A Model to Support the Design of Multiplayer Games. - José Pablo Zagal; Miguel Nussbaum; Ricardo Rosas (Presence Teleoperators Virtual Environ., 2000)

Maintenance-Oriented Design and Development: A Case Study. - José Pablo Zagal; Raúl A. Santelices; Miguel Nussbaum (IEEE Softw., 2002)

Evolution Of Space Configuration In Videogames. - Clara Fernández-Vara; José P. Zagal; Michael Mateas (DiGRA Conference, 2005)

Towards an Ontological Language for Game Analysis. - José P. Zagal; Michael Mateas; Clara Fernández-Vara; Brian Hochhalter; Nolan Lichti (DiGRA Conference, 2005)

Temporal Frames: A Unifying Framework for the Analysis of Game Temporality. - José P. Zagal; Michael Mateas (DiGRA Conference, 2007)

GameLog: fostering reflective gameplaying for learning. - José P. Zagal; Amy S. Bruckman (Sandbox@SIGGRAPH, 2007)

A framework for games literacy and understanding games. - José P. Zagal (Future Play, 2008)

The game ontology project: supporting learning while contributing authentically to game studies. - José P. Zagal; Amy S. Bruckman (ICLS (2), 2008)

Rounds, Levels, and Waves: The Early Evolution of Gameplay Segmentation. - José P. Zagal; Clara Fernández-Vara; Michael Mateas (Games Cult., 2008)

Novices, Gamers, and Scholars: Exploring the Challenges of Teaching About Games. - José P. Zagal; Amy S. Bruckman (Game Stud., 2008)

Challenges for success in stereo gaming: a Virtual Boy case study. - Matt Zachara; José P. Zagal (Advances in Computer Entertainment Technology, 2009)

You Played That? Game Studies Meets Game Criticism. - David Thomas; José P. Zagal; Margaret Robertson; Ian Bogost; William Huber (DiGRA Conference, 2009)

Ethically Notable Videogames: Moral Dilemmas and Gameplay. - José P. Zagal (DiGRA Conference, 2009)

Workshop: Ethics in Videogames [Extended Abstracts]. - José P. Zagal; Karen Schrier; Miguel Sicart (DiGRA Conference, 2009)

Characterizing and understanding game reviews. - José P. Zagal; Amanda Ladd; Terris Johnson (FDG, 2009)

Measuring Flow Experience of Computer Game Players. - José P. Zagal; Susy S. Chan; Jingli Zhang (AMCIS, 2010)

The aesthetics of gameplay: a lexical approach. - José P. Zagal; Noriko Tomuro (MindTrek, 2010)

A Survey of Final Project Courses in Game Programs: Considerations for Teaching Capstone. - José P. Zagal; John Sharp (DiGRA Conference, 2011)

Hackers, History, and Game Design: What Racing the Beam Is Not. - José P. Zagal (Game Stud., 2011)

Videogames and the Ethics of Care. - John Murphy; José P. Zagal (Int. J. Gaming Comput. Mediat. Simulations, 2011)

Extraction of User Opinions by Adjective-Context Co-clustering for Game Review Texts. - Kevin Raison; Noriko Tomuro; Steven L. Lytinen; José P. Zagal (JapTAL, 2012)

Finding Evidence of Metacognition through Content Analysis of an ePortfolio Community: Beyond Text, Across New Media. - Kathryn Wozniak; José P. Zagal (CSCL (2), 2013)

Understanding Japanese Games Education. - José P. Zagal (DiGRA Conference, 2013)

Dark patterns in the design of games. - José P. Zagal; Staffan Björk; Chris Lewis 002 (FDG, 2013)

Cultural differences in game appreciation: A study of player game reviews. - José P. Zagal; Noriko Tomuro (FDG, 2013)

Introduction. - Annika Waern; José P. Zagal (Trans. Digit. Games Res. Assoc., 2013)

Designing Inside the Box or Pitching Practices in Industry and Education. - Roger Altizer; José P. Zagal (DiGRA, 2014)

Pitch perfect or exploring pitching practices in industry and games education. - Roger Altizer; José P. Zagal (FDG, 2014)

Examining 'RPG elements': Systems of character progression. - José P. Zagal; Roger Altizer (FDG, 2014)

Placeholder Content in Game Development: Benefits and Challenges. - José P. Zagal; Roger Altizer (CHI PLAY, 2015)

Good Violence, Bad Violence: The Ethics of Competition in Multiplayer Games. - C. Thi Nguyen; José P. Zagal (DiGRA/FDG, 2016)

On Chairing a Games Research Conference. - José P. Zagal (Trans. Digit. Games Res. Assoc., 2016)

Introduction. - José P. Zagal; Roger Altizer (Trans. Digit. Games Res. Assoc., 2016)

Design Box Case Study: Facilitating Interdisciplinary Collaboration and Participatory Design in Game Developm. - Roger Altizer Jr.; José P. Zagal; Erin Johnson; Bob Wong; Rebecca Anderson; Jeffery Botkin; Erin Rothwell (CHI PLAY (Companion), 2017)

War Ethics: A Framework for Analyzing Videogames. - José P. Zagal (DiGRA Conference, 2017)

Meaning without consequence: virtue ethics and inconsequential choices in games. - Jeff L. Nay; José P. Zagal (FDG, 2017)

Game Design Lineages: Minecraft's Inventory. - Chris Bateman; José P. Zagal (Trans. Digit. Games Res. Assoc., 2018)

An Overview of Institutional Support for Game Students in Higher Education. - José P. Zagal (DiGRA, 2020)

Narrative Goals in Games: A Novel Nexus of Story and Gameplay. - Rogelio E. Cardona-Rivera; José P. Zagal; Michael S. Debus (FDG, 2020)

GFI: A Formal Approach to Narrative Design and Game Research. - Rogelio E. Cardona-Rivera; José P. Zagal; Michael S. Debus (ICIDS, 2020)

A Typology of Imperative Game Goals. - Michael S. Debus; José P. Zagal; Rogelio E. Cardona-Rivera (Game Stud., 2020)

Game System Models: Toward Semantic Foundations for Technical Game Analysis, Generation, and Design. - Rogelio E. Cardona-Rivera; José P. Zagal; Michael S. Debus (AIIDE, 2022)

Sustainability in City-Building Games. - Morgan Cox; José P. Zagal (DiGRA, 2022)

Considering Large Student Teams in Game Development Education: A Post-Mortem. - José P. Zagal (DiGRA, 2023)

Aligning story and gameplay through narrative goals. - Rogelio E. Cardona-Rivera; José P. Zagal; Michael S. Debus (Entertain. Comput., 2023)

Tabletop Role-Playing Games in Chile: Early History, Context, and Adoption. - Mary Chávez; Alonso Cerda; Sebastián Díaz; José P. Zagal (DiGRA, 2024)