Edit metric decoding: a new hope. - Joseph A. Brown; Sheridan K. Houghten; Daniel A. Ashlock (C3S2E, 2009)

Genetic algorithm cryptanalysis of a substitution permutation network. - Joseph A. Brown; Sheridan K. Houghten; Beatrice M. Ombuki-Berman (CICS, 2009)

Side effect machines for quaternary edit metric decoding. - Joseph A. Brown; Sheridan K. Houghten; Daniel A. Ashlock (CIBCB, 2010)

An Online Evolutionary Programming Method for Parameters of Wireless Networks. - Jason B. Ernst; Joseph Alexander Brown (BWCCA, 2011)

Domination in Iterated Prisoner's Dilemma. - Joseph Alexander Brown; Daniel A. Ashlock (CCECE, 2011)

Finding the punchline: On applications of graph theory and combinatorics in Canadian 'pataphysical poetry. - Joseph Alexander Brown; Terry Trowbridge (CCECE, 2011)

Fitness functions for searching the Mandelbrot set. - Daniel A. Ashlock; Joseph A. Brown (IEEE Congress on Evolutionary Computation, 2011)

Autogeneration of fractal photographic mosaic images. - Joseph A. Brown; Daniel A. Ashlock; John Orth; Sheridan K. Houghten (IEEE Congress on Evolutionary Computation, 2011)

Multiple Agent Genetic Networks for Iterated Prisoner's Dilemma. - Joseph A. Brown (FOCI, 2011)

Co-existence of Evolutionary Mixed-Bias Scheduling with Quiescence and IEEE 802.11 DCF for Wireless Mesh Networks. - Jason B. Ernst; Joseph Alexander Brown (AINA Workshops, 2012)

Using poetry as a teaching tool for the humanities to learn computer science concepts. - Joseph Alexander Brown; Terry Trowbridge (C3S2E, 2012)

Evolving dungeon crawler levels with relative placement. - Valtchan Valtchanov; Joseph Alexander Brown (C3S2E, 2012)

Multiple worlds model for motif discovery. - Joseph Alexander Brown (CIBCB, 2012)

On the synthesis of DNA error correcting codes. - Daniel A. Ashlock; Sheridan K. Houghten; Joseph Alexander Brown; John Orth (Biosyst., 2012)

Edit metric decoding: Representation strikes back. - James Alexander Hughes; Joseph A. Brown; Sheridan K. Houghten; Daniel A. Ashlock (IEEE Congress on Evolutionary Computation, 2013)

More multiple worlds evolution for motif discovery. - Joseph Alexander Brown (CIBCB, 2013)

Examination of graphs in Multiple Agent Genetic Networks for Iterated Prisoner's Dilemma. - Joseph Alexander Brown (CIG, 2013)

Evolved weapons for RPG drop systems. - Joseph Alexander Brown (CIG, 2013)

Performance evaluation of mixed-bias scheduling schemes for wireless mesh networks. - Jason B. Ernst; Joseph Alexander Brown (Int. J. Space Based Situated Comput., 2013)

On side effect machines as a representation for evolutionary algorithms. - Joseph Alexander Brown (CIBCB, 2015)

Towards better personas in gaming : Contract based expert systems. - Joseph Alexander Brown (CIG, 2015)

Systems for player reputation with NPC agents. - Joseph Alexander Brown; Qiang Qu (CIG, 2015)

Examination of representational expression in maze generation algorithms. - Aliona Kozlova; Joseph Alexander Brown; Elizabeth Reading (CIG, 2015)

Evolving Four Part Harmony using a Multiple Worlds Model. - Marco Scirea; Joseph Alexander Brown (IJCCI (ECTA), 2015)

Multiple Opponent Optimization of Prisoner's Dilemma Playing Agents. - Daniel A. Ashlock; Joseph Alexander Brown; Philip Hingston (IEEE Trans. Comput. Intell. AI Games, 2015)

Evolutionary partitioning regression with function stacks. - Daniel A. Ashlock; Joseph Alexander Brown (CEC, 2016)

Smartphone gait fingerprinting models via genetic programming. - James Alexander Hughes; Joseph Alexander Brown; Adil Mehmood Khan (CEC, 2016)

Evolving graph compression using similarity measures for bioinformatics applications. - Joseph Alexander Brown; Sheridan K. Houghten; Tyler Kennedy Collins; Qiang Qu (CIBCB, 2016)

Gait fingerprinting-based user identification on smartphones. - Muhammad Ahmad; Adil Mehmood Khan; Joseph Alexander Brown; Stanislav I. Protasov; Asad Masood Khattak (IJCNN, 2016)

Multiple Worlds Model of Evolution for demographic appropriate radio playlists. - Joseph Alexander Brown; Daniel A. Ashlock (SSCI, 2016)

MOMOS-MT: Mobile Monophonic System for Music Transcription. - Munir Makhmutov; Joseph Alexander Brown; Manuel Mazzara; Leonard Johard (CoRR, 2016)

