User-Centered Design and Evaluation of a Real-Time Battlefield Visualization Virtual Environment. - Deborah Hix; J. Edward Swan II; Joseph L. Gabbard; Mike McGee; Jim Durbin; Tony King (VR, 1999)

User-Centered Design and Evaluation of Virtual Environments. - Joseph L. Gabbard; Deborah Hix; J. Edward Swan II (IEEE Computer Graphics and Applications, 1999)

Resolving Multiple Occluded Layers in Augmented Reality. - Mark A. Livingston; J. Edward Swan II; Joseph L. Gabbard; Tobias Höllerer; Deborah Hix; Simon Julier; Yohan Baillot; Dennis G. Brown (ISMAR, 2003)

A Comparative Study of User Performance in a Map-Based Virtual Environment. - J. Edward Swan II; Joseph L. Gabbard; Deborah Hix; Robert S. Schulman; Keun Pyo Kim (VR, 2003)

A Cost-Effective Usability Evaluation Progression for Novel Interactive Systems. - Deborah Hix; Joseph L. Gabbard; J. Edward Swan II; Mark A. Livingston; Tobias Höllerer; Simon Julier; Yohan Baillot; Dennis G. Brown (HICSS, 2004)

Conducting Human-Subject Experiments with Virtual and Augmented Reality. - J. Edward Swan II; Joseph L. Gabbard; Deborah Hix; Steve Ellis; Bernard D. Adelstein (VR, 2004)

An Empirical User-based Study of Text Drawing Styles and Outdoor Background Textures for Augmented Reality. - Joseph L. Gabbard; J. Edward Swan II; Deborah Hix; Robert S. Schulman; John F. Lucas; Divya Gupta (VR, 2005)

A Perceptual Matching Technique for Depth Judgments in Optical, See-Through Augmented Reality. - J. Edward Swan II; Mark A. Livingston; Harvey S. Smallman; Dennis G. Brown; Yohan Baillot; Joseph L. Gabbard; Deborah Hix (VR, 2006)

The Effects of Text Drawing Styles, Background Textures, and Natural Lighting on Text Legibility in Outdoor Augmented Reality. - Joseph L. Gabbard; J. Edward Swan II; Deborah Hix (Presence Teleoperators Virtual Environ., 2006)

Active Text Drawing Styles for Outdoor Augmented Reality: A User-Based Study and Design Implications. - Joseph L. Gabbard; J. Edward Swan II; Deborah Hix; Si-Jung Kim; Gregory M. Fitch (VR, 2007)

PATRIC: The VBI PathoSystems Resource Integration Center. - E. E. Snyder; N. Kampanya; J. Lu; Eric K. Nordberg; H. R. Karur; Maulik Shukla; Jeetendra Soneja; Y. Tian; Tian Xue; Hyun Seung Yoo; Fengkai Zhang; C. Dharmanolla; et al. (Nucleic Acids Res., 2007)

Usability Engineering for Augmented Reality: Employing User-Based Studies to Inform Design. - Joseph L. Gabbard; J. Edward Swan II (IEEE Trans. Vis. Comput. Graph., 2008)

Usability Engineering of Text Drawing Styles in Augmented Reality User Interfaces. - Joseph L. Gabbard (2008)

More than meets the eye: An engineering study to empirically examine the blending of real and virtual color spaces. - Joseph L. Gabbard; J. Edward Swan II; Jason Zedlitz; Woodrow W. Winchester III (VR, 2010)

Integration and visualization of host-pathogen data related to infectious diseases. - Timothy Driscoll; Joseph L. Gabbard; Chunhong Mao; Oral Dalay; Maulik Shukla; Clark C. Freifeld; Anne Gatewood Hoen; John S. Brownstein; Bruno W. S. Sobral (Bioinform., 2011)

VR 2012 tutorial: Quantitative and qualitative methods for human-subject experiments in Virtual and Augmented Reality. - Joseph L. Gabbard; J. Edward Swan II; Stephen R. Ellis (VR, 2012)

Exploring head-up augmented reality interfaces for crash warning systems. - Hyungil Kim; Xuefang Wu; Joseph L. Gabbard; Nicholas F. Polys (AutomotiveUI, 2013)

