Prolog Unification: Diverse Teaching Strategies for Novices. - Judith Good (PPIG, 1994)

Do diagrams make us smart(ER)? - Judith Good; Paul Brna; Richard Cox (PPIG, 1995)

Searching for Examples: An Evaluation of an Intermediate Description Language for a Techniques Editor. - Paul Brna; Judith Good (PPIG, 1996)

Information Types and Cognitive Principles in Program Comprehension: Towards Adaptable Support for Novice Visual Programmers. - Judith Good; Paul Brna (Intelligent Tutoring Systems, 1998)

Getting a GRiP on the comprehension of data-flow visual programming languages. - Judith Good; Paul Brna (PPIG, 1999)

VPLs and Novice Program Comprehension: How Do Different Languages Compare? - Judith Good (VL, 1999)

Programming paradigms, information types and graphical representations : empirical investigations of novice program comprehension. - Judith Good (1999)

Cognitive Factors in Programming with Diagrams. - Alan F. Blackwell; Kirsten N. Whitley; Judith Good; Marian Petre (Artif. Intell. Rev., 2001)

Learning to Think and Communicate with Diagrams: 14 Questions to Consider. - Paul Brna; Richard Cox; Judith Good (Artif. Intell. Rev., 2001)

Children's contributions to new technology: the design of AdventureAuthor. - Judith Good; Judy Robertson (IDC, 2003)

Ghostwriter: a narrative virtual environment for children. - Judy Robertson; Judith Good (IDC, 2003)

Towards authentic measures of program comprehension. - Judith Good; Paul Brna (PPIG, 2003)

Computer games authored by children: a multi-perspective evaluation. - Judith Good; Judy Robertson (IDC, 2004)

Children's narrative development through computer game authoring. - Judy Robertson; Judith Good (IDC, 2004)

Characterizing Programmers' Information-Seeking during Software Evolution. - Jim Buckley; Christopher Exton; Judith Good (STEP, 2004)

Program comprehension and authentic measurement: : a scheme for analysing descriptions of programs. - Judith Good; Paul Brna (Int. J. Hum. Comput. Stud., 2004)

Story creation in virtual game worlds. - Judy Robertson; Judith Good (Commun. ACM, 2005)

Supporting the Development of Interactive Storytelling Skills in Teenagers. - Judy Robertson; Judith Good (Edutainment, 2006)

Stories from the Mobile Workplace: An Emerging Narrative Ethnography. - Johanna Hunt; Pablo Romero; Judith Good (PPIG, 2006)

Script Cards: A Visual Programming Language for Games Authoring by Young People. - Katherine Howland; Judith Good; Judy Robertson (VL/HCC, 2006)

Storytelling in Interaction: Agility in Practice. - Johanna Hunt; Pablo Romero; Judith Good (XP, 2006)

CARSS: A Framework for Learner-Centred Design with Children. - Judith Good; Judy Robertson (Int. J. Artif. Intell. Educ., 2006)

Learner Centred Design in the Adventure Author Project. - Seth Goolnik; Judy Robertson; Judith Good (Int. J. Artif. Intell. Educ., 2006)

A learner-centred design approach to developing a visual language for interactive storytelling. - Katherine Howland; Judith Good; Judy Robertson (IDC, 2007)

Getting Under the Skin of Learners: Tools for Evaluating Emotional Experience. - Madeline Alsmeyer; Rosemary Luckin; Judith Good (AIED, 2007)

The Design of AIED Systems: Learner-Centred and Design Pattern Approaches. - Vladan Devedzic; Judith Good; Andreas Harrer; Rosemary Luckin; Darren Pearce; Symeon Retalis; Judy Robertson (AIED, 2007)

Learning by game-building: a novel approach to theoretical computer science education. - Laura Korte; Stuart Anderson; Helen Pain; Judith Good (ITiCSE, 2007)

Developing a novel interface for capturing self reports of affect. - Madeline Alsmeyer; Rosemary Luckin; Judith Good (CHI Extended Abstracts, 2008)

