Developing a MOOC for the learning of mobile app design: the appskil project. - José Manuel Pastor Benlloch; Laura Uxera Cotano; José Luis Soler Domínguez (TEEM, 2016)

Immersive Visualization Technologies to Facilitate Multidisciplinary Design Education. - Jorge D. Camba; José Luis Soler Domínguez; Manuel Contero (HCI (25), 2017)

A Proposal for the Selection of Eye-Tracking Metrics for the Implementation of Adaptive Gameplay in Virtual Reality Based Games. - José Luis Soler Domínguez; Jorge D. Camba; Manuel Contero; Mariano Alcañiz (HCI (10), 2017)

VR Serious Game Design Based on Embodied Cognition Theory. - José Luis Soler Domínguez; Manuel Contero; Mariano Alcañiz (JCSG, 2017)

Gaming Background Influence on VR Performance and Comfort: A Study Using Different Navigation Metaphors. - José Luis Soler Domínguez; Carla de Juan Ripoll; Jorge D. Camba; Manuel Contero; Mariano Alcañiz (HCI (7), 2019)

Workflow and tools to track and visualize behavioural data from a Virtual Reality environment using a lightweight GIS. - José Luis Soler Domínguez; Manuel Contero; Mariano Alcañiz (SoftwareX, 2019)

Fog of Story: Design, Implementation and Evaluation of a Post-processing Technique to Guide Users' Point of View in cinematic Virtual Reality (cVR) Experiences. - José Luis Soler Domínguez; Carlos Gonzalez (VISIGRAPP (1: GRAPP), 2020)

The Spheres & Shield Maze Task: A Virtual Reality Serious Game for the Assessment of Risk Taking in Decision Making. - Carla de Juan Ripoll; José Luis Soler Domínguez; Irene Alice Chicchi Giglioli; Manuel Contero; Mariano Alcañiz (Cyberpsychology Behav. Soc. Netw., 2020)

I walk, therefore I am: a multidimensional study on the influence of the locomotion method upon presence in virtual reality. - José Luis Soler Domínguez; Carla de Juan Ripoll; Manuel Contero; Mariano Alcañiz (J. Comput. Des. Eng., 2020)

Using EEG and Gamified Neurofeedback Environments to Improve eSports Performance: Project Neuroprotrainer. - José Luis Soler Domínguez; Carlos Gonzalez (VISIGRAPP (1: GRAPP), 2021)

Extended reality for mental health: Current trends and future challenges. - Patricia Pons; Samuel Navas Medrano; José Luis Soler Domínguez (Frontiers Comput. Sci., 2022)

ARCADIA: A Gamified Mixed Reality System for Emotional Regulation and Self-Compassion. - José Luis Soler Domínguez; Samuel Navas Medrano; Patricia Pons (CHI, 2024)

The Garden Within: Using Mixed Reality to Foster Wellbeing Through Emotional Regulation. - Marta García-Ballesteros; Samuel Navas Medrano; José Luis Soler Domínguez; Patricia Pons (ISMAR-Adjunct, 2024)