Modular Computational Critics for Games. - Joseph Carter Osborn; April Grow; Michael Mateas (AIIDE, 2013)

Evaluating Play Trace (Dis)similarity Metrics. - Joseph Carter Osborn; Ben Samuel; Joshua Allen McCoy; Michael Mateas (AIIDE, 2014)

Xylem: The Code of Plants. - Heather Logas; Jim Whitehead; Michael Mateas; Richard Vallejos; Lauren Scott; John T. Murray; Kate Compton; Joseph C. Osborn; Orlando Salvatore; Daniel G. Shapiro; Zhongpeng Lin; Huascar Sanchez; et al. (FDG, 2014)

Software verification games: Designing Xylem, The Code of Plants. - Heather Logas; Jim Whitehead; Michael Mateas; Richard Vallejos; Lauren Scott; Daniel G. Shapiro; John T. Murray; Kate Compton; Joseph C. Osborn; Orlando Salvatore; Zhongpeng Lin; Huascar Sanchez; et al. (FDG, 2014)

A game-independent play trace dissimilarity metric. - Joseph C. Osborn; Michael Mateas (FDG, 2014)

Playspecs: Regular Expressions for Game Play Traces. - Joseph Carter Osborn; Ben Samuel; Michael Mateas; Noah Wardrip-Fruin (AIIDE, 2015)

Learning from Play: Facilitating Character Design Through Genetic Programming and Human Mimicry. - Swen E. Gaudl; Joseph Carter Osborn; Joanna J. Bryson (EPIA, 2015)

Combat in Games. - Joseph C. Osborn; Dylan Lederle-Ensign; Noah Wardrip-Fruin; Michael Mateas (FDG, 2015)

Visualizing Loops and Data Structures in Xylem: The Code of Plants. - Heather Logas; Richard Vallejos; Joseph C. Osborn; Kate Compton; Jim Whitehead (GAS@ICSE, 2015)

The Trojan Player Typology: A cross-genre, cross-cultural, behaviorally validated scale of video game play motivations. - Adam S. Kahn; Cuihua Shen; Li Lu 003; Rabindra A. Ratan; Sean Coary; Jinghui Hou; Jingbo Meng; Joseph C. Osborn; Dmitri Williams (Comput. Hum. Behav., 2015)

Design Lessons From Binary Fission: A Crowd Sourced Game for Precondition Discovery. - Kate Compton; Heather Logas; Joseph C. Osborn; Chandranil Chakraborttii; Kelsey Coffman; Daniel Fava; Dylan Lederle-Ensign; Zhongpeng Lin; Jo Mazeika; Afshin Mobramaein; Johnathan Pagnutti; Huascar Sanchez; et al. (DiGRA/FDG, 2016)

Crowdsourcing program preconditions via a classification game. - Daniel Fava; Daniel G. Shapiro; Joseph C. Osborn; Martin Schäf; E. James Whitehead Jr. (ICSE, 2016)

Against Forward Models. - Joseph Carter Osborn; Michael Mateas (AAAI Workshops, 2017)

HyPED: Modeling and Analyzing Action Games as Hybrid Systems. - Joseph C. Osborn; Brian Lambrigger; Michael Mateas (AIIDE, 2017)

Analyzing Expressionist Grammars by Reduction to Symbolic Visibly Pushdown Automata. - Joseph C. Osborn; James O. Ryan; Michael Mateas (AIIDE Workshops, 2017)

Towards General RPG Playing. - Joseph C. Osborn; Ben Samuel; Adam Summerville; Michael Mateas (AIIDE Workshops, 2017)

Evaluating a Solver-Aided Puzzle Design Tool. - Joseph C. Osborn; Michael Mateas (MICI@CHI, 2017)

Automated game design learning. - Joseph C. Osborn; Adam Summerville; Michael Mateas (CIG, 2017)

Getting the GISST: a toolkit for the creation, analysis and reference of game studies resources. - Eric Kaltman; Joseph C. Osborn; Noah Wardrip-Fruin; Michael Mateas (FDG, 2017)

Automatic mapping of NES games with mappy. - Joseph C. Osborn; Adam Summerville; Michael Mateas (FDG, 2017)

Refining operational logics. - Joseph C. Osborn; Noah Wardrip-Fruin; Michael Mateas (FDG, 2017)

Mechanics automatically recognized via interactive observation: jumping. - Adam Summerville; Joseph C. Osborn; Christoffer Holmgård; Daniel W. Zhang (FDG, 2017)

Operationalizing Operational Logics: Semiotic Knowledge Representations for Interactive Systems. - Joseph C. Osborn (IJCAI, 2017)