An Exploratory Study to Understand Knowledge-Sharing in Data-Intensive Science. - Jongsoon Park; Joseph L. Gabbard (HCI (3), 2013)

Early steps towards understanding text legibility in handheld augmented reality. - Brittany Dao; Joseph L. Gabbard (VR, 2013)

Color blending in outdoor optical see-through AR: The effect of real-world backgrounds on user interface color. - Joseph L. Gabbard; J. Edward Swan II; Adam Zarger (VR, 2013)

Quantitative and qualitative methods for human-subject experiments in Virtual and Augmented Reality. - J. Edward Swan II; Joseph L. Gabbard (VR, 2014)

PATRIC, the bacterial bioinformatics database and analysis resource. - Alice R. Wattam; David Abraham; Oral Dalay; Terry Disz; Timothy Driscoll; Joseph L. Gabbard; Joseph J. Gillespie; Roger Gough; Deborah Hix; Ronald W. Kenyon; Dustin Machi; Chunhong Mao; et al. (Nucleic Acids Res., 2014)

Behind the Glass: Driver Challenges and Opportunities for AR Automotive Applications. - Joseph L. Gabbard; Gregory M. Fitch; Hyungil Kim (Proc. IEEE, 2014)

Usability Engineering of Virtual Environments. - Joseph L. Gabbard (Handbook of Virtual Environments, 2nd ed., 2014)

Visual search tasks: the effects of head-up displays on driving and task performance. - Missie Smith; Jillian Streeter; Gary E. Burnett; Joseph L. Gabbard (AutomotiveUI, 2015)

Interactive learning methods: Leveraging persoalized learning and augmented reality. - TeAirra M. Brown; Joseph L. Gabbard (ICL, 2015)

Optical see-through HUDs effect on depth judgments of real world objects. - Missie Smith; Nadejda Doutcheva; Joseph L. Gabbard; Gary E. Burnett (VR, 2015)

Optical see-through head up displays' effect on depth judgments of real world objects. - Missie Smith; Nadejda Doutcheva; Joseph L. Gabbard; Gary E. Burnett (VR, 2015)

Legibility in Industrial AR: Text Style, Color Coding, and Illuminance. - Michele Gattullo; Antonio E. Uva; Michele Fiorentino 001; Joseph L. Gabbard (IEEE Computer Graphics and Applications, 2015)

The immune epitope database (IEDB) 3.0. - Randi Vita; James A. Overton; Jason A. Greenbaum; Julia V. Ponomarenko; Jason D. Clark; Jason R. Cantrell; Daniel K. Wheeler; Joseph L. Gabbard; Deborah Hix; Alessandro Sette; Bjoern Peters (Nucleic Acids Res., 2015)

Head-Up vs. Head-Down Displays: Examining Traditional Methods of Display Assessment While Driving. - Missie Smith; Joseph L. Gabbard; Christian Conley (AutomotiveUI, 2016)

Augmenting Mathematical Education for Minority Students. - TeAirra M. Brown; Tiffanie R. Smith; Joseph L. Gabbard; Juan E. Gilbert (ICALT, 2016)

Depth-based 3D gesture multi-level radial menu for virtual object manipulation. - Matthew M. Davis; Joseph L. Gabbard; Doug A. Bowman; Denis Gracanin (VR, 2016)

Depth perception in mirrors: The effects of video-based augmented reality in driver's side view mirrors. - Valerie Kane; Missie Smith; Gary E. Burnett; Joseph L. Gabbard; David R. Large (VR, 2016)

Casting shadows: Ecological interface design for augmented reality pedestrian collision warning. - Hyungil Kim; Jessica D. Isleib; Joseph L. Gabbard (VR, 2016)

Did You See Me?: Assessing Perceptual vs. Real Driving Gains Across Multi-Modal Pedestrian Alert Systems. - Coleman Merenda; Hyungil Kim; Joseph L. Gabbard; Samantha Leong; David R. Large; Gary E. Burnett (AutomotiveUI, 2017)

The Effects of Augmented Reality Head-Up Displays on Drivers' Eye Scan Patterns, Performance, and Perceptions. - Missie Smith; Joseph L. Gabbard; Gary E. Burnett; Nadejda Doutcheva (Int. J. Mob. Hum. Comput. Interact., 2017)

