A Portal for Access to Complex Distributed Information about Energy. - José Luis Ambite; Yigal Arens; Walter Bourne; Peter T. Davis; Eduard H. Hovy; Judith L. Klavans; Andrew Philpot; Samuel D. Popper; Kenneth A. Ross; Ju-Ling Shih; Peter Sommer; Surabhan Temiyabutr; et al. (DG.O, 2002)

Organizing learning materials through hierarchical topic maps: an illustration through Chinese herb medication. - Bai-Jiun Shih; Ju-Ling Shih; Rey-Long Chen (J. Comput. Assist. Learn., 2007)

The Design of an Ubiquitous Learning System with Research Problem-Based Learning (RPBL) Model for Qualitative Studies. - Ju-Ling Shih (WMUTE, 2008)

Analysis of Seven Important Studies in Research of Joyful Learning and Society. - Chun-Hung Lin; Eric Zhi-Feng Liu; Ju-Ling Shih (DIGITEL, 2010)

Designing a Role-Play Game for Learning Taiwan History and Geography. - Ju-Ling Shih; Chien-Wen Chuang; Jia-Jiun Tseng; Bai-Jiun Shih (DIGITEL, 2010)

A Preliminary Outcome-Oriented Review of Game-Based Learning Research. - Ju-Ling Shih; Eric Zhi-Feng Liu; Chien-Wen Chuang (DIGITEL, 2010)

GIS-Integrated Learning System for Taiwan Local Cultures. - Ju-Ling Shih; Chien-Wen Chuang; Jia-Jia Cheng; Gwo-Jen Hwang (WMUTE, 2010)

The influence of collaboration styles to children's cognitive performance in digital problem-solving game "William Adventure": A comparative case study. - Ju-Ling Shih; Bai-Jiun Shih; Chun-Chao Shih; Hui-Yu Su; Chien-Wen Chuang (Comput. Educ., 2010)

A Decision-Tree-Oriented Guidance Mechanism for Conducting Nature Science Observation Activities in a Context-Aware Ubiquitous Learning Environment. - Gwo-Jen Hwang; Hui-Chun Chu; Ju-Ling Shih; Shu-Hsien Huang; Chin-Chung Tsai (J. Educ. Technol. Soc., 2010)

An Inquiry-based Mobile Learning Approach to Enhancing Social Science Learning Effectiveness. - Ju-Ling Shih; Chien-Wen Chuang; Gwo-Jen Hwang (J. Educ. Technol. Soc., 2010)

Development and instructional application of u-library on butterfly and wetland ecology for context-aware ubiquitous learning. - Ju-Ling Shih; Gwo-Jen Hwang; Yu-Chung Chu (Int. J. Mob. Learn. Organisation, 2010)

Using a mobile learning system for field investigative learning about the local history and geography of southern Taiwan. - Ju-Ling Shih; Gwo-Jen Hwang; Chien-Wen Chuang; Jia-Jia Cheng (Int. J. Mob. Learn. Organisation, 2010)

The influence of digital storybooks to the learning attitudes of students with reading disabilities. - Wen-Chen Chiang; Yu-Jen Hsu; Ju-Ling Shih (ICCE, 2011)

The Learning Effectiveness of Pervasive Game Integrated with Inquiry-Based Navigation System. - Shih-Hung Hsu; Yen-Ru Shi; Ju-Ling Shih (ICCE, 2011)

An enhanced concept map approach to improving children's storytelling ability. - Chen-Chung Liu; Holly S. L. Chen; Ju-Ling Shih; Guo-Ting Huang; Baw-Jhiune Liu (Comput. Educ., 2011)

An investigation-based learning model for using digital libraries to support mobile learning activities. - Ju-Ling Shih; Gwo-Jen Hwang; Yu-Chung Chu; Chien-Wen Chuang (Electron. Libr., 2011)

A Prototype on a Meta-model for Designing Instructional Pervasive Games. - Cheng-Ping Chen; Ju-Ling Shih (DIGITEL, 2012)

The Transformation of Adventure Education into Digital Game-based Counseling. - Yu-Jen Hsu; Ju-Ling Shih (DIGITEL, 2012)

"Landscape Montage" Digital Game for Virtual Counseling Purposes. - Yu-Jen Hsu; Ju-Ling Shih (DIGITEL, 2012)

