Creating Experiences with Wearable Computing. - Richard Hull 002; Josephine Reid; Erik Geelhoed (IEEE Pervasive Comput., 2002)

Schminky: The design of a café based digital experience. - Josephine Reid; Richard Hull 002; Tom Melamed; Duncan Speakman (Pers. Ubiquitous Comput., 2003)

"Fancy a Schmink?": a novel networked game in a cafe. - Josephine Reid; Jenny Hyams; Kate L. Shaw; Mathew Lipson (Comput. Entertain., 2004)

Savannah: mobile gaming and learning? - Keri Facer; Richard W. Joiner; Danae Stanton; Josephine Reid; Richard Hull 002; David S. Kirk (J. Comput. Assist. Learn., 2004)

Magic moments in situated mediascapes. - Josephine Reid; Richard Hull 002; Kirsten Cater; Constance Fleuriot (Advances in Computer Entertainment Technology, 2005)

Life on the edge: supporting collaboration in location-based experiences. - Steve Benford; Duncan Rowland; Martin Flintham; Adam Drozd; Richard Hull 002; Josephine Reid; Jo Morrison; Keri Facer (CHI, 2005)

Parallel worlds: immersion in location-based experiences. - Josephine Reid; Erik Geelhoed; Richard Hull 002; Kirsten Cater; Ben J. C. Clayton (CHI Extended Abstracts, 2005)

Location aware interactive applications. - Kirsten Cater; Constance Fleuriot; Richard Hull 002; Josephine Reid (SIGGRAPH Sketches, 2005)

A research process for designing ubiquitous social experiences. - Yanna Vogiazou; Josephine Reid; Bas Raijmakers; Marc Eisenstadt (NordiCHI, 2006)

Interdisciplinary criticism: analysing the experience of riot! a location-sensitive digital narrative. - Mark Blythe; Josephine Reid; Peter C. Wright; Erik Geelhoed (Behav. Inf. Technol., 2006)

Designing educational experiences using ubiquitous technology. - Richard W. Joiner; Jessica Nethercott; Richard Hull 002; Josephine Reid (Comput. Hum. Behav., 2006)

Mediascapes: Context-Aware Multimedia Experiences. - Stuart P. Stenton; Richard Hull 002; Patrick M. Goddi; Josephine Reid; Ben J. C. Clayton; Tom Melamed; Susie J. Wee (IEEE Multim., 2007)

Design for emergence: experiments with a mixed reality urban playground game. - Yanna Vogiazou; Bas Raijmakers; Erik Geelhoed; Josephine Reid; Marc Eisenstadt (Pers. Ubiquitous Comput., 2007)

Design for coincidence: incorporating real world artifacts in location based games. - Josephine Reid (DIMEA, 2008)

Can an ARG run automatically? - Jennefer Hart; Josephine Reid (CHI Extended Abstracts, 2009)

Priming, sense-making and help: Analysis of player behaviour in an immersive theatrical experience. - Josephine Reid; Richard Hull 002; Ben J. C. Clayton; Gary Porter; Phil Stenton (Pervasive Mob. Comput., 2010)

A research methodology for evaluating location aware experiences. - Josephine Reid; Richard Hull 002; Ben J. C. Clayton; Tom Melamed; Phil Stenton (Pers. Ubiquitous Comput., 2011)