CHARDA: Causal Hybrid Automata Recovery via Dynamic Analysis. - Adam Summerville; Joseph C. Osborn; Michael Mateas (IJCAI, 2017)

Gemini: Bidirectional Generation and Analysis of Games via ASP. - Adam Summerville; Chris Martens 001; Ben Samuel; Joseph C. Osborn; Noah Wardrip-Fruin; Michael Mateas (AIIDE, 2018)

Reports of the Workshops of the 32nd AAAI Conference on Artificial Intelligence. - Bruno Bouchard 001; Kevin Bouchard; Noam Brown; Niyati Chhaya; Eitan Farchi; Sébastien Gaboury; Christopher W. Geib; Amelie Gyrard; Kokil Jaidka; Sarah Keren; Roni Khardon; Parisa Kordjamshidi; et al. (AI Mag., 2018)

A Resourceful Reframing of Behavior Trees. - Chris Martens 001; Eric Butler; Joseph C. Osborn (CoRR, 2018)

Visualizing the strategic landscape of arbitrary games. - Joseph Carter Osborn; Benjamin Samuel; Michael Mateas (Inf. Vis., 2018)

Operationalizing Operational Logics. - Joseph C. Osborn (2018)

Model AI Assignments 2019. - Todd W. Neller; Raja Sooriamurthi; Michael Guerzhoy; Lisa Zhang; Paul G. Talaga; Christopher Archibald; Adam Summerville; Joseph C. Osborn; Cinjon Resnick; Avital Oliver; Surya Bhupatiraju; Kumar Krishna Agrawal; et al. (AAAI, 2019)

Is Your Game Generator Working? Evaluating Gemini, an Intentional Generator. - Joseph C. Osborn; Melanie Dickinson; Barrett R. Anderson; Adam Summerville; Jill Denner; David M. Torres; Noah Wardrip-Fruin; Michael Mateas (AIIDE, 2019)

S4LVE: shareable videogame analysis and visualization. - Eric Kaltman; Joseph C. Osborn; John Aycock (FDG, 2019)

Analyzing action games: a hybrid systems approach. - Yegeta Zeleke; Joseph C. Osborn; Ricardo G. Sanfelice (FDG, 2019)

Reports of the Workshops Held at the 2019 AAAI Conference on Artificial Intelligence. - Guy Barash; Mauricio Castillo-Effen; Niyati Chhaya; Peter Clark; Huáscar Espinoza; Eitan Farchi; Christopher W. Geib; Odd Erik Gundersen; Seán Ó hÉigeartaigh; José Hernández-Orallo; Chiori Hori; Xiaowei Huang 001; et al. (AI Mag., 2019)

From Mechanics to Meaning. - Adam Summerville; Chris Martens 001; Sarah Harmon; Michael Mateas; Joseph C. Osborn; Noah Wardrip-Fruin; Arnav Jhala (IEEE Trans. Games, 2019)

Synthesizing Retro Game Screenshot Datasets for Sprite Detection. - Chanha Kim; Jaden Kim; Joseph C. Osborn (AIIDE Workshops, 2020)

Germinate: A Mixed-Initiative Casual Creator for Rhetorical Games. - Max Kreminski; Melanie Dickinson; Joseph C. Osborn; Adam Summerville; Michael Mateas; Noah Wardrip-Fruin (AIIDE, 2020)

Exploring Level Blending Across Platformers via Paths and Affordances. - Anurag Sarkar; Adam Summerville; Sam Snodgrass; Gerard Bentley; Joseph C. Osborn (AIIDE, 2020)

Extracting Physics from Blended Platformer Game Levels. - Adam Summerville; Anurag Sarkar; Sam Snodgrass; Joseph C. Osborn (AIIDE Workshops, 2020)

Asterism: Operational Logics as a Game Engine Engine. - Joseph C. Osborn; Cynthia Li; Katiana Wieser (AIIDE Workshops, 2021)

MappyLand: Fast, Accurate Mapping for Console Games. - Joseph C. Osborn; Adam Summerville; Nathan Dailey; Soksamnang Lim (AIIDE, 2021)

From the Presupposition of Doom to the Manifestation of Code: Using Emulated Citation in the Study of Games and Cultural Software. - Eric Kaltman; Joseph C. Osborn; Noah Wardrip-Fruin (Digit. Humanit. Q., 2021)

Translating Between Game Generators with Asterism and Ceptre. - Cynthia Li; Joseph C. Osborn (FDG, 2024)

Toward A Game Citation and Reference Workbench. - Joseph C. Osborn; Eric Kaltman (FDG, 2024)

RetroFit: Post-Facto Accessibility for Retro Games. - Joseph Carter Osborn; Katiana Wieser; Miriam Brody (FDG, 2024)