IJCNN, 2020)

CONQUEST: A Framework for Building Template-Based IQA Chatbots for Enterprise Knowledge Graphs. - Caio Viktor S. Avila; Wellington Franco; José Gilvan Rodrigues Maia; Vânia Maria P. Vidal (NLDB, 2020)

A short survey on end-to-end simple question answering systems. - José Wellington Franco da Silva; Amanda Drielly Pires Venceslau; Juliano Efson Sales; José Gilvan Rodrigues Maia; Vládia Celia Monteiro Pinheiro; Vânia Maria Ponte Vidal (Artif. Intell. Rev., 2020)

Deep Convolutional Features for Fingerprint Indexing. - Leonardo Ferreira da Costa; Lucas S. Fernandes; João P. B. Andrade; Paulo A. L. Rego; José G. R. Maia (BRACIS (2), 2021)

Point and Control it!: Using Computer Vision for Service Discovery to Control Smart Objects. - Paulo Filipe Dantas; José Gilvan Rodrigues Maia; Windson Viana (WebMedia, 2021)

SeAct: Semantic Adaptive Segmentation of Sensor Data Streams for Human Activity Recognition. - Amanda D. P. Venceslau; Vânia M. P. Vidal; Rossana M. C. Andrade; José Gilvan Rodrigues Maia; José Wellington Franco da Silva (SBBD, 2022)

DRLeague: a Novel 3D Environment for Training Reinforcement Learning Agents. - Hyuan P. Farrapo; Rômulo F. F. Filho; José G. R. Maia; Paulo Bruno de Sousa Serafim (SBGAMES, 2022)

Generating Rooms using Generative Grammars and Genetic Algorithms. - Artur O. R. Franco; Wellington Franco; José G. R. Maia; Miguel Franklin de Castro (SBGAMES, 2022)

ExQuestions: An Expanded Factual Corpus for Question Answering over Knowledge Graphs. - Wellington Franco; Artur O. R. Franco; Caio Viktor S. Avila; Lucas Cabral 001; Gilvan Maia; Vládia Pinheiro; Vânia M. P. Vidal; Javam C. Machado (ICSC, 2022)

Evaluating Link Lifetime Prediction to Support Computational Offloading Decision in VANETs. - Paulo Rocha 002; Alisson Barbosa de Souza; Gilvan Maia; César L. C. Mattos; Francisco Airton Silva; Paulo A. L. Rego; Tuan Anh Nguyen 002; Jae-Woo Lee (Sensors, 2022)

Dog Face Recognition Using Deep Features Embeddings. - João P. B. Andrade; Leonardo Ferreira da Costa; Lucas S. Fernandes; Paulo A. L. Rego; José G. R. Maia (BRACIS (2), 2023)

RPG Creature Design: Cross-System Analysis and Conversion. - Artur de Oliveira da Rocha Franco; Thiago Iachiley AraúJo De Souza; Paulo de Tarso Passos da Costa Filho; José Wellington Franco da Silva; José Gilvan Rodrigues Maia; Miguel Franklin de Castro (SBGames, 2023)

Harnessing generative grammars and genetic algorithms for immersive 2D maps. - Artur de Oliveira da Rocha Franco; José Wellington Franco da Silva; José Gilvan Rodrigues Maia; Miguel Franklin de Castro (Entertain. Comput., 2023)

Building Oriented Bounding Boxes by the intermediate use of ODOPs. - Rodolfo Sabino; Creto Augusto Vidal; Joaquim Bento Cavalcante Neto; José Gilvan Rodrigues Maia (Comput. Graph., 2023)

A Natural Language Text to Role-Playing Game Animation Generator. - Caio F. Oliveira; Artur O. R. Franco; Wellington Franco; José G. R. Maia (PROPOR (1), 2024)

Identifying patterns and affordances in location-based games: The practices of Niantic. - Bruno Correia da Silva; Lucas M. Freitas; José G. R. Maia; Windson Viana (SBGames, 2024)

Managing and controlling digital role-playing game elements: A current state of affairs. - Artur de Oliveira da Rocha Franco; Windson Viana de Carvalho; José Wellington Franco da Silva; José Gilvan Rodrigues Maia; Miguel Franklin de Castro (Entertain. Comput., 2024)

Procedural content generation in pervasive games: state of affairs, mistakes, and successes. - Bruno Correia da Silva; José Gilvan Rodrigues Maia; Windson Viana de Carvalho (Int. J. Pervasive Comput. Commun., 2024)