Improvements to PATRIC, the all-bacterial Bioinformatics Database and Analysis Resource Center. - Alice R. Wattam; James J. Davis 002; Rida Assaf; Sébastien Boisvert; Thomas S. Brettin; Christopher Bun; Neal Conrad; Emily M. Dietrich; Terry Disz; Joseph L. Gabbard; Svetlana Gerdes; Christopher S. Henry; et al. (Nucleic Acids Res., 2017)

Special Section: Perception and Cognition in Augmented Reality: Guest Editor's Introduction. - Joseph L. Gabbard (Presence Teleoperators Virtual Environ., 2017)

Effect of Volumetric Displays on Depth Perception in Augmented Reality. - Lee Lisle; Kyle Tanous; Hyungil Kim; Joseph L. Gabbard; Doug A. Bowman (AutomotiveUI, 2018)

ARV 2018: 2nd Workshop on Augmented Reality for Intelligent Vehicles. - Andreas Riener; Andrew L. Kun; Joe Gabbard; Stephen A. Brewster; Andreas Riegler (AutomotiveUI (adjunct), 2018)

Factors that affect scientists' knowledge sharing behavior in health and life sciences research communities: Differences between explicit and implicit knowledge. - Jongsoon Park; Joseph L. Gabbard (Comput. Hum. Behav., 2018)

Special Issue of Presence: Virtual and Augmented Reality Virtual and Augmented Reality for Autonomous Driving and Intelligent Vehicles: Guest Editors' Introduction. - Andreas Riener; Joe Gabbard; Mohan M. Trivedi (Presence Teleoperators Virtual Environ., 2018)

Message from the ISMAR 2018 Science and Technology Program Chairs andTVCGGuest Editors. - David Chu; Joseph L. Gabbard; Jens Grubert; Holger Regenbrecht (IEEE Trans. Vis. Comput. Graph., 2018)

Driver Behavior and Performance with Augmented Reality Pedestrian Collision Warning: An Outdoor User Study. - Hyungil Kim; Joseph L. Gabbard; Alexandre Miranda Añon; Teruhisa Misu (IEEE Trans. Vis. Comput. Graph., 2018)

Augmented Reality Interface Design Approaches for Goal-directed and Stimulus-driven Driving Tasks. - Coleman Merenda; Hyungil Kim; Kyle Tanous; Joseph L. Gabbard; Blake Feichtl; Teruhisa Misu; Chihiro Suga (IEEE Trans. Vis. Comput. Graph., 2018)

MRV 2019: 3rd workshop on mixed reality for intelligent vehicles. - Andreas Riegler; Andrew L. Kun; Stephen A. Brewster; Andreas Riener; Joe Gabbard; Carolin Wienrich (AutomotiveUI (adjunct), 2019)

Evaluating Head-Up Displays across Windshield Locations. - Bethan Hannah Topliss; Sanna M. Pampel; Gary E. Burnett; Joseph L. Gabbard (AutomotiveUI, 2019)

Effects of "Real-World" Visual Fidelity on AR Interface Assessment: A Case Study Using AR Head-up Display Graphics in Driving. - Coleman Merenda; Chihiro Suga; Joseph L. Gabbard; Teruhisa Misu (ISMAR, 2019)

Effects of Vehicle Simulation Visual Fidelity on Assessing Driver Performance and Behavior. - Coleman Merenda; Chihiro Suga; Joseph L. Gabbard; Teruhisa Misu (IV, 2019)

Increasing trust in fully automated driving: route indication on an augmented reality head-up display. - Tamara von Sawitzky; Philipp Wintersberger; Andreas Riener; Joseph L. Gabbard (PerDis, 2019)

A Context-Aware Technical Information Manager for Presentation in Augmented Reality. - Michele Gattullo; Vito Dalena; Alessandro Evangelista; Antonio E. Uva; Michele Fiorentino 001; Antonio Boccaccio; Michele Ruta; Joseph L. Gabbard (VR, 2019)

AR DriveSim: An Immersive Driving Simulator for Augmented Reality Head-Up Display Research. - Joseph L. Gabbard; Missie Smith; Kyle Tanous; Hyungil Kim; Bryan Jonas (Frontiers Robotics AI, 2019)

