Vehicular lifelogging: new contexts and methodologies for human-car interaction. - Joshua McVeigh-Schultz; Jennifer Stein; Jacob Boyle; Emily Duff; Jeff Watson; Avimaan Syam; Amanda Tasse; Simon Wiscombe; Scott S. Fisher (CHI Extended Abstracts, 2012)

Extending the lifelog to non-human subjects: ambient storytelling for human-object relationships. - Joshua McVeigh-Schultz; Jennifer Stein; Jeff Watson; Scott S. Fisher (ACM Multimedia, 2012)

AniThings: animism and heterogeneous multiplicity. - Philip van Allen; Joshua McVeigh-Schultz; Brooklyn Brown; Hye Mi Kim; Daniel Lara (CHI Extended Abstracts, 2013)

Immersive Design Fiction: Using VR to Prototype Speculative Interfaces and Interaction Rituals within a Virtual Storyworld. - Joshua McVeigh-Schultz; Max Kreminski; Keshav Prasad; Perry Hoberman; Scott S. Fisher (Conference on Designing Interactive Systems, 2018)

What's It Mean to "Be Social" in VR?: Mapping the Social VR Design Ecology. - Joshua McVeigh-Schultz; Elena Márquez Segura; Nick Merrill; Katherine Isbister (Conference on Designing Interactive Systems (Companion Volume), 2018)

Understanding Emerging Design Practices for Avatar Systems in the Commercial Social VR Ecology. - Anya Kolesnichenko; Joshua McVeigh-Schultz; Katherine Isbister (Conference on Designing Interactive Systems, 2019)

Shaping Pro-Social Interaction in VR: An Emerging Design Framework. - Joshua McVeigh-Schultz; Anya Kolesnichenko; Katherine Isbister (CHI, 2019)

The Case for "Weird Social" in VR/XR: A Vision of Social Superpowers Beyond Meatspace. - Joshua McVeigh-Schultz; Katherine Isbister (CHI Extended Abstracts, 2021)

Conversation Balance: A Shared VR Visualization to Support Turn-taking in Meetings. - Jialang Victor Li; Max Kreminski; Sean M. Fernandes; Anya Osborne; Joshua McVeigh-Schultz; Katherine Isbister (CHI Extended Abstracts, 2022)

A "beyond being there" for VR meetings: envisioning the future of remote work. - Joshua McVeigh-Schultz; Katherine Isbister (Hum. Comput. Interact., 2022)

Being Social in VR Meetings: A Landscape Analysis of Current Tools. - Anya Osborne; Sabrina Fielder; Joshua McVeigh-Schultz; Timothy Lang; Max Kreminski; George Butler; Jialang Victor Li; Diana R. Sanchez; Katherine Isbister (Conference on Designing Interactive Systems, 2023)

Designing Shared VR Tools for Spatial Scientific Sensemaking About Wildfire Evacuation. - Samir Ghosh; Yuhui Wang; William Zhou; Kelly Lin; Joshua McVeigh-Schultz; Katherine Isbister (CHI Extended Abstracts, 2024)

Virtual Reality Pursuit: Using Individual Predispositions towards VR to Understand Perceptions of a Virtualized Workplace Team Experience. - Diana R. Sanchez; Joshua McVeigh-Schultz; Katherine Isbister; Monica Tran; Kassidy Martinez; Marjan Dost; Anya Osborne; Daniel Diaz; Philip Farillas; Timothy Lang; Alexandra Leeds; George Butler; et al. (Virtual Worlds, 2024)

"Let's Jump into More Creative Avatars and Take this Brainstorm to the Flying Platform: " Playful Prototypes of VR Meeting Support Tools. - Anya Osborne; Joshua McVeigh-Schultz; Alexandra Leeds; George Butler; Samir Ghosh; Katherine Isbister (Conference on Designing Interactive Systems, 2025)

Avatars and Environments for Meetings in Social VR: What Styles and Choices Matter to People in Group Creativity Tasks? - Anya Osborne; Sabrina Fielder; Lee Taber; Tara Lamb; Joshua McVeigh-Schultz; Katherine Isbister (CoRR, 2025)