Game-Based Career Guidance Systems Design Concept. - Yen-Ru Shi; Ju-Ling Shih (DIGITEL, 2012)

Mobile Support for Task-based English Language Learning Approach Outside the Classroom. - Ching Chang 003; Ju-Ling Shih; Chih-Kai Chang (ICCE, 2012)

Constructing an Evaluation Framework for Cultural-Inquiry Pervasive Game. - Cheng-Ping Chen; Juin-Feng Guo; Ju-Ling Shih (ICCE, 2012)

Applying Kinesthetic Real-time Interactive Technology to Develop a Martial Arts Learning System. - Wen-Chun Hsu; Yung-Cheng Lin; Ju-Ling Shih (ICCE, 2012)

Emotion Labyrinth: Learning to Rationalize Emotions through 3D Game Environment. - Yu-Jen Hsu; Ju-Ling Shih; Chien-Huang Chen (IIAI-AAI, 2012)

Approaching M-learning with the Application of Instructional Pervasive Game. - Ju-Ling Shih; Cheng-Ping Chen (WMUTE, 2012)

The Impacts of Computer Literacy and Learning Enthusiasm on Cognitive Load in Instructional Pervasive Game. - Cheng-Ping Chen; Juin-Feng Guo; Ju-Ling Shih (ICALT, 2013)

Developing Multi-player Digital Adventure Education Game with Motion Sensing Technologies. - Yu-Jen Hsu; Chang-Hsin Lin; Ju-Ling Shih (ICALT, 2013)

The Instructional Application of Augmented Reality in Local History Pervasive Game. - Jyun-Fong Guo; Ju-Ling Shih (ICCE, 2013)

The Evaluation Framework for the Group Development Process of Adventure Education Game. - Chang-Hsin Lin; Ju-Ling Shih; Yu-Jen Hsu (ICCE, 2013)

Rational emotive path: 3D game as the emotion analysis tool for counselling purposes. - Ju-Ling Shih; Yu-Jen Hsu; Yen-Jen Wang (Int. J. Arts Technol., 2013)

Developing computer adventure education games on mobile devices for conducting cooperative problem-solving activities. - Yu-Jen Hsu; Ju-Ling Shih (Int. J. Mob. Learn. Organisation, 2013)

The Effectiveness of Reducing State Anxiety by Digital Counseling Tool - Mind Collage. - Yu-Jen Hsu; Ju-Ling Shih (ICCE, 2014)

The Change of Interpersonal Relationship for Group Development in Digital Game-based Adventure Education Course. - Chang-Hsin Lin; Yu-Jen Hsu; Ju-Ling Shih; Chia-Chun Tseng (ICCE, 2014)

Using Instructional Pervasive Game for School Children's Cultural Learning. - Cheng-Ping Chen; Ju-Ling Shih; Yi-Chun Ma (J. Educ. Technol. Soc., 2014)

The Integration of Concept Mapping in a Dynamic Assessment Model for Teaching and Learning Accounting. - David Tawei Ku; Ju-Ling Shih; Su-Huan Hung (J. Educ. Technol. Soc., 2014)

Using Digital Game-Based Adventure Education Counseling Course to Adjust Primary Students' Interpersonal Deviant Behaviors. - Chang-Hsin Lin; Ju-Ling Shih; Yu-Jen Hsu (ICCE, 2015)

A Preliminary Study of Using Laban Movement Analysis to Observe the Change of Teenagers' Bodily Expressions of Emotions in Game-Based Learning. - Chang-Hsin Lin; Ju-Ling Shih (IIAI-AAI, 2015)

Game Factors and Game-Based Learning Design Model. - Yen-Ru Shi; Ju-Ling Shih (Int. J. Comput. Games Technol., 2015)

A simulated learning environment of history games for enhancing players' cultural awareness. - Ju-Ling Shih; Shun-Cian Jheng; Jia-Jiun Tseng (Interact. Learn. Environ., 2015)

Experiences of Using a Blended Mobile Learning Approach to Connect Classroom and In-Field Learning Activities in a Local Culture Course. - Gwo-Jen Hwang; Ju-Ling Shih (Seamless Learning in the Age of Mobile Connectivity, 2016)

