Gamifying learning experiences: Practical implications and outcomes. - Adrián Domínguez; Joseba Saenz-de-Navarrete; Luis de-Marcos; Luis Fernández Sanz; Carmen Pagés; José-Javier Martínez 001 (Comput. Educ., 2013)

An empirical study comparing gamification and social networking on e-learning. - Luis de-Marcos; Adrián Domínguez; Joseba Saenz-de-Navarrete; Carmen Pagés (Comput. Educ., 2014)