Effects of Volumetric Augmented Reality Displays on Human Depth Judgments: Implications for Heads-Up Displays in Transportation. - Lee Lisle; Coleman Merenda; Kyle Tanous; Hyungil Kim; Joseph L. Gabbard; Doug A. Bowman (Int. J. Mob. Hum. Comput. Interact., 2019)

Message from the ISMAR 2019 Science and Technology Program Chairs and TVCG Guest Editors. - Joseph L. Gabbard; Jens Grubert; Shimin Hu 001; Stefanie Zollmann (IEEE Trans. Vis. Comput. Graph., 2019)

Effects of AR Display Context Switching and Focal Distance Switching on Human Performance. - Joseph L. Gabbard; Divya Gupta Mehra; J. Edward Swan II (IEEE Trans. Vis. Comput. Graph., 2019)

Hit the Brakes!: Augmented Reality Head-up Display Impact on Driver Responses to Unexpected Events. - Missie Smith; Lisa Jordan; Kiran Bagalkotkar; Srikar Sai Manjuluri; Rishikesh Nittala; Joseph L. Gabbard (AutomotiveUI (adjunct), 2020)

Towards Sailing supported by Augmented Reality: Motivation, Methodology and Perspectives. - Francesco Laera; Mario Massimo Foglia; Alessandro Evangelista; Antonio Boccaccio; Michele Gattullo; Vito Modesto Manghisi; Joseph L. Gabbard; Antonio E. Uva; Michele Fiorentino 001 (ISMAR Adjunct, 2020)

Toward Real-Time Estimation of Driver Situation Awareness: An Eye-tracking Approach based on Moving Objects of Interest. - Hyungil Kim; Sujitha Martin; Ashish Tawari; Teruhisa Misu; Joseph L. Gabbard (IV, 2020)

Drivers' Attitudes and Perceptions towards A Driving Automation System with Augmented Reality Human-Machine Interfaces. - Xingwei Wu; Coleman Merenda; Teruhisa Misu; Kyle Tanous; Chihiro Suga; Joseph L. Gabbard (IV, 2020)

Impact of AR Display Context Switching and Focal Distance Switching on Human Performance: Replication on an AR Haploscope. - Mohammed Safayet Arefin; Nate Phillips; Alexander Plopski; Joseph L. Gabbard; J. Edward Swan II (VR Workshops, 2020)

Framing the Scene: An Examination of Augmented Reality Head Worn Displays in Construction Assembly Tasks. - Eric T. Bloomquist; Joseph L. Gabbard; Kyle Tanous; Yimin Qin; Tanyel Bulbul (VR Workshops, 2020)

Drone-based Augmented Reality Platform for Bridge Inspection: Effect of AR Cue Design on Visual Search Tasks. - Jared Van Dam; Alexander Krasner; Joseph L. Gabbard (VR Workshops, 2020)

Augmented Reality for Infrastructure Inspection with Semi-autonomous Aerial Systems: An Examination of User Performance, Workload, and System Trust. - Jared Van Dam; Alexander Krasner; Joseph L. Gabbard (VR Workshops, 2020)

Place in the World or Place on the Screen? Investigating the Effects of Augmented Reality Head -Up Display User Interfaces on Drivers' Spatial Knowledge Acquisition and Glance Behavior. - Nayara de Oliveira Faria; Joseph L. Gabbard; Missie Smith (VR Workshops, 2020)

The Viability of Image Analysis Measures of Visual Clutter in the AR UI Space as a Predictive Measures of User Performance. - Jonathan Flittner; John Luksas; Joseph L. Gabbard (VR Workshops, 2020)

The PATRIC Bioinformatics Resource Center: expanding data and analysis capabilities. - James J. Davis 002; Alice R. Wattam; Ramy K. Aziz; Thomas S. Brettin; Ralph Butler; Rory Butler; Philippe Chlenski; Neal Conrad; Allan Dickerman; Emily M. Dietrich; Joseph L. Gabbard; Svetlana Gerdes; et al. (Nucleic Acids Res., 2020)

Preface. - Maud Marchal; Joseph L. Gabbard; Joaquim Jorge 001; Torsten W. Kuhlen; Anthony Steed (IEEE Trans. Vis. Comput. Graph., 2020)