Advancing Adventure Education Using Digital Motion-Sensing Games. - Ju-Ling Shih; Yu-Jen Hsu (J. Educ. Technol. Soc., 2016)

Applying Augmented Reality to a Mobile-Assisted Learning System for Martial Arts using Kinect Motion Capture. - Wen-Chun Hsu; Ju-Ling Shih (Int. J. Distance Educ. Technol., 2016)

Game-Based Learning Effectiveness and Motivation Study between Competitive and Cooperative Modes. - Chang-Hsin Lin; Shu-Hsien Huang; Ju-Ling Shih; Alexandra Covaci; Gheorghita Ghinea (ICALT, 2017)

The Design and Evaluation of a STEM Interdisciplinary Game-based Learning about the Great Voyage. - Shu-Hsien Huang; Chia-Chun Tseng; Ju-Ling Shih (ICCE, 2017)

Analysis of Students' Personalities and Gaming Strategies in a Technology-Enhanced Board Game-The Fragrance Channel. - Chang-Hsin Lin; Ju-Ling Shih (ICCE, 2017)

STEAMing the Ships for the Great Voyage: Design and Evaluation of a Technology integrated Maker Game. - Ju-Ling Shih; Shu-Hsien Huang; Chang-Hsin Lin; Chia-Chun Tseng (IxD&A, 2017)

A mobile instructional pervasive game method for language learning. - Ching Chang 003; Ju-Ling Shih; Chih-Kai Chang (Univers. Access Inf. Soc., 2017)

An Investigation of the Influence of Learning Effectiveness and Motivations in a Taiwan History Digital Game - Govern Formosa. - Chang-Hsin Lin; Chien-Ming Chen; Ju-Ling Shih; Shu-Hsien Huang; Chia-Chun Tseng (ICCE, 2018)

A Proposal for the Global and Collaborative PBL Learning Environment Where All Global Members on Different Campuses Are "On the Same Page" throughout the Process of Learning in the Project. - Tosh Yamamoto; Anthony Liao; Wen-Chi Vivian Wu; Meilun Shih; Ju-Ling Shih; Hui-Chun Chu (TAAI, 2018)

Analysing Group Dynamics of a Digital Game-based Adventure Education Course. - Chang-Hsin Lin; Ju-Ling Shih (J. Educ. Technol. Soc., 2018)

Multisensory games-based learning - lessons learnt from olfactory enhancement of a digital board game. - Alexandra Covaci; Gheorghita Ghinea; Chang-Hsin Lin; Shu-Hsien Huang; Ju-Ling Shih (Multim. Tools Appl., 2018)

Effects of the Interdisciplinary Robotic Game to Elementary School Students' Abilities of Computational Thinking and STEM. - Hsin-Yin Huang; Ju-Ling Shih; Shu-Hsien Huang; Jyh-Chong Liang (ICCE, 2019)

Game-based Learning: Students' Critical Thinking Performance while Playing "Callisto Summit". - Kung-Hou Lin; Tsung-Yen Chuang; Ju-Ling Shih (ICCE, 2019)

Design for choreographies/ambiance for global AGILE learning to foster future skills. - Tosh Yamamoto; Ju-Ling Shih; Benson Ong; Chris Pang; Hui-Chun Chu; Takuro Ozaki; Yasuhiro Hayashi (ICCE, 2019)

Proposing Curriculum and Learning Environment Development for Global Liberal Arts Education Incorporating Future Work Skills. - Tosh Yamamoto; Ju-Ling Shih; Chris Pang; Benson Ong (ICCE, 2019)

IDC theory: creation and the creation loop. - Tak-Wai Chan; Chee-Kit Looi; Ben Chang; Wenli Chen; Lung-Hsiang Wong; Su Luan Wong; Fu-Yun Yu 001; Jon Mason; Chen-Chung Liu; Ju-Ling Shih; Ying-Tien Wu; Siu-Cheung Kong; et al. (Res. Pract. Technol. Enhanc. Learn., 2019)

The Role of Artificial Intelligence in STEM Education. - Siu Cheung Kong; Hiroaki Ogata; Ju-Ling Shih (ICCE, 2021)

Four-bar Linkage Quadruped Biorobotic Instructions: Gamified Design and Development. - Shaun-Wen Chen; Ju-Ling Shih; Yan-Ming Chen (ICCE, 2022)

