Improving Visualization Skills in Engineering Education. - Manuel Contero; Ferran Naya; Pedro Company; José Luís Saorín; Julián Francisco Conesa Pastor (IEEE Computer Graphics and Applications, 2005)

A 3D Educational Mobile Game to Enhance Student's Spatial Skills. - Norena Martin-Dorta; Isabel Sanchez-Berriel; Miguel Bravo; Juan Hernández; José Luís Saorín; Manuel Contero (ICALT, 2010)

AR_Dehaes: An Educational Toolkit Based on Augmented Reality Technology for Learning Engineering Graphics. - Jorge Martín-Gutiérrez; José Luís Saorín; Manuel Contero; Mariano Alcañiz Raya (ICALT, 2010)

Design and validation of an augmented book for spatial abilities development in engineering students. - Jorge Martín-Gutiérrez; José Luís Saorín; Manuel Contero; Mariano Alcañiz Raya; David C. Pérez López; Mario Ortega (Comput. Graph., 2010)

Web-based Spatial Training Using Handheld Touch Screen Devices. - Norena Martin-Dorta; José Luís Saorín; Manuel Contero (J. Educ. Technol. Soc., 2011)

Interactive sketching in multi-touch digital books. A prototype for technical graphics. - Jorge de la Torre; José Luís Saorín; Manuel Contero; Jorge Dorribo-Camba (FIE, 2013)

Dynamic three-dimensional illustrator for teaching descriptive geometry and training visualisation skills. - Jorge Martín-Gutiérrez; Francisco Albert Gil; Manuel Contero; José Luís Saorín (Comput. Appl. Eng. Educ., 2013)

Individual Differences in Spatial Abilities: Effects of Gender and Videogames. - Norena Martin-Dorta; José Luís Saorín-Perez; Manuel Contero Gonzalez (Interacción, 2014)

Virtual Blocks: a serious game for spatial ability improvement on mobile devices. - Norena Martin-Dorta; Isabel Sanchez-Berriel; Miguel Bravo; Juan Hernández; José Luís Saorín; Manuel Contero (Multim. Tools Appl., 2014)

Application of low-cost 3D scanning technologies to the development of educational augmented reality content. - Jorge D. Camba; Alejandro Bonnet De León; Jorge de la Torre; José Luís Saorín; Manuel Contero (FIE, 2016)

Geospatial Google Street View with Virtual Reality: A Motivational Approach for Spatial Training Education. - Carlos Carbonell-Carrera; José Luís Saorín (ISPRS Int. J. Geo Inf., 2017)

Tangible 3D Printed Workshop for introducing Art and Creativity in Engineering Drawing Subject. - Dámari Melian; José Luís Saorín; Jorge de la Torre-Cantero; Drago Diaz (IxD&A, 2017)

The Classroom as a Makerspace: Use of Tablets and Cutting Plotter to Create Pop-Up Cards in Educational Environments. - Alejandro Bonnet de León; José Luís Saorín; Jorge de la Torre-Cantero; Cecile Meier; Eliseo García Marrero (Int. J. Emerg. Technol. Learn., 2019)

Flexible 3D Printed Molds for Educational Use. Digital Fabrication of 3D Typography. - Alejandro Bonnet De León; José Luís Saorín; Jorge de la Torre-Cantero; Cecile Meier; María Cabrera-Pardo (Int. J. Online Biomed. Eng., 2019)

Using the Roblox Video Game Engine for Creating Virtual tours and Learning about the Sculptural Heritage. - Cecile Meier; José Luís Saorín; Alejandro Bonnet de León; Alberto Guerrero Cobos (Int. J. Emerg. Technol. Learn., 2020)

Think Spatially With Game Engine. - Carlos Carbonell-Carrera; Peri Gunalp; José Luís Saorín; Stephany Hess Medler (ISPRS Int. J. Geo Inf., 2020)

Spatial Orientation Skill Performance with a Workshop Based on Green Infrastructure in Cities. - Carlos Carbonell-Carrera; José Luís Saorín; Dámari Melian; Stephany Hess Medler (ISPRS Int. J. Geo Inf., 2020)

Minecraft as a block building approach for developing spatial skills. - Carlos Carbonell-Carrera; Allison J. Jaeger; José Luís Saorín; Dámari Melian; Jorge de la Torre (Entertain. Comput., 2021)