Reputation Systems for Non-Player Character Interactions Based on Player Actions. - Joseph Alexander Brown; Jooyoung Lee; Niktia Kraev (AIIDE, 2017)

Procedural content generation of level layouts for Hotline Miami. - Joseph Alexander Brown; Bulat Lutfullin; Pavel Oreshin (CEEC, 2017)

Single-objective and multi-objective genetic algorithms for compression of biological networks. - Tyler Kennedy Collins; Adel Zakirov; Joseph Alexander Brown; Sheridan K. Houghten (CIBCB, 2017)

Using multiple worlds for multiple agent roles in games. - Joseph Alexander Brown; Daniel A. Ashlock (CIG, 2017)

Relief Camp Manager: A Serious Game Using the World Health Organization's Relief Camp Guidelines. - Hamna Aslam; Anton Sidorov; Nikita Bogomazov; Fedor Berezyuk; Joseph Alexander Brown (EvoApplications (1), 2017)

MOMOS-MT: mobile monophonic system for music transcription: sheet music generation on mobile devices. - Munir Makhmutov; Joseph Alexander Brown; Manuel Mazzara; Leonard Johard (SAC, 2017)

Exploiting Fertility to Enable Automatic Content Generation to Ameliorate User Fatigue in Interactive Evolutionary Computation. - Daniel A. Ashlock; Joseph Alexander Brown; Lolita Sultanaeva (CEC, 2018)

Edit metric decoding: Return of the side effect machines. - Sheridan K. Houghten; Tyler Kennedy Collins; James Alexander Hughes; Joseph Alexander Brown (CIBCB, 2018)

Analysis of symbolic models of biometrie data and their use for action and user identification. - James Alexander Hughes; Joseph Alexander Brown; Adil Mehmood Khan; Asad Masood Khattak; Mark Daley (CIBCB, 2018)

Toward a Better Understanding of How to Develop Software Under Stress - Drafting the Lines for Future Research. - Joseph Alexander Brown; Vladimir Ivanov 001; Alan Rogers; Giancarlo Succi; Alexander Tormasov; Jooyong Yi (ENASE, 2018)

Player perceptions of fairness in oddly shaped dice. - Francesco Boschi; Hamna Aslam; Joseph Alexander Brown (FDG, 2018)

Affordance Theory Applied to Agile Development: A Case Study of LC2EVO. - Hamna Aslam; Joseph Alexander Brown; Angelo Messina (SEDA, 2018)

Procedural Generation for Tabletop Games: User Driven Approaches with Restrictions on Computational Resources. - Joseph Alexander Brown; Marco Scirea (SEDA, 2018)

Levels for Hotline Miami 2: Wrong Number Using Procedural Content Generations. - Joseph Alexander Brown; Bulat Lutfullin; Pavel Oreshin; Ilya Pyatkin (Comput., 2018)

Pitching Diablo. - Joseph Alexander Brown (J. Int. Comput. Games Assoc., 2018)

Intuitive Rules Design Evaluation Methods and Case Study. - Joseph Alexander Brown; Hamna Aslam; Munir Makhmutov; Giancarlo Succi (KEG@AAAI, 2019)

User and Task Identification of Smartwatch Data with an Ensemble of Nonlinear Symbolic Models. - James Alexander Hughes; Joseph Alexander Brown; Adil Mehmood Khan; Asad Masood Khattak; Mark Daley (CEC, 2019)

Compression of Biological Networks using a Genetic Algorithm with Localized Merge. - Sheridan K. Houghten; Angelo Romualdo; Tyler Kennedy Collins; Joseph Alexander Brown (CIBCB, 2019)

Descriptive Symbolic Models of Gaits from Parkinson's Disease Patients. - James Alexander Hughes; Sheridan K. Houghten; Joseph Alexander Brown (CIBCB, 2019)

Deep Puff: Censoring via Machine Learning Cigarette Use. - Alexander Dolgushev; Joseph Alexander Brown (DeSE, 2019)

Dice design respecting player preference for colours and contrast. - Hamna Aslam; Joseph Alexander Brown; Ecaterina Baba (FDG, 2019)

You have my sword; and my bow; and my axe: player perceptions of odd shaped dice for dungeons & dragons. - Kamilla Borodina; Hamna Aslam; Joseph Alexander Brown (FDG, 2019)

Reflections on Teaching Formal Methods for Software Development in Higher Education. - Mansur Khazeev; Hamna Aslam; Daniel de Carvalho; Manuel Mazzara; Jean-Michel Bruel; Joseph Alexander Brown (FISEE, 2019)

A Focused Conversational Model for Game Design and Play-Tests. - Joseph Alexander Brown (GALA, 2019)

Evolutionary Graph Compression and Diffusion Methods for City Discovery in Role Playing Games. - Joseph Alexander Brown; Daniel A. Ashlock; Sheridan K. Houghten; Angelo Romualdo (CEC, 2020)