Design Methodology of Bebras Thematic Game. - Yan-Ming Chen; Ju-Ling Shih; Shaun-Wen Chen (ICCE, 2022)

High-level Cooperative Behavior Model of Online Summit Games. - Geng-De Hong; Ju-Ling Shih; Yu-Hao Lu (ICCE, 2022)

Personality Matters? Learning Behavior Analysis of Complex Board Game. - Yi-Zhen Lin; Ju-Ling Shih (ICCE, 2022)

Issue-based Guided Inquiry Model with Real Socioscientific Open Data. - Yu-Hao Lu; Ju-Ling Shih; Geng-De Hong (ICCE, 2022)

Ludonotation: A Visualization System of Recording and Analyzing Interactive Strategic Gaming Behaviors. - Ju-Ling Shih (ICCE, 2022)

Personalities, sequences of strategies and actions, and game attacks: A statistical discourse analysis of strategic board game play. - Ju-Ling Shih; Ming Ming Chiu; Chang-Hsin Lin (Comput. Hum. Behav., 2022)

Future City: A Simulation for Making SDGs Action Decisions. - Pin-Chen Chen; Yu-Hao Lu; Ju-Ling Shih (ICCE, 2023)

Designing an IoT-based Biorobotic Complex Board Game. - Song-Lin Chen; Ju-Ling Shih; Shaun-Wen Chen (ICCE, 2023)

IOT-integrated SDGs Scenario-based Games in the Classrooms. - Ching-Chieh Lin; Ju-Ling Shih; Yu-Hao Lu (ICCE, 2023)

The Development and Evaluation of the Platform for Online High-Level Cooperative Games. - Feng-Lung Liu; Geng-De Hong; Ju-Ling Shih; George Ghinea (ICCE, 2023)

Analysis of Students' Action Decisions about SDGs Issues in Open Inquiry Activity with Real Open Data. - Yu-Hao Lu; Chia-Chun Tseng; Ju-Ling Shih (ICCE, 2023)

Application of ChatGPT in the Role-play Game of Modeled United Nations. - Zhen-Hung Tsai; Ju-Ling Shih; Geng-De Hong (ICCE, 2023)

Develop and Analysis of Educational Board Game on Cultural Cognition. - Hsin-Ju Wang; Shaun-Wen Chen; Ju-Ling Shih (ICCE, 2023)

Investigating Players' Social Interactions in IOT Board Games. - Yueh-Chi Wang; Ju-Ling Shih; Shaun-Wen Chen (ICCE, 2023)

Replies to commentaries on IDC Theory in practice. - Tak-Wai Chan; Chee-Kit Looi; Su Luan Wong; Siu-Cheung Kong; Ju-Ling Shih (Res. Pract. Technol. Enhanc. Learn., 2023)

Interest-Driven Creator Theory: case study of embodiment in an experimental school in Taiwan. - Chee-Kit Looi; Su Luan Wong; Siu-Cheung Kong; Tak-Wai Chan; Ju-Ling Shih; Ben Chang; Ying-Tien Wu; Chen-Chung Liu; Charles Y. C. Yeh; Zhi-Hong Chen; Tzu-Chao Chien; Chih-Yueh Chou; et al. (Res. Pract. Technol. Enhanc. Learn., 2023)

Front Matter: The 32nd International Conference on Computers in Education. - Maria Mercedes T. Rodrigo; Akihiro Kashihara; Bo Jiang 016; Jessica O. Sugay; Ju-Ling Shih; Hiroaki Ogata; Lung-Hsiang Wong (ICCE, 2024)

Personality, strategies and game moves linked to prosocial behaviors: A statistical discourse analysis. - Ju-Ling Shih; Ming Ming Chiu; Chang-Hsin Lin (Comput. Educ., 2024)

Defining AI companions: a research agenda - from artificial companions for learning to general artificial companions for Global Harwell. - Chih-Yueh Chou; Tak-Wai Chan; Zhi-Hong Chen; Chang-Yen Liao; Ju-Ling Shih; Ying-Tien Wu; Ben Chang; Charles Y. C. Yeh; Hui-Chun Hung; Hercy N. H. Cheng (Res. Pract. Technol. Enhanc. Learn., 2024)