Using Videogames in Special Education. - José Luis González Sánchez 001; Marcelino J. Cabrera; Francisco L. Gutiérrez (EUROCAST, 2007)

Design of Videogames in Special Education. - José Luis González Sánchez 001; Marcelino J. Cabrera; Francisco L. Gutiérrez; Natalia Padilla Zea; Patricia Paderewski (Interacción (selected papers), 2007)

Design of Adaptative Video Game Interfaces: A Practical Case of Use in Special Education. - José Luis González Sánchez 001; Francisco L. Gutiérrez; Marcelino J. Cabrera; Natalia Padilla Zea (CADUI, 2008)

From CSCL to VGSCL - A New Approximation to Collaborative Learning. - Natalia Padilla Zea; José Luis González Sánchez 001; Francisco L. Gutiérrez; Marcelino J. Cabrera; Patricia Paderewski (CSEDU (2), 2009)

From Usability to Playability: Introduction to Player-Centred Video Game Development Process. - José Luis González Sánchez 001; Natalia Padilla Zea; Francisco L. Gutiérrez (HCI (10), 2009)

Collaborative Learning by Means of Video Games: An Entertainment System in the Learning Processes. - Natalia Padilla Zea; José Luis González Sánchez 001; Francisco L. Gutiérrez (ICALT, 2009)

Playability: How to Identify the Player Experience in a Video Game. - José Luis González Sánchez 001; Natalia Padilla Zea; Francisco L. Gutiérrez (INTERACT (1), 2009)

Playability as Extension of Quality in Use in Video Games. - José Luis González Sánchez 001; Francisco Montero Simarro; Natalia Padilla Zea; Francisco Luis Gutiérrez Vela (I-USED, 2009)

Design of educational multiplayer videogames: A vision from collaborative learning. - Natalia Padilla Zea; José Luis González Sánchez 001; Francisco L. Gutiérrez; Marcelino J. Cabrera; Patricia Paderewski (Adv. Eng. Softw., 2009)

Generador Sc@ut: Sistema de Creación de Comunicadores Personalizados para la Integración. - Álvaro Fernández López; José Luis González Sánchez 001; Luz Maria Roldán; María José Rodríguez-Fórtiz; María Visitación Hurtado-Torres; Nuria Medina-Medina (Rev. Iberoam. de Tecnol. del Aprendiz., 2009)

Diseño de Videojuegos Colaborativos y Educativos Centrado en la Jugabilidad. - Natalia Padilla Zea; José Luis González Sánchez 001; Francisco L. Gutiérrez; Marcelino J. Cabrera; Patricia Paderewski (Rev. Iberoam. de Tecnol. del Aprendiz., 2009)

Enriching Evaluation in Video Games. - José Luis González Sánchez 001; Rosa M. Gil Iranzo; Francisco Luis Gutiérrez Vela (INTERACT (4), 2011)

SWET-QUM: a quality in use extension model for semantic web exploration tools. - José Luis González Sánchez 001; Roberto García 001; Josep Maria Brunetti; Rosa Gil 001; Juan Manuel Gimeno (Interacción, 2012)

Analysis and application of gamification. - Andrés Francisco Aparicio; Francisco Luis Gutiérrez Vela; José Luis González Sánchez 001; José Luis Isla Montes (Interacción, 2012)

NeuroGame project: multimodal videogame neuro-evaluation. - Antonio Loscertales; Eva Cerezo; Marco Creatura; José Luis González Sánchez 001; Javier Minguez; Rosa Gil 001; Sandra Baldassarri; Yolanda López-del-Hoyo (Interacción, 2012)

Evaluating emotions in educational videogames: the particular case of children. - Natalia Padilla Zea; José Luis González Sánchez 001; Francisco Luis Gutiérrez Vela; Ana Abad-Arranz; José Rafael López-Arcos (Interacción, 2012)

Playability: analysing user experience in video games. - José Luis González Sánchez 001; Francisco Luis Gutiérrez Vela; Francisco Montero Simarro; Natalia Padilla Zea (Behav. Inf. Technol., 2012)

Playability Guidelines for Educational Video Games: A Comprehensive and Integrated Literature Review. - Amer Ibrahim; Francisco Luis Gutiérrez Vela; Patricia Paderewski-Rodríguez; José Luis González Sánchez 001; Natalia Padilla Zea (Int. J. Game Based Learn., 2012)

Using SWET-QUM to Compare the Quality in Use of Semantic Web Exploration Tools. - José Luis González Sánchez 001; Roberto García 001; Josep Maria Brunetti; Rosa Gil 001; Juan Manuel Gimeno (J. Univers. Comput. Sci., 2013)

A Method to Evaluate Emotions in Educational Video Games for Children. - Natalia Padilla Zea; José Rafael López-Arcos; José Luis González Sánchez 001; Francisco Luis Gutiérrez Vela; Ana Abad-Arranz (J. Univers. Comput. Sci., 2013)

Jugabilidad como medida de calidad en el desarrollo de videojuegos. - José Luis González Sánchez 001; Francisco Luis Gutiérrez Vela (CoSECivi, 2014)

Desing of Context-Based AR Videogames. - A. J. Soriano Marin; José Luis González Sánchez 001; Francisco Luis Gutiérrez Vela (Interacción, 2014)

Design and analysis of collaborative interactions in social educational videogames. - Carina S. González-González; Pedro Antonio Toledo Delgado; César Alberto Collazos Ordóñez; José Luis González Sánchez 001 (Comput. Hum. Behav., 2014)

Assessing the player interaction experiences based on playability. - José Luis González Sánchez 001; Francisco Luis Gutiérrez Vela (Entertain. Comput., 2014)