Pedagogical Evolved Art: An Examination and Results of the Innopolis Al Art Contest. - Joseph Alexander Brown; Hamna Aslam; Daria Miklashevskaya; Nikita Lozhnikov (CEC, 2020)

Gait Model Analysis of Parkinson's Disease Patients under Cognitive Load. - James Alexander Hughes; Sheridan K. Houghten; Joseph Alexander Brown (CEC, 2020)

Extracting Information from Weighted Contact Networks via Genetic Algorithms. - Emilia Rutkowski; Sheridan K. Houghten; Joseph Alexander Brown (CIBCB, 2020)

Using Tabu Search Algorithm for Map Generation in the Terra Mystica Tabletop Game. - Alexandr Grichshenko; Luiz Jonatã Pires de Araújo; Susanna Gimaeva; Joseph Alexander Brown (ISMSI, 2020)

Players Perception of Loot Boxes. - Albert Sakhapov; Joseph Alexander Brown (ICEC, 2020)

Survey on Copyright Laws about Music Generated by Artificial Intelligence. - Munir Makhmutov; Selina Varouqa; Joseph Alexander Brown (SSCI, 2020)

Monte Carlo Tree Search player for Mai- Star and Balance Evaluation. - Egor klementev; Arina Fedorovskaya; Farhad Hakimov; Hamna Aslam; Joseph Alexander Brown (SSCI, 2020)

Models of Parkinson's Disease Patient Gait. - James Alexander Hughes; Sheridan K. Houghten; Joseph Alexander Brown (IEEE J. Biomed. Health Informatics, 2020)

Affordance Theory in Game Design: A Guide Toward Understanding Players - Hamna Aslam; Joseph Alexander Brown (Affordance Theory in Game Design, 2020)

Evaluation of Communities from Exploratory Evolutionary Compression of Weighted Graphs. - Emilia Rutkowski; James Sargant; Sheridan K. Houghten; Joseph Alexander Brown (CEC, 2021)

Ring Optimization of Epidemic Contact Networks. - Daniel A. Ashlock; Joseph Alexander Brown; Wendy Ashlock; Michael Dubé (CIBCB, 2021)

One Moose, Two Moose, Three Fields, More? - Daniel A. Ashlock; Joseph Alexander Brown; Sheridan K. Houghten; Munir Makhmutov (CIBCB, 2021)

Examining Requirements Documentation through the Focused Conversation Method. - Hamna Aslam; Alexandr Naumchev; Jean-Michel Bruel; Joseph Alexander Brown (ISD, 2021)

Safety Risks in Location-Based Augmented Reality Games. - Munir Makhmutov; Timur Asapov; Joseph Alexander Brown (ICEC, 2021)

A Review on the Contribution of ClassDojo as Point System Gamification in Education. - Rabab Marouf; Joseph Alexander Brown (ICEC, 2021)

A Family of Turn Based Strategy Games with Moose. - Daniel A. Ashlock; Joseph Alexander Brown; Connor Gregor; Munir Makhmutov (SSCI, 2021)

Hateful Memes Classification using Machine Learning. - Jafar Badour; Joseph Alexander Brown (SSCI, 2021)

Snakes AI Competition 2020 and 2021 Report. - Joseph Alexander Brown; Luiz Jonata Pires de Araujo; Alexandr Grichshenko (CoRR, 2021)

Adaptive Game Soundtrack Tempo Based on Players' Actions. - Munir Makhmutov; Joseph Alexander Brown; Maksim Surkov; Anton Timchenko; Kamilya Timchenko (CoG, 2022)

The Intersection Between the CS Students' Perceived Ideal Workspace and the Actual One. - Hamna Aslam; Eleonora Ilina; Joseph Alexander Brown; Jean-Michel Bruel (ICL (2), 2022)

A multi-objective genetic algorithm for compression of weighted graphs to simplify epidemic analysis. - Emilia Rutkowski; Sheridan K. Houghten; Joseph Alexander Brown (Appl. Soft Comput., 2023)

Evolving Woodland Camouflage. - Joseph Alexander Brown; Marco Scirea (IEEE Trans. Games, 2023)

Towards Interactive Evolutionary Camouflage Design. - Rasmus Ploug; Emil Rimer; Anthon Kristian Skov Petersen; Marco Scirea; Joseph Alexander Brown (CoG, 2024)

2022 IEEE conference on computational intelligence in bioinformatics and computational biology (IEEE CIBCB, 2022). - Joseph Alexander Brown; Sheridan K. Houghten; Gary B. Fogel (Biosyst., 2024)

Evolving Camouflages: A User-Centric AI Approach for Game Aesthetics. - Rasmus Ploug; Emil Rimer; Anthon Kristian Skov Petersen; Marco Scirea; Joseph Alexander Brown (Int. J. Comput. Games Technol., 2025)

Playtesting Box Art: Player Perceptions and Expectations. - Hamna Aslam; Pavel Tishkin; Eleonora Ilina; Joseph Alexander Brown (IEEE Trans. Games, 2025)