Fast polygonal simplification with vertex-cluster trees. - Joshua Mittleman; Jai Menon (SIGGRAPH Visual Proceedings, 1997)

Acquiring Input for Rendering at Appropriate Levels of Detail: Digitizing a Tietà. - Holly E. Rushmeier; Fausto Bernardini; Joshua Mittleman; Gabriel Taubin (Rendering Techniques, 1998)

Studying sculpture with a digital model: understanding Michelangelo's Pieta' of the cathedral. - Fausto Bernardini; Jack Wasserman; Joshua Mittleman; Holly E. Rushmeier; Gabriel Taubin (SIGGRAPH Abstracts and Applications, 1998)

Scanning Michelangelos Florentine Pieta: Making the Results Usable. - Fausto Bernardini; Joshua Mittleman; Holly E. Rushmeier; Gabriel Taubin (Eurographics (Short Presentations), 1999)

The Ball-Pivoting Algorithm for Surface Reconstruction. - Fausto Bernardini; Joshua Mittleman; Holly E. Rushmeier; Cláudio T. Silva; Gabriel Taubin (IEEE Trans. Vis. Comput. Graph., 1999)

Building a Digital Model of Michelangelo's Florentine Pietà. - Fausto Bernardini; Holly E. Rushmeier; Ioana M. Martin; Joshua Mittleman; Gabriel Taubin (IEEE Computer Graphics and Applications, 2002)