Virtual Learning Environment for an Industrial Assembly Task. - Christian Hirt; Valentin Holzwarth; Joy Gisler; Johannes Schneider 002; Andreas M. Kunz (ICCE-Berlin, 2019)

Designing Virtual Training Environments: Does Immersion increase Task Performance? - Joy Gisler; Christian Hirt; Andreas M. Kunz; Valentin Holzwarth (CW, 2020)

Comparing the Accuracy and Precision of SteamVR Tracking 2.0 and Oculus Quest 2 in a Room Scale Setup. - Valentin Holzwarth; Joy Gisler; Christian Hirt; Andreas M. Kunz (ICVARS, 2021)

Work-in-Progress-Enhancing Training in Virtual Reality with Hand Tracking and a Real Tool. - Joy Gisler; Valentin Holzwarth; Christian Hirt; Andreas M. Kunz (iLRN, 2021)

Indicators of Training Success in Virtual Reality Using Head and Eye Movements. - Joy Gisler; Johannes Schneider 002; Joshua Handali; Valentin Holzwarth; Christian Hirt; Wolfgang Fuhl; Jan vom Brocke; Andreas M. Kunz (ISMAR Adjunct, 2021)

Subtle Attention Guidance for Real Walking in Virtual Environments. - Emanuele Nonino; Joy Gisler; Valentin Holzwarth; Christian Hirt; Andreas M. Kunz (ISMAR Adjunct, 2021)

Towards estimating affective states in Virtual Reality based on behavioral data. - Valentin Holzwarth; Johannes Schneider 002; Joshua Handali; Joy Gisler; Christian Hirt; Andreas M. Kunz; Jan vom Brocke (Virtual Real., 2021)

Generative Artificial Intelligence Chatbot Integration for Virtual Reality Language Learning. - Long Cheng; Joy Gisler; Kenli Lao; Andreas M. Kunz (VR Workshops, 2025)