Facial type, expression, and viseme generation. - James Skorupski; Jerry Yee; Josh McCoy; James Davis 001 (SIGGRAPH Posters, 2007)

An Integrated Agent for Playing Real-Time Strategy Games. - Joshua McCoy; Michael Mateas (AAAI, 2008)

The Computation of Self in Everyday Life: A Dramaturgical Approach for Socially Competent Agents. - Joshua McCoy; Michael Mateas (AAAI Spring Symposium: Intelligent Narrative Technologies II, 2009)

The Prom: An Example of Socially-Oriented Gameplay. - Joshua McCoy; Mike Treanor; Ben Samuel; Brandon Robert Tearse; Michael Mateas; Noah Wardrip-Fruin (AIIDE, 2010)

Comme il Faut 2: a fully realized model for socially-oriented gameplay. - Josh McCoy; Mike Treanor; Ben Samuel; Brandon Robert Tearse; Michael Mateas; Noah Wardrip-Fruin (FDG, 2010)

Comme il Faut: A System for Authoring Playable Social Models. - Joshua McCoy; Mike Treanor; Ben Samuel; Noah Wardrip-Fruin; Michael Mateas (AIIDE, 2011)

Prom Week: social physics as gameplay. - Joshua McCoy; Mike Treanor; Ben Samuel; Michael Mateas; Noah Wardrip-Fruin (FDG, 2011)

Prom week. - Joshua McCoy; Mike Treanor; Ben Samuel; Aaron A. Reed; Noah Wardrip-Fruin; Michael Mateas (FDG, 2012)

Social Believability in Games. - Harko Verhagen; Mirjam Palosaari Eladhari; Magnus Johansson; Joshua McCoy (Advances in Computer Entertainment, 2013)

Prom Week. - Joshua McCoy; Mike Treanor; Ben Samuel; Aaron A. Reed; Michael Mateas; Noah Wardrip-Fruin (AIIDE, 2013)

Creating Playable Social Experiences through Whole-Body Interaction with Virtual Characters. - Daniel G. Shapiro; Joshua McCoy; April Grow; Ben Samuel; Andrew Stern; Reid Swanson; Mike Treanor; Michael Mateas (AIIDE, 2013)

Prom Week: Designing past the game/story dilemma. - Joshua McCoy; Mike Treanor; Ben Samuel; Aaron A. Reed; Michael Mateas; Noah Wardrip-Fruin (FDG, 2013)

Evaluating Play Trace (Dis)similarity Metrics. - Joseph Carter Osborn; Ben Samuel; Joshua Allen McCoy; Michael Mateas (AIIDE, 2014)

Introducing story sampling: Preliminary results of a new interactive narrative evaluation technique. - Ben Samuel; Josh McCoy; Mike Treanor; Aaron A. Reed; Michael Mateas; Noah Wardrip-Fruin (FDG, 2014)

Social Story Worlds With Comme il Faut. - Joshua McCoy; Mike Treanor; Ben Samuel; Aaron A. Reed; Michael Mateas; Noah Wardrip-Fruin (IEEE Trans. Comput. Intell. AI Games, 2014)

Social Play in Non-Player Character Dialog. - Mike Treanor; Josh McCoy; Anne Sullivan (INT/SBG@AIIDE, 2015)

Composing Social Interactions via Social Games. - Daniel G. Shapiro; Karen Tanenbaum; Joshua McCoy; Larry LeBron; Craig W. Reynolds; Andrew Stern; Michael Mateas; Bill Ferguson; David Diller; Kerry Moffitt; Will Coon; Bruce Roberts (AAMAS, 2015)

Bug-fixing Game-like Syllabi: Evaluating Common Issues and Iterating New Pedagogical Mechanics. - Christopher Totten; Josh McCoy; Lindsay Grace; Sarah Aristil (FDG, 2015)

A Framework for Playable Social Dialogue. - Mike Treanor; Josh McCoy; Anne Sullivan (AIIDE, 2016)

