Content structure is king: An empirical study on gratifications, game genres and content type on Twitch. - Max Sjöblom; Maria Törhönen; Juho Hamari; Joseph Macey (Comput. Hum. Behav., 2017)

A game of skill?: Miscognitions and problematic behaviour in video game players who gamble. - Joseph Macey; Juho Hamari (GamiFIN, 2018)

Online Abuse and Age in Dota 2. - Topias Mattinen; Joseph Macey (MindTrek, 2018)

Liking the Game: How Can Spectating Motivations Influence Social Media Usage at Live Esports Events? - Max Sjöblom; Lobna Hassan; Joseph Macey; Maria Törhönen; Juho Hamari (SMSociety, 2018)

Investigating relationships between video gaming, spectating esports, and gambling. - Joseph Macey; Juho Hamari (Comput. Hum. Behav., 2018)

The Games We Play: Relationships between game genre, business model and loot box opening. - Joseph Macey; Juho Hamari (GamiFIN, 2019)

The ingredients of Twitch streaming: Affordances of game streams. - Max Sjöblom; Maria Törhönen; Juho Hamari; Joseph Macey (Comput. Hum. Behav., 2019)

eSports, skins and loot boxes: Participants, practices and problematic behaviour associated with emergent forms of gambling. - Joseph Macey; Juho Hamari (New Media Soc., 2019)

"Empathy machine": how virtual reality affects human rights attitudes. - Mila Bujic; Mikko Salminen; Joseph Macey; Juho Hamari (Internet Res., 2020)

Digital athletics in analogue stadiums. - Max Sjöblom; Joseph Macey; Juho Hamari (Internet Res., 2020)

Aiming for validity: The experience of conflicts in legitimacy judgments in esports actors and new grassroots activism. - Joaquin Cestino-Castilla; Joseph Macey; Brian McCauley (GamiFIN, 2021)

Relationships between the consumption of gamblified media and associated gambling activities in a sample of esports fans. - Joseph Macey; Juho Hamari; Max Sjöblom; Maria Törhönen (GamiFIN, 2021)

What predicts esports betting? A study on consumption of video games, esports, gambling and demographic factors. - Joseph Macey; Brett Abarbanel; Juho Hamari (New Media Soc., 2021)

Forests in Digital Games - An Ecocritical Framework. - Mattia Thibault; Daniel Fernández Galeote; Joseph Macey; Henrietta Jylhä (FDG, 2022)

Virtual reality in emotion regulation: A scoping review. - Anna-Leena Macey; Joseph Macey; Juho Hamari (GamiFIN, 2022)

Does esports spectating influence game consumption? - Joseph Macey; Ville Tyrväinen; Henri Pirkkalainen; Juho Hamari (Behav. Inf. Technol., 2022)

Digitally-Induced Altered States of Consciousness and Playful HCI: Future Research Agenda of a Novel Perspective. - Anatolii Belousov; Terho Ojell-Järventausta; Mila Bujic; Joseph Macey; Juho Hamari (CHI PLAY (Companion), 2023)

Gambling in Digital Games and Esports: A Scoping Review. - Topias Mattinen; Joseph Macey; Juho Hamari (HICSS, 2023)

Introduction to the Minitrack on Streaming Media in Entertainment. - Katrin Scheibe; Franziska Zimmer; Juho Hamari; Joseph Macey (HICSS, 2023)

Legitimizing the game: how gamers' personal experiences shape the emergence of grassroots collective action in esports. - Joaquin Cestino-Castilla; Joseph Macey; Brian McCauley (Internet Res., 2023)

A Ruse by Any Other Name: Comparing Loot Boxes and Collectible Card Games Using Magic Arena. - Topias Mattinen; Joseph Macey; Juho Hamari (Proc. ACM Hum. Comput. Interact., 2023)

A Typology for Identifying Digitally-Induced Altered States of Consciousness Through Input Discrepancy. - Anatolii Belousov; Terho Ojell-Järventausta; Mila Bujic; Joseph Macey; Juho Hamari (MindTrek, 2024)

Digital Technologies and Human Consciousness: A Futures Workshop for Exploring Potential Implications. - Terho Ojell-Järventausta; Anatolii Belousov; Mila Bujic; Joseph Macey; Juho Hamari (MindTrek, 2024)

Corrigendum to "A conceptual framework for understanding and identifying gamblified experiences" [Computers in Human Behavior 152 (2024) 108087. - Joseph Macey; Juho Hamari; Martin Adam (Comput. Hum. Behav., 2024)

Gamblification: A definition. - Joseph Macey; Juho Hamari (New Media Soc., 2024)

A conceptual framework for understanding and identifying gamblified experiences. - Joseph Macey; Juho Hamari; Martin Adam (Comput. Hum. Behav., 2024)