Torchless: Asymmetry in a Shared Screen Dungeon Crawler. - Timothy Day; Robert C. Gray; Weicheng Liu; Stefan Rank; Patrick Dean; Shangyu Chen; Juan Garzón (CHI PLAY (Companion), 2016)

Augmented Reality Applications for Education: Five Directions for Future Research. - Juan Garzón; Juan Pavón; Silvia Baldiris (AVR (1), 2017)

ARtour: Augmented Reality-Based Game to Promote Agritourism. - Juan Garzón; Juan Acevedo; Juan Pavón; Silvia Baldiris (AVR (1), 2018)

Virtual Algebra Tiles: A pedagogical tool to teach and learn algebra through geometry. - Juan Garzón; Julián Bautista (J. Comput. Assist. Learn., 2018)

Systematic review and meta-analysis of augmented reality in educational settings. - Juan Garzón; Juan Pavón; Silvia Baldiris (Virtual Real., 2019)

Augmented Reality-based application to foster sustainable agriculture in the context of aquaponics. - Juan Garzón; Silvia Baldiris; Juan Acevedo; Juan Pavón (ICALT, 2020)

CooperAR: promoting educational inclusion through augmented reality. - Jairo Quintero; Silvia Baldiris; Jhoni Cerón; Juan Garzón; Daniel Burgos; Gloria Liliana Velez Saldarriaga (ICALT, 2021)

An Overview of Twenty-Five Years of Augmented Reality in Education. - Juan Garzón (Multimodal Technol. Interact., 2021)

Gamification as Support for Educational Inclusion: The Case of AR-mBot. - Jairo Quintero; Silvia Baldiris; Jhoni Cerón; Juan Garzón; Daniel Burgos; Gloria Liliana Velez Saldarriaga (ICALT, 2022)

Mobile English Learning: A Meta-analysis. - Juan Garzón; Georgios Lampropoulos 001; Daniel Burgos (ICWL, 2022)

Drivers of teachers' intentions to use mobile applications to teach science. - Hüseyin Ates; Juan Garzón (Educ. Inf. Technol., 2022)

Promoting eco-agritourism using an augmented reality-based educational resource: a case study of aquaponics. - Juan Garzón; Juan Acevedo; Juan Pavón; Silvia Baldiris (Interact. Learn. Environ., 2022)

Augmented Reality-Based Application to Explore Street Art: Development and Implementation. - Juan Garzón; Sebastián Ceballos; Esteban Ocampo; Maryam Correa (XR (2), 2023)

An integrated model for examining teachers' intentions to use augmented reality in science courses. - Hüseyin Ates; Juan Garzón (Educ. Inf. Technol., 2023)

Evaluation of authoring tools under ATAG and WCAG recommendations. - Silvia Baldiris; David Vargas 004; Juan Garzón; Cecilia Avila-Garzon; Daniel Burgos (Univers. Access Inf. Soc., 2023)

The changing landscape of mobile learning pedagogy: A systematic literature review. - Ahmed Tlili; Natalia Padilla Zea; Juan Garzón; Yiping Wang; Kinshuk; Daniel Burgos (Interact. Learn. Environ., 2023)

Exploring the Educational Potential of Augmented Reality. - Juan Garzón; Jaime Gutiérrez; Georgios Lampropoulos 001 (ICALT, 2024)

The Role of Artificial Intelligence of Things in Achieving Sustainable Development Goals: State of the Art. - Georgios Lampropoulos 001; Juan Garzón; Sanjay Misra; Kerstin V. Siakas (Sensors, 2024)

Which pedagogical approaches are more effective in mobile learning? A meta-analysis and research synthesis. - Ahmed Tlili; Soheil Salha; Juan Garzón; Mouna Denden; Kinshuk; Saida Affouneh; Daniel Burgos (J. Comput. Assist. Learn., 2024)

Evaluating science teachers' flipped learning readiness: a GETAMEL approach test. - Hüseyin Ates; Juan Garzón; Georgios Lampropoulos 001 (Interact. Learn. Environ., 2024)

Mobile learning for science education: meta-analysis of K-12 research. - Juan Garzón; Georgios Lampropoulos 001 (Interact. Learn. Environ., 2024)

The effect of educational mobile games on learning performance: a meta-analysis and research synthesis. - Ahmed Tlili; Michael Agyemang Adarkwah; Soheil Salha; Juan Garzón; Kinshuk; Daniel Burgos (Interact. Learn. Environ., 2024)

Mobile learning significantly enhances student learning gains: A meta-analysis and research synthesis. - Juan Garzón; Daniel Burgos; Kinshuk; Ahmed Tlili (Comput. Educ., 2025)

MurARt: Augmented Reality Application to Explore Art Murals. - Juan Garzón; Esteban Ocampo; Georgios Lampropoulos 001; Sebastián Ceballos; Jaime Gutiérrez (SN Comput. Sci., 2025)