A Monte Carlo Approach to Skill-Based Automated Playtesting. - Britton Horn; Josh Aaron Miller; Gillian Smith 001; Seth Cooper (AIIDE, 2018)

Large-Scale Analysis of Visualization Options in a Citizen Science Game. - Josh Aaron Miller; Vivian Lee; Seth Cooper; Magy Seif El-Nasr (CHI PLAY (Companion), 2019)

Designing Videogames to Crowdsource Accelerometer Data Annotation for Activity Recognition Research. - Aditya Ponnada; Seth Cooper; Binod Thapa-Chhetry; Josh Aaron Miller; Dinesh John; Stephen S. Intille (CHI PLAY, 2019)

Expertise and engagement: re-designing citizen science games with players' minds in mind. - Josh Aaron Miller; Uttkarsh Narayan; Matthew Hantsbarger; Seth Cooper; Magy Seif El-Nasr (FDG, 2019)

Tile-o-Scope AR: An Augmented Reality Tabletop Image Labeling Game Toolkit. - Sofia Eleni Spatharioti; Borna Fatehi; Melanie Smith; Avery Rosenbloom; Josh Aaron Miller; Magy Seif El-Nasr; Sara Ann Wylie; Seth Cooper (FDG, 2020)

A Comparison of Augmented Reality and Browser Versions of a Citizen Science Game. - Kutub Gandhi; Josh Aaron Miller; Sofia Eleni Spatharioti; Archana Apte; Borna Fatehi; Sara Ann Wylie; Seth Cooper (FDG, 2021)

Signaligner Pro: A Tool to Explore and Annotate Multi-day Raw Accelerometer Data. - Aditya Ponnada; Seth Cooper; Qu Tang; Binod Thapa-Chhetry; Josh Aaron Miller; Dinesh John; Stephen S. Intille (PerCom Workshops, 2021)

Revisiting Citizen Science Through the Lens of Hybrid Intelligence. - Janet Rafner; Miroslav Gajdacz; Gitte Kragh; Arthur Hjorth; Anna Jia Gander; Blanka Palfi; Aleks Berditchevskaia; François Grey; Kobi Gal; Avi Segal; Mike Walmsley; Josh Aaron Miller; et al. (CoRR, 2021)

Case Studies in Game-Based Complex Learning. - Josh Aaron Miller; Seth Cooper (Multimodal Technol. Interact., 2021)

How do Players and Developers of Citizen Science Games Conceptualize Skill Chains? - Josh Aaron Miller; Britton Horn; Matthew Guthrie; Jonathan Romano; Guy Geva; Celia David; Amy Robinson Sterling; Seth Cooper (Proc. ACM Hum. Comput. Interact., 2021)

Effects of Player-Level Matchmaking Methods in a Live Citizen Science Game. - Alexander D. Stoneman; Josh Aaron Miller; Seth Cooper (AIIDE, 2022)

Barriers to Expertise in Citizen Science Games. - Josh Aaron Miller; Seth Cooper (CHI, 2022)

"Philosophy is Seeped into Every Brick" - Weaving Reflective Elements into Mass-Market Games. - Kutub Gandhi; Josh Aaron Miller; Seth Cooper (FDG, 2022)

Mapping Citizen Science through the Lens of Human-Centered AI. - Janet Rafner; Miroslav Gajdacz; Gitte Kragh; Arthur Hjorth; Anna Gander; Blanka Palfi; Aleksandra Berditchevskiaia; François Grey; Kobi Gal; Avi Segal; Mike Wamsley; Josh Aaron Miller; et al. (Hum. Comput., 2022)

The Player-Learner Experience: A Comparison of Game Masters and Pedagogical Practices. - Josh Aaron Miller (DiGRA, 2023)

Wrapped in Story: The Affordances of Narrative for Citizen Science Games. - Josh Aaron Miller; Katherine Buse; Ranjodh Singh Dhaliwal; Justin B. Siegel; Seth Cooper; Colin Milburn (FDG, 2023)

A Design Framework for Reflective Play. - Josh Aaron Miller; Kutub Gandhi; Matthew Alexander Whitby; Mehmet Kosa; Seth Cooper; Elisa D. Mekler; Ioanna Iacovides (CHI, 2024)