Adapting Image Analysis Measures of Visual Clutter to Multiple Plane Augmented Reality User Interfaces. - Jonathan Flittner; Joseph L. Gabbard (ISMAR Adjunct, 2021)

MusiKeys: Investigating Auditory-Physical Feedback Replacement Technique for Mid-air Typing. - Alexander Krasner; Joseph L. Gabbard; Gary E. Burnett (ISMAR Adjunct, 2021)

Impact of information display on worker performance for wood frame wall assembly using AR HMD under different task conditions. - Yimin Qin; Eric T. Bloomquist; Tanyel Bulbul; Joe Gabbard; Kyle Tanous (Adv. Eng. Informatics, 2021)

The Interactive Virtual Training for Teachers (IVT-T) to Practice Classroom Behavior Management. - Alban Paul Delamarre; Elisa Shernoff; Cédric Buche; Stacy Frazier; Joe Gabbard; Christine Lætitia Lisetti (Int. J. Hum. Comput. Stud., 2021)

User-Centered Design and Evaluation of ARTTS: an Augmented Reality Triage Tool Suite for Mass Casualty Incidents. - Cassidy R. Nelson; Joseph L. Gabbard; Jason B. Moats; Ranjana K. Mehta (ISMAR, 2022)

BuildAR: A Proof-of-Concept Prototype of Intelligent Augmented Reality in Construction. - Doug A. Bowman; Joseph L. Gabbard; Daniel Auerbach; Nazila Roofigari-Esfahan; Kathryn Britt; Cory Ilo; Keerthana Adapa (VR Workshops, 2022)

Search and Rescue AR Visualization Environment (SAVE): Designing an AR Application for Use with Search and Rescue Personnel. - John Luksas; Kelsey Quinn; Joseph L. Gabbard; Mariam Hasan; Janet He; Neha Surana; Moustafa Tabbarah; Nishant Kishan Teckchandani (VR Workshops, 2022)

Wearable Augmented Reality Interface Design for Bridge Inspection. - Alan Smith; Charlie Duff; Rodrigo Sarlo; Joseph L. Gabbard (VR Workshops, 2022)

Human-Centered Intelligent Training for Emergency Responders. - Ranjana K. Mehta; Jason Moats; Rohith Karthikeyan; Joseph L. Gabbard; Divya Srinivasan; Eric Jing Du; Alexander Leonessa; Garret Burks; Andrew Stephenson; Ron Fernandes (AI Mag., 2022)

Assessing Distraction Potential of Augmented Reality Head-Up Displays for Vehicle Drivers. - Hyungil Kim; Joseph L. Gabbard (Hum. Factors, 2022)

The Effect of Context Switching, Focal Switching Distance, Binocular and Monocular Viewing, and Transient Focal Blur on Human Performance in Optical See-Through Augmented Reality. - Mohammed Safayet Arefin; Nate Phillips; Alexander Plopski; Joseph L. Gabbard; J. Edward Swan (IEEE Trans. Vis. Comput. Graph., 2022)

A Perceptual Color-Matching Method for Examining Color Blending in Augmented Reality Head-Up Display Graphics. - Joseph L. Gabbard; Missie Smith; Coleman Merenda; Gary E. Burnett; David R. Large (IEEE Trans. Vis. Comput. Graph., 2022)

What, How, and Why are Visual Assets Used in Industrial Augmented Reality? A Systematic Review and Classification in Maintenance, Assembly, and Training (From 1997 to 2019). - Michele Gattullo; Alessandro Evangelista; Antonio E. Uva; Michele Fiorentino 001; Joseph L. Gabbard (IEEE Trans. Vis. Comput. Graph., 2022)

Message from the ISMAR 2022 Science and Technology Journal Program Chairs and TVCG Guest Editors. - Daisuke Iwai; Joseph L. Gabbard; Guillaume Moreau; Lili Wang 006 (IEEE Trans. Vis. Comput. Graph., 2022)

Virtual Replicas of Real Places: Experimental Investigations. - Richard Skarbez; Joseph L. Gabbard; Doug A. Bowman; J. Todd Ogle; Thomas W. Tucker (IEEE Trans. Vis. Comput. Graph., 2022)