An embodied interface for teaching computational thinking. - Judith Good; Pablo Romero; Benedict du Boulay; Henry Reid; Katherine Howland; Judy Robertson (IUI, 2008)

Collaborative and social aspects of software development. - Judith Good; Pablo Romero (Int. J. Hum. Comput. Stud., 2008)

Designing new technologies for illiterate populations: A study in mobile phone interface design. - Zereh Lalji; Judith Good (Interact. Comput., 2008)

Demonstrating Empathy in a Learning Mentor Agent. - Geoffrey Allan; Judith Good (AIED, 2009)

Fostering engaged and directed learning by activity foregrounding and backgrounding. - Katherine Howland; Benedict du Boulay; Judith Good (AIED, 2009)

Is Embodied Interaction Beneficial When Learning Programming? - Pablo Romero; Benedict du Boulay; Judy Robertson; Judith Good; Katherine Howland (HCI (13), 2009)

Concrete Thoughts on Abstraction. - Keiron Nicholson; Judith Good; Katy Howland (PPIG, 2009)

Language-based support for computational thinking. - Katherine Howland; Judith Good; Keiron Nicholson (VL/HCC, 2009)

Democratizing access to computational tools: The 7th annual VL/HCC graduate student consortium. - Amy J. Ko; Judith Good (VL/HCC, 2009)

Supporting affective communication in the classroom with the Subtle Stone. - Madeline Alsmeyer; Rosemary Luckin; Judith Good; Eric Charles Harris (Int. J. Learn. Technol., 2009)

Exploring affective technologies for the classroom with the subtle stone. - Madeline Balaam; Geraldine Fitzpatrick; Judith Good; Rosemary Luckin (CHI, 2010)

Sequential art for science and CHI. - Duncan Rowland; Dan Porter; Mel Gibson; Kevin Walker; Joshua Underwood; Rosemary Luckin; Hilary Smith; Geraldine Fitzpatrick; Judith Good; Brendan Walker; Alan Chamberlain; Stefan Rennick Egglestone; et al. (CHI Extended Abstracts, 2010)

Phenomenology, a framework for participatory design. - Christopher Frauenberger; Judith Good; Wendy Keay-Bright (PDC, 2010)

Young People's Descriptions of Computational Rules in Role-Playing Games: An Empirical Study. - Judith Good; Katherine Howland; Keiron Nicholson (VL/HCC, 2010)

Learning and Teaching in Virtual Worlds: Boundaries, Challenges and Opportunities. - Liz Thackray; Judith Good; Katherine Howland (Researching Learning in Virtual Worlds, 2010)

Enhancing interactional synchrony with an ambient display. - Madeline Balaam; Geraldine Fitzpatrick; Judith Good; Eric Charles Harris (CHI, 2011)

Weak inter-rater reliability in heuristic evaluation of video games. - Gareth R. White; Pejman Mirza-Babaei; Graham McAllister; Judith Good (CHI Extended Abstracts, 2011)

Studying the Problem-solving Strategies in the Early Stages of Learning Programming. - Edgar Cambranes-Martínez; Judith Good (EDM, 2011)

Self-Reporting emotional experiences in computing lab sessions: an emotional regulation perspective. - Judith Good; Jon Rimmer; Eric Charles Harris; Madeline Balaam (PPIG, 2011)

Class participation and shyness: affect and learning to program. - Jon Rimmer; Judith Good; Eric Charles Harris; Madeline Balaam (PPIG, 2011)

Learners at the Wheel: Novice Programming Environments Come of Age. - Judith Good (Int. J. People Oriented Program., 2011)

Challenges, opportunities and future perspectives in including children with disabilities in the design of interactive technology. - Christopher Frauenberger; Judith Good; Alyssa Alcorn (IDC, 2012)

Supporting the design contributions of children with autism spectrum conditions. - Christopher Frauenberger; Judith Good; Alyssa Alcorn; Helen Pain (IDC, 2012)

Interpreting input from children: a designerly approach. - Christopher Frauenberger; Judith Good; Wendy Keay-Bright; Helen Pain (CHI, 2012)