The AIIDE 2015 Workshop Program. - Camille Barot; Michael Buro; Michael Cook 001; Mirjam Palosaari Eladhari; Boyang Li 001; Antonios Liapis; Magnus Johansson; Josh McCoy; Santiago Ontañón; Jonathan P. Rowe; Emmett Tomai; Harko Verhagen; et al. (AI Mag., 2016)

Playable Experiences at AIIDE 2018. - Ben Samuel; Aaron A. Reed; Emily Short; Samantha Heck; Barrie D. Robison; Landon Wright; Terence Soule; Mike Treanor; Joshua McCoy; Anne Sullivan; Alireza Shirvani; Edward T. Garcia; et al. (AIIDE, 2018)

Loominary: Crafting Tangible Artifacts from Player Narrative. - Anne Sullivan; Joshua Allen McCoy; Sarah Hendricks; Brittany Williams (TEI, 2018)

Augmenting Character Path Planning with Layered Social Influences. - Zeyuan Chen; Josh McCoy (AIIDE, 2019)

Non-player character personality and social connection generation. - Erica Jurado; Kirsten Emma Gillam; Joshua McCoy (FDG, 2019)

Enhancing wave function collapse with design-level constraints. - Arunpreet Sandhu; Zeyuan Chen; Joshua McCoy (FDG, 2019)

A framework for integrating architectural design patterns into PCG. - Arunpreet Sandhu; Joshua McCoy (FDG, 2019)

Design Considerations for Creating AI-based Gameplay. - Ben Samuel; Mike Treanor; Joshua McCoy (AIIDE Workshops, 2021)

TileTerror: A System for Procedurally Generating 2D Horror Maps. - Arunpreet Sandhu; Kyle Mitchell; Joshua McCoy (AIIDE Workshops, 2021)

HOAD: The Hanabi Open Agent Dataset. - Aron Sarmasi; Timothy Zhang; Chu-Hung Cheng; Huyen Pham; Xuanchen Zhou; Duong Nguyen; Soumil Shekdar; Joshua McCoy (AAMAS, 2021)

Meta-Learning a Solution to the Hanabi Ad-Hoc Challenge. - Aron Sarmasi; Timothy Zhang; Chu-Hung Cheng; Huyen Pham; Xuanchen Zhou; Duong Nguyen; Soumil Shekdar; Joshua McCoy (FDG, 2021)

Never a Dull Moment: Believable Dynamic Character Beat Generation between Game World Events. - Kyle Mitchell; Camden Pettijohn; Joshua McCoy (AIIDE, 2022)

Sunset Valley: A Case Study in Computational Gossip. - Fuhsin Liao; Grant Gelardi; Kyle Mitchell; Arunpreet Sandhu; Joshua McCoy (CoG, 2023)

Towards an Agency-centered Ontology of Game Mechanics. - Kyle Mitchell; Joshua McCoy (FDG, 2023)

Exploring the Union Between Procedural Narrative and Procedural Content Generation. - Arunpreet Sandhu; Joshua McCoy (ICIDS (2), 2023)

Shepherd: An Incremental Story Sifting-Based Drama Manager. - Sage Deo; Jonathan Chung 005; Joshua McCoy (AIIDE, 2024)

College Ruled: A Pathfinding Approach to Generative Storytelling. - Nicholas Sloss Treynor; Joshua McCoy (FDG, 2024)

Exploring Stanislavskian Performance for Agent-based Nonplayer Characters through Defeasible Logic. - Kyle David Mitchell; Joshua McCoy (IVA, 2024)

Dominion: A New Frontier for AI Research. - Danny Halawi; Aron Sarmasi; Siena Saltzen; Joshua McCoy (CoRR, 2024)

A Case Study on User Perception of Parameterized LLM-Generated Narratives. - Nicholas Sloss Treynor; Joshua McCoy (CoG, 2025)

Modeling Conflict De-Escalation in Shakespeare Through Hybrid NLP & Symbolic Approaches. - Nicholas Sloss Treynor; Kyle Mitchell; Nick Toothman; Gina Bloom; Colin Milburn; Michael Neff; Joshua McCoy (CoG, 2025)