Using Evolved Fuzzy Neural Networks for Injury Detection from Isokinetic Curves. - Jorge Couchet; José María Font; Daniel Manrique (SGAI Conf. (Applications), 2008)

Rule Evolving System for Knee Lesion Prognosis from Medical Isokinetic Curves. - Jorge Couchet; José María Font; Daniel Manrique (IWINAC (2), 2009)

Grammar-guided evolutionary automatic system for autonomously building biological oscillators. - José María Font; Daniel Manrique (IEEE Congress on Evolutionary Computation, 2010)

Learner Satisfaction When Applying an Instructional Model in e-Learning - An Experimental Study. - Fernando Alonso; Genoveva López Gómez; José María Font; Daniel Manrique (CSEDU (1), 2010)

Evolutionary construction and adaptation of intelligent systems. - José María Font; Daniel Manrique; Juan Rios (Expert Syst. Appl., 2010)

Grammar-Guided Evolutionary Construction of Bayesian Networks. - José María Font; Daniel Manrique; Eduardo Pascua (IWINAC (1), 2011)

Sistema Evolutivo Bio-inspirado en el Comportamiento Bacteriano. - José María Font (2011)

Evolving Third-Person Shooter Enemies to Optimize Player Satisfaction in Real-Time. - José M. Font (EvoApplications, 2012)

A Card Game Description Language. - José María Font; Tobias Mahlmann; Daniel Manrique; Julian Togelius (EvoApplications, 2013)

Towards the automatic generation of card games through grammar-guided genetic programming. - José María Font; Tobias Mahlmann; Daniel Manrique; Julian Togelius (FDG, 2013)

Bacterially inspired evolving system with an application to time series prediction. - Dolores Barrios Rolanía; José María Font; Daniel Manrique (Appl. Soft Comput., 2013)

Study of the Evolution of the Underlying Social Network of Discussion and Generation of New Ideas Applying an Instructional and Learning Model. - Fernando Alonso; José M. Font; Genoveva López Gómez; Daniel Manrique (MIS4TEL, 2014)

Bacterially inspired evolution of intelligent systems under constantly changing environments. - Dolores Barrios Rolanía; José María Font; Daniel Manrique (Soft Comput., 2015)

Constrained Level Generation Through Grammar-Based Evolutionary Algorithms. - José María Font; Roberto Izquierdo; Daniel Manrique; Julian Togelius (EvoApplications (1), 2016)

Partition based real-valued encoding scheme for evolutionary algorithms. - José María Font; Daniel Manrique; Pablo Ramos-Criado; David del Rio (Nat. Comput., 2016)

Towards Teaching Maternal Healthcare and Nutrition in Rural Ethiopia through a Serious Game. - José M. Font; Alexander Hedvall; Emil Svensson (CHI PLAY (Companion), 2017)

Mixed-initiative procedural generation of dungeons using game design patterns. - Alexander Baldwin 002; Steve Dahlskog; José M. Font; Johan Holmberg (CIG, 2017)

Towards a hybrid neural and evolutionary heuristic approach for playing tile-matching puzzle games. - José María Font; Daniel Manrique; Sergio Larrodera; Pablo Ramos-Criado (CIG, 2017)

Towards pattern-based mixed-initiative dungeon generation. - Alexander Baldwin 002; Steve Dahlskog; José M. Font; Johan Holmberg (FDG, 2017)

Assessing aesthetic criteria in the evolutionary dungeon designer. - Alberto Alvarez 002; Steve Dahlskog; José M. Font; Johan Holmberg; Simon Johansson (FDG, 2018)

Fostering creativity in the mixed-initiative evolutionary dungeon designer. - Alberto Alvarez 002; Steve Dahlskog; José M. Font; Johan Holmberg; Chelsi Nolasco; Axel Österman (FDG, 2018)

An analysis and comparative user study on interactions in mobile virtual reality games. - Simon Bothén; José M. Font; Patrik Nilsson (FDG, 2018)

Empowering Quality Diversity in Dungeon Design with Interactive Constrained MAP-Elites. - Alberto Alvarez 002; Steve Dahlskog; José M. Font; Julian Togelius (CoG, 2019)

Dota 2 Bot Competition. - José M. Font; Tobias Mahlmann (IEEE Trans. Games, 2019)

A Comparative UX Analysis between Tabletop Games and their Digital Counterparts. - Andreas Larsson; Jonas Ekblad; Alberto Alvarez 002; José M. Font (CHI PLAY (Companion), 2020)

To Make Sense of Procedurally Generated Dungeons. - Simon Tolinsson; Alexander Flodhag; Alberto Alvarez 002; José María Font (CHI PLAY (Companion), 2020)

Learning the Designer's Preferences to Drive Evolution. - Alberto Alvarez 002; José M. Font (EvoApplications, 2020)

Invisible AI-driven HCI Systems - When, Why and How. - Cecilia Ovesdotter Alm; Alberto Alvarez 002; José María Font; Antonios Liapis; Thomas Pederson; Johan Salo (NordiCHI, 2020)

Towards Designer Modeling through Design Style Clustering. - Alberto Alvarez 002; José M. Font; Julian Togelius (CoRR, 2020)

Assessing the Effects of Interacting with MAP-Elites. - Alberto Alvarez 002; José M. Font; Steve Dahlskog; Julian Togelius (AIIDE, 2021)

Assessing Simultaneous Action Selection and Complete Information in TAG with Sushi Go! - Carl-Magnus Embring Klang; Victor Enhörning; Alberto Alvarez 002; José M. Font (CoG, 2021)

Questgram [Qg]: Toward a Mixed-Initiative Quest Generation Tool. - Alberto Alvarez 002; Eric Grevillius; Elin Olsson; José M. Font (FDG, 2021)

Towards AI as a Creative Colleague in Game Level Design. - Tinea Larsson; José M. Font; Alberto Alvarez 002 (AIIDE, 2022)

Towards Situation Awareness and Attention Guidance in a Multiplayer Environment using Augmented Reality and Carcassonne. - David Kadish; Arezoo Sarkheyli-Hägele; José M. Font; Georg Hägele; Diederick C. Niehorster; Thomas Pederson (CHI PLAY, 2022)

Story Designer: Towards a Mixed-Initiative Tool to Create Narrative Structures. - Alberto Alvarez 002; José M. Font; Julian Togelius (FDG, 2022)

TropeTwist: Trope-based Narrative Structure Generation. - Alberto Alvarez 002; José M. Font (FDG, 2022)

Towards Situation Awareness and Attention Guidance in a Multiplayer Environment using Augmented Reality and Carcassonne. - David Kadish; Arezoo Sarkheyli-Hägele; José María Font; Diederick C. Niehorster; Thomas Pederson (CoRR, 2022)

Interactive Constrained MAP-Elites: Analysis and Evaluation of the Expressiveness of the Feature Dimensions. - Alberto Alvarez 002; Steve Dahlskog; José M. Font; Julian Togelius (IEEE Trans. Games, 2022)

Toward Designer Modeling Through Design Style Clustering. - Alberto Alvarez 002; José M. Font; Julian Togelius (IEEE Trans. Games, 2022)

Technology, Movement, and Play Is Hampering and Boosting Interactive Play. - Robby van Delden; Dennis Reidsma; Dees B. W. Postma; Joris P. Weijdom; Elena Márquez Segura; Laia Turmo Vidal; José Manuel Vega-Cebrián; Ana Tajadura-Jiménez; Annika Waern; Solip Park; Perttu Hämäläinen; José María Font; et al. (CHI PLAY (Companion), 2023)