Delaunay Surface Reconstruction from Scattered Points. - Angel Rodríguez; José Miguel Espadero; Domingo López; Luis Pastor (DGCI, 2000)

3D wavelet-based multiresolution object representation. - Luis Pastor; Angel Rodríguez; José Miguel Espadero; Luis Rincón (Pattern Recognit., 2001)

Explicit Integrators Analysis for a Simulation Engine. - Marcos García; José Miguel Espadero; Angel Rodríguez (VRIPHYS, 2006)

SPEM: a new haptic rendering method based on time coherence. - Marcos García; José Miguel Espadero; Luis Pastor; Angel Rodríguez (Comput. Animat. Virtual Worlds, 2007)

Optimización del Cálculo de Colisiones para Mallas Deformables mediante Voxelización de Primitivas. - Jorge Gascón; Miguel A. Otaduy; José Miguel Espadero; Angel Rodríguez (CEIG, 2008)

Fast deformation of volume data using tetrahedral mesh rasterization. - Jorge Gascón; José Miguel Espadero; Álvaro G. Pérez; Rosell Torres; Miguel A. Otaduy (Symposium on Computer Animation, 2013)

Interactive Deformation of Heterogeneous Volume Data. - Rosell Torres; José Miguel Espadero; Felipe A. Calvo; Miguel A. Otaduy (ISBMS, 2014)

High-resolution interaction with corotational coarsening models. - Rosell Torres; Alejandro Rodríguez; José Miguel Espadero; Miguel A. Otaduy (ACM Trans. Graph., 2016)