Workshop on Evaluating Augmented Reality in Transportation (EvalAR): A Dialogue Between Researchers and Practitioners. - Nayara de Oliveira Faria; Joseph L. Gabbard; Gary E. Burnett; Valerian Meijering (AutomotiveUI (Adjunct Proceedings), 2023)

Augmented Reality Rehabilitative and Exercise Games (ARREGs): A Systematic Review and Future Considerations. - Cassidy R. Nelson; Joseph L. Gabbard (ISMAR, 2023)

Extended Abstract: Interaction-Triggered Estimation of AR Object Placement on Indeterminate Meshes. - John Luksas; Joseph L. Gabbard (VR Workshops, 2023)

Isolating the Effect of Off-Road Glance Duration on Driving Performance: An Exemplar Study Comparing HDD and HUD in Different Driving Scenarios. - Missie Smith; Kiran Bagalkotkar; Joseph L. Gabbard; David R. Large; Gary E. Burnett (Hum. Factors, 2023)

Measuring the impacts of AR HMD on users' situation awareness during wood frame assembly tasks. - Yimin Qin; Eric T. Bloomquist; Tanyel Bulbul; Joseph L. Gabbard (J. Inf. Technol. Constr., 2023)

Message from the ISMAR 2023 Science and Technology Journal Program Chairs and TVCG Guest Editors. - Michele Fiorentino 001; Joseph L. Gabbard; Gun Lee 001; Maud Marchal; Guillaume Moreau (IEEE Trans. Vis. Comput. Graph., 2023)

Design Considerations for Augmented Reality Location-Based Exergaming: Lessons from Pokémon Go. - Cassidy R. Nelson; Wallace Morris; Joseph L. Gabbard (ISMAR-Adjunct, 2024)

Pokémon Go: If Nobody Uses the Augmented Reality, is PG Really and AR Game? A Survey of Player Behavior. - Cassidy R. Nelson; Wallace Morris; Joseph L. Gabbard (ISMAR-Adjunct, 2024)

Augmented Reality Visualization Techniques for Attention Guidance to Out-of-View Objects: A Systematic Review. - Kelsey Quinn; Joseph L. Gabbard (ISMAR, 2024)

Special Issue on Next-Generation Mixed-Reality User Experiences: Training, Teaching, and Learning. - Michele Fiorentino 001; Joseph L. Gabbard (IEEE Computer Graphics and Applications, 2024)

Pedagogical Design Considerations for Mobile Augmented Reality Serious Games (MARSGs): A Literature Review. - Cassidy R. Nelson; Joseph L. Gabbard (CoRR, 2024)

MusiKeys: Exploring Haptic-to-Auditory Sensory Substitution to Improve Mid-Air Text-Entry. - Alexander Krasner; Joseph L. Gabbard (IEEE Trans. Vis. Comput. Graph., 2024)

HazARdSnap: Gazed-Based Augmentation Delivery for Safe Information Access While Cycling. - Guanghan Zhao; Jason Orlosky; Joseph L. Gabbard; Kiyoshi Kiyokawa (IEEE Trans. Vis. Comput. Graph., 2024)

Adaptive Training on Basic AR Interactions: Bi-Variate Metrics and Neuroergonomic Evaluation Paradigms. - Shantanu Vyas; Shivangi Dwivedi; Lindsey J. Brenner; Isabella Pedron; Joseph L. Gabbard; Vinayak R. Krishnamurthy; Ranjana K. Mehta (Int. J. Hum. Comput. Interact., 2024)

Special Issue on Next-Generation Mixed-Reality User Experiences: Smart Guidance Systems. - Michele Fiorentino 001; Joseph L. Gabbard (IEEE Computer Graphics and Applications, 2025)

From Discovery to Design and Implementation: A Guide on Integrating Immersive Technologies in Public Safety Training. - Ronak R. Mohanty; Peter Selly; Lindsey J. Brenner; Shantanu Vyas; Cassidy R. Nelson; Jason B. Moats; Joseph L. Gabbard; Ranjana K. Mehta (IEEE Trans. Learn. Technol., 2025)

Inattentional Blindness with Augmented Reality HUDS: An On-road Study. - Nayara de Oliveira Faria; Joseph L. Gabbard (CoRR, 2025)