Sign Communication for People with Disabilities Using Kinect Technology at Home. - Jose A. Piedra-Fernández; Juan J. Ojeda-Castelo; Cesar Bernal-Bravo; Luis Iribarne-Martinez (VS-GAMES, 2016)

Stigma-Stop a Serious Game against the Stigma in Mental Disorders. - Jose A. Piedra-Fernández; Adolfo J. Cangas; Juan J. Ojeda-Castelo; Diego Cangas; Antonio Jesús Fernández-García (VS-GAMES, 2016)

Virtual Environment for the Training of the Hands in Minimally Invasive Thoracic Surgery. - Jose A. Piedra; Juan J. Ojeda-Castelo; Florencio Quero-Valenzuela; Inmaculada Piedra-Fernandez (VS-GAMES, 2016)

Hand Posture Recognition with Standard Webcam for Natural Interaction. - César Osimani; Jose A. Piedra-Fernández; Juan Jesus Ojeda-Castelo; Luis Iribarne (WorldCIST (2), 2017)

KiNEEt: application for learning and rehabilitation in special educational needs. - Juan Jesus Ojeda-Castelo; José Antonio Piedra-Fernández; Luis Iribarne; Cesar Bernal-Bravo (Multim. Tools Appl., 2018)

A device-interaction model for users with special needs. - Juan Jesus Ojeda-Castelo; Jose A. Piedra-Fernández; Luis Iribarne (Multim. Tools Appl., 2021)

A Survey on Intelligent Gesture Recognition Techniques. - Juan Jesus Ojeda-Castelo; María de las Mercedes Capobianco-Uriarte; José Antonio Piedra-Fernández; Rosa Ayala (IEEE Access, 2022)

Ithaca. A Tool for Integrating Fuzzy Logic in Unity. - Alfonso Tejedor Moreno; Jose A. Piedra-Fernández; Juan Jesus Ojeda-Castelo; Luis Iribarne (CoRR, 2023)

Point Cloud Deep Learning Solution for Hand Gesture Recognition. - César Osimani; Juan Jesus Ojeda-Castelo; Jose A. Piedra-Fernández (Int. J. Interact. Multim. Artif. Intell., 2023)