Developing technology for autism: an interdisciplinary approach. - Kaska Porayska-Pomsta; Christopher Frauenberger; Helen Pain; Gnanathusharan Rajendran; Tim J. Smith; Rachel Menzies; Mary Ellen Foster; Alyssa Alcorn; Sam Wass; Sara Bernardini; Katerina Avramides; Wendy Keay-Bright; et al. (Pers. Ubiquitous Comput., 2012)

Discrepancies in a virtual learning environment: something "worth communicating about" for young children with ASC? - Alyssa M. Alcorn; Helen Pain; Judith Good (IDC, 2013)

Designing for and with children with special needs in multiple settings. - Roisin McNaney; Madeline Balaam; Kevin Marshall; Abigail Durrant; Janet C. Read; Judith Good; Judy Robertson; Gregory D. Abowd (IDC, 2013)

Deliberate System-Side Errors as a Potential Pedagogic Strategy for Exploratory Virtual Learning Environments. - Alyssa M. Alcorn; Judith Good; Helen Pain (AIED, 2013)

A Study of Team Cohesion and Player Satisfaction in two Face-to-Face Games. - Eleanor Martin; Judith Good (DiGRA Conference, 2013)

Conversing through and about technologies: Design critique as an opportunity to engage children with autism and broaden research(er) perspectives. - Christopher Frauenberger; Judith Good; Alyssa Alcorn; Helen Pain (Int. J. Child Comput. Interact., 2013)

Narrative Threads: A Tool to Support Young People in Creating Their Own Narrative-Based Computer Games. - Katherine Howland; Judith Good; Benedict du Boulay (Trans. Edutainment, 2013)

Motivating children's initiations with novelty and surprise: initial design recommendations for autism. - Alyssa M. Alcorn; Helen Pain; Judith Good (IDC, 2014)

Supporting children with complex communication needs. - Juan Pablo Hourcade; Franca Garzotto; Agata Rozga; Monica Tentori; Panos Markopoulos 001; Narcís Parés; Judith Good; Helen Pain; Meryl Alper (CHI Extended Abstracts, 2014)

Narrative support for young game designers' writing. - Kate Howland; Judith Good; Benedict du Boulay (IDC, 2015)

Every child a coder?: research challenges for a 5-18 programming curriculum. - Kate Howland; Judith Good; Judy Robertson; Andrew Manches (IDC, 2015)

Agents and Avatars: Event based analysis of competitive differences. - Mikael Fodor; Pejman Mirza-Babaei; Judith Good (CHI PLAY, 2015)

Natural language and programming: Designing effective environments for novices. - Judith Good; Kate Howland (VL/HCC, 2015)

Learning to communicate computationally with Flip: A bi-modal programming language for game creation. - Katherine Howland; Judith Good (Comput. Educ., 2015)

Strategy, team cohesion and team member satisfaction: The effects of gender and group composition. - Eleanor Martin; Judith Good (Comput. Hum. Behav., 2015)

In pursuit of rigour and accountability in participatory design. - Christopher Frauenberger; Judith Good; Geraldine Fitzpatrick; Ole Sejer Iversen (Int. J. Hum. Comput. Stud., 2015)

Erratum to: Developing technology for autism: an interdisciplinary approach. - Kaska Porayska-Pomsta; Christopher Frauenberger; Helen Pain; Gnanathusharan Rajendran; Tim J. Smith; Rachel Menzies; Mary Ellen Foster; Alyssa Alcorn; Sam Wass; Sara Bernardini; Katerina Avramides; Wendy Keay-Bright; et al. (Pers. Ubiquitous Comput., 2015)

Autism and Technology: Beyond Assistance & Intervention. - Christopher Frauenberger; Judith Good; Narcís Parés (CHI Extended Abstracts, 2016)

What Technology for Autism Needs to be Invented? Idea Generation from the Autism Community via the ASCmeI.T. App. - Sarah Parsons; Nicola Yuill; Judith Good; Mark J. Brosnan; Lisa M. Austin; Clarence Singleton; Benoît Bossavit; Barnabear (ICCHP (2), 2016)

Participatory Evaluation with Autistic Children. - Katta Spiel; Laura Malinverni; Judith Good; Christopher Frauenberger (CHI, 2017)

Tica: An environment for exploring tangible vs. screen-based programming. - John Wilkie; Judith Good (PPIG, 2017)

Programming language, natural language? Supporting the diverse computational activities of novice programmers. - Judith Good; Kate Howland (J. Vis. Lang. Comput., 2017)

Designing for concreteness fading in primary computing. - Anthony Trory; Kate Howland; Judith Good (IDC, 2018)

Blending Human and Artificial Intelligence to Support Autistic Children's Social Communication Skills. - Kaska Porayska-Pomsta; Alyssa M. Alcorn; Katerina Avramides; Sandra Beale; Sara Bernardini; Mary Ellen Foster; Christopher Frauenberger; Judith Good; Karen Guldberg; Wendy Keay-Bright; Lila Kossyvaki; Oliver Lemon; et al. (ACM Trans. Comput. Hum. Interact., 2018)

Pushing the Boundaries of Participatory Design with Children with Special Needs. - Aurora Constantin; Jerry Alan Fails; Cristina Adriana Alexandru; Mihaela Dragomir; Helen Pain; Eva Eriksson 001; Franca Garzotto; Jessica Korte; Judith Good; Juan Pablo Hourcade; Annalu Waller (IDC, 2019)

Expecting the Unexpected in Participatory Design. - Aurora Constantin; Jessica Korte; Jerry Alan Fails; Cristina Adriana Alexandru; Mihaela Dragomir; Helen Pain; Judith Good; Franca Garzotto; Eva Eriksson 001; Annalu Waller (CHI Extended Abstracts, 2019)

Pushing the Boundaries of Participatory Design. - Jessica Korte; Aurora Constantin; Cristina Adriana Alexandru; Jerry Alan Fails; Eva Eriksson 001; Judith Good; Helen Pain; Juan Pablo Hourcade; Franca Garzotto; Annalu Waller (INTERACT (4), 2019)

Editorial - Special Issue on Computational Thinking and Coding in Childhood. - Kate Howland; Judith Good; Judy Robertson; Andrew Manches (Int. J. Child Comput. Interact., 2019)

Investigating children's spontaneous gestures when programming using TUIs and GUIs. - Abrar Almjally; Kate Howland; Judith Good (IDC, 2020)

Planning the world's most inclusive PD project. - Aurora Constantin; Jessica Korte; Cara Wilson; Cristina Adriana Alexandru; Judith Good; Gavin Sim; Janet C. Read; Jerry Alan Fails; Eva Eriksson 001 (IDC (Extended Abstracts), 2020)

OSMoSIS: interactive sound generation system for children with autism. - Grazia Ragone; Judith Good; Katherine Howland (IDC (Extended Abstracts), 2020)

"I am just terrified of my future" - Epistemic Violence in Disability Related Technology Research. - Anon Ymous; Katta Spiel; Os Keyes; Rua M. Williams; Judith Good; Eva Hornecker; Cynthia L. Bennett (CHI Extended Abstracts, 2020)

Comparing TUIs and GUIs for Primary School Programming. - Abrar Almjally; Kate Howland; Judith Good (SIGCSE, 2020)

Participatory Design of the World's Largest DPD Project with Children. - Jessica L. Korte; Aurora Constantin; Cara Wilson; Cristina Adriana Alexandru; Gavin Sim; Janet C. Read; Judith Good; Jerry Alan Fails; Eva Eriksson 001 (IDC, 2021)

Visualising Interaction: Supporting Autistic Teens in Self-Directed Explorations of Social Interaction. - Judith Good (PPIG, 2021)

How Technology Applied to Music-Therapy and Sound-Based Activities Addresses Motor and Social Skills in Autistic Children. - Grazia Ragone; Judith Good; Kate Howland (Multimodal Technol. Interact., 2021)

Ethical Considerations of Distributed Participatory Design with Children. - Aurora Constantin; Valentina Andries; Jessica Korte; Cristina Adriana Alexandru; Judith Good; Gavin Sim; Janet C. Read; Jerry Alan Fails; Eva Eriksson 001 (IDC, 2022)

A Distributed Participatory Design Research Protocol for Co-designing with Children. - Aurora Constantin; Jessica Korte; Judith Good; Gavin Sim; Janet C. Read; Jerry Alan Fails; Eva Eriksson 001 (IDC, 2022)

ADHD and Technology Research - Investigated by Neurodivergent Readers. - Katta Spiel; Eva Hornecker; Rua Mae Williams; Judith Good (CHI, 2022)

Towards Empathic Buildings: Exploring How Smart Buildings May Be Designed to Address Occupants' Subjective Needs. - Shruti Rao; Hamed S. Alavi; Judith Good (EMPATHICH, 2023)

Investigating primary school children's embodied expression of programming concepts. - Abrar Almjally; Kate Howland; Judith Good; Benedict du Boulay (Int. J. Child Comput. Interact., 2023)

Child-Centered AI for Empowering Creative and Inclusive Learning Experiences. - Grazia Ragone; Safinah Arshad Ali; Andrea Esposito 002; Judith Good; Kate Howland; Carmelo Presicce (IDC, 2024)

Enhancing Assessment of Social Motor Synchrony Through Full-Body Interaction: A Novel Approach with OSMoSIS Tool. - Grazia Ragone; Judith Good; Kate Howland; Benedict du Boulay (IDC, 2024)

From Pirate Islands to Routing Tables: Investigating Intermediate Representations in Concreteness Fading through AR Learning. - Anthony Trory; Kate Howland; Judith Good; Benedict du Boulay (IDC, 2024)

Exploring Similarities and Differences in a set of Linked Multiple-site Design Sessions with Children. - Janet C. Read; Gavin Sim; Jerry Alan Fails; Marie Boden; Jessica L. Korte; Sanjana Bhatnagar; Lilly Hope Borchardt; Aurora Constantin; Dina Gavrilescu; Cara Wilson; Judith Good; Valentina Andries; et al. (CHI Extended Abstracts, 2024)

Physical vs. Virtual Representations Within Concreteness Fading for Primary School Computing. - Anthony Trory; Kate Howland; Judith Good; Benedict du Boulay (VL/HCC, 2024)

Designing Multisensory Biophilic Futures: Exploring the Potential of Interaction Design to Deepen Human Connections With Nature in Indoor Environments. - Shruti Rao; Judith Good; Hamed S. Alavi (Conference on Designing Interactive Systems, 2025)

Grasping Data: Exploring interdisciplinary approaches for investigating children's interactions with their personal data. - Ayça Atabey; Cara Wilson; Andrew Manches; Uta Hinrichs; Stephen Anthony Brewster; Andres Alberto Ramirez; Dushani Perera; Dorsey B. Kaufmann; Ge Wang 004; Bernd Ploderer; Judith Good; John Vines (IDC, 2025)

Child-centered Interaction and Trust in Conversational AI. - Grazia Ragone; Zhen Bai; Judith Good; Arzu Güneysu; Elmira Yadollahi (IDC, 2025)

What Do We Design for When We Design "Smart Buildings"? - A Scoping Review of Human Experience Design Research in Buildings. - Shruti Rao; Katja Rogers; Judith Good; Hamed S. Alavi (CHI, 2025)

Supporting and understanding autistic children's non-verbal interactions through OSMoSIS, a motion-based sonic system. - Grazia Ragone; Judith Good; Kate Howland (Int. J. Child Comput. Interact., 2025)

Addressing the Agony of Recruitment for Human-centric Computing Studies. - Kashumi Madampe; John Grundy 001; Judith Good; Dulaji Hidellaarachchi; Jácome Cunha; Chris Brown 001; Peng Kuang; Reham Al Tamime; Ariful Islam Anik; Advait Sarkar; Wei Zhou; Shawal Khalid; et al. (ACM SIGSOFT Softw. Eng. Notes, 2025)