AvatarGo: Plug and Play self-avatars for VR. - Jose Luis Ponton; Eva Monclús; Nuria Pelechano (Eurographics (Short Papers), 2022)

Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devices. - Jose Luis Ponton; Haoran Yun; Carlos Andújar; Nuria Pelechano (Comput. Graph. Forum, 2022)

Animation Fidelity in Self-Avatars: Impact on User Performance and Sense of Agency. - Haoran Yun; Jose Luis Ponton; Carlos Andújar; Nuria Pelechano (VR, 2023)

Motion Matching for Character Animation and Virtual Reality Avatars in Unity. - Jose Luis Ponton (CoRR, 2023)

Fitted avatars: automatic skeleton adjustment for self-avatars in virtual reality. - Jose Luis Ponton; Víctor Ceballos; Lesly Acosta; Alejandro Ríos 002; Eva Monclús; Nuria Pelechano (Virtual Real., 2023)

Stretch your reach: Studying Self-Avatar and Controller Misalignment in Virtual Reality Interaction. - Jose Luis Ponton; Reza Keshavarz; Alejandro Beacco; Nuria Pelechano (CHI, 2024)

Exploring the Role of Expected Collision Feedback in Crowded Virtual Environments. - Haoran Yun; Jose Luis Ponton; Alejandro Beacco; Carlos Andújar; Nuria Pelechano (VR, 2024)

XR4ED: An Extended Reality Platform for Education. - Fotis Liarokapis; Václav Milata; Jose Luis Ponton; Nuria Pelechano; Haris Zacharatos (IEEE Computer Graphics and Applications, 2024)

SparsePoser: Real-time Full-body Motion Reconstruction from Sparse Data. - Jose Luis Ponton; Haoran Yun; Andreas Aristidou; Carlos Andújar; Nuria Pelechano (ACM Trans. Graph., 2024)

DragPoser: Motion Reconstruction from Variable Sparse Tracking Signals via Latent Space Optimization. - Jose Luis Ponton; Eduard Pujol; Andreas Aristidou; Carlos Andújar; Nuria Pelechano (Comput. Graph. Forum, 2025)