Variants of Simulated Annealing for Strip Constrained Binary Tomography. - Judit Szücs; Péter Balázs (CompIMAGE, 2018)

Reconstruction of Binary Images with Fixed Number of Strips. - Péter Balázs; Judit Szücs (ICIAR, 2018)

Binary Tomography Using Variants of Local Binary Patterns as Texture Priors. - Judit Szücs; Péter Balázs (CAIP (1), 2019)

A Spatial Convexity Descriptor for Object Enlacement. - Sara Brunetti; Péter Balázs; Péter Bodnár; Judit Szücs (DGCI, 2019)

An Improved Simulated Annealing Approach for Reconstructing Binary Images with Fixed Number of Strips. - Judit Szücs; Péter Balázs (ICIAR (1), 2019)

Local Q-Convexity Histograms for Shape Analysis. - Judit Szücs; Péter Balázs (IWCIA, 2020)

Texture, Nonogram, and Convexity Priors in Binary Tomography - Judit Szücs (2021)

Psychophysical Examination of Memory Colors using a Web Application - A Pilot Study. - Cecilia Sik-Lányi; Andrea Dömötör; Bence Halmosi; Judit Szücs; Tibor Guzsvinecz (CogInfoCom, 2022)

Local Q-concavity histograms for binary image classification and reconstruction. - Judit Szücs; Péter Balázs (Vis. Comput., 2022)

Examining the Results of Virtual Reality-Based Egocentric Distance Estimation Tests Based on Immersion Level. - Tibor Guzsvinecz; Erika Perge; Judit Szücs (Sensors, 2023)

Length and sentiment analysis of reviews about top-level video game genres on the steam platform. - Tibor Guzsvinecz; Judit Szücs (Comput. Hum. Behav., 2023)

Towards Understanding Player Experience between Classic and Unfair 2D Platform Video Games. - Tibor Csali; Judit Szücs; Tibor Guzsvinecz (CogInfoCom, 2024)

Investigation of Sentiments in Virtual Reality Game Reviews. - Tibor Guzsvinecz; Judit Szücs (CogInfoCom, 2024)

Innovative Tools for Children's Language Learning: A Progressive Web Application Perspective. - Judit Szücs; Szofi Anna Egyed; Tibor Guzsvinecz; Patrik Vogronics (CogInfoCom, 2024)

A Preliminary Analysis of E-sports Game Reviews. - Judit Szücs; Tibor Guzsvinecz (SACI, 2024)

How Egocentric Distance Estimation Changes in Virtual Environments by Using a Desktop Display or the Gear VR. - Tibor Guzsvinecz; Judit Szücs; Erika Perge (Acta Cybern., 2025)