Evaluating a Makerspace Visiting Program for Schools at a University of Teacher Education. - Dorit Assaf; Josef Buchner; Andreas Jud (FabLearn Europe, 2019)

Applying Instructional Design Principles on Augmented Reality Cards for Computer Science Education. - Josef Buchner; Michael Kerres (EC-TEL, 2020)

Work-in-Progress-The ARI2VE Model for Augmented Reality Books. - Josef Buchner; Arkadi Jeghiazaryan (iLRN, 2020)

A Framework for the Use of Immersive Virtual Reality in Learning Environments. - Miriam Mulders; Josef Buchner; Michael Kerres (Int. J. Emerg. Technol. Learn., 2020)

Escape the Fake: Development and Evaluation of an Augmented Reality Escape Room Game for Fighting Fake News. - Irina Paraschivoiu; Josef Buchner; Robert Praxmarer; Thomas Layer-Wagner (CHI PLAY, 2021)

Beyond the Horizon: Integrating Immersive Learning Environments in the Everyday Classroom. - Andreas Dengel 002; Josef Buchner; Miriam Mulders; Johanna Pirker (iLRN, 2021)

Students as Designers of Augmented Reality: Impact on Learning and Motivation in Computer Science. - Josef Buchner; Michael Kerres (Multimodal Technol. Interact., 2021)

Generative learning strategies do not diminish primary students' attitudes towards augmented reality. - Josef Buchner (Educ. Inf. Technol., 2022)

The impact of augmented reality on cognitive load and performance: A systematic review. - Josef Buchner; Katja Buntins; Michael Kerres (J. Comput. Assist. Learn., 2022)

Bildungstechnologien in der Schule - Das Lernen messen?! - Matthias Ehlenz; Josef Buchner; Thiemo Leonhardt; Nadine Bergner (DELFI Workshops, 2023)

Virtual Reality für den Schulunterricht?! - Raphael Zender; Caterina Schaefer; Thiemo Leonhardt; Nadine Bergner; Josef Buchner; David Wiesche (DELFI, 2023)

Media comparison studies dominate comparative research on augmented reality in education. - Josef Buchner; Michael Kerres (Comput. Educ., 2023)

Comparing Interaction Modalities in VR Serious Games: A Study on Presence and Enjoyment. - David Baberowski; Thiemo Leonhardt; Josef Buchner; Nadine Bergner (GALA, 2024)

Embodying nature in virtual reality generates different presence levels and learning outcomes. - Josef Buchner (ICALT, 2024)

Immersive Learning in History Education: Exploring the Capabilities of Virtual Avatars and Large Language Models. - Alexander Steinmaurer; Andreas Dengel 002; Mario Comanici; Josef Buchner; Josef Memminger; Christian Gütl (iLRN (1), 2024)

Virtual Reality in Vocational Training: A Study Demonstrating the Potential of a VR-based Vehicle Painting Simulator for Skills Acquisition in Apprenticeship Training. - Miriam Mulders; Josef Buchner; Michael Kerres (Technol. Knowl. Learn., 2024)

Immersive Virtual and Augmented Reality in Inclusive Sports Lectures. - Thomas Keller 006; Josef Buchner (HCI (16), 2025)

Playing an Augmented Reality Escape Game Promotes Learning About Fake News. - Josef Buchner (Technol. Knowl